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Add internal tsd for background_thread.
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@@ -316,12 +316,11 @@ background_thread_entry(void *ind_arg) {
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set_current_thread_affinity((int)thread_ind);
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}
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/*
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* Start periodic background work. We avoid fetching tsd to keep the
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* background thread "outside", since there may be side effects, for
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* example triggering new arena creation (which in turn triggers
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* background thread creation).
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* Start periodic background work. We use internal tsd which avoids
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* side effects, for example triggering new arena creation (which in
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* turn triggers another background thread creation).
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*/
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background_work(TSDN_NULL, thread_ind);
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background_work(tsd_tsdn(tsd_internal_fetch()), thread_ind);
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assert(pthread_equal(pthread_self(),
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background_thread_info[thread_ind].thread));
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