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Avoid variable length arrays and remove declarations within code
MSVC doesn't support C99, and building as C++ to be able to use them is dangerous, as C++ and C99 are incompatible. Introduce a VARIABLE_ARRAY macro that either uses VLA when supported, or alloca() otherwise. Note that using alloca() inside loops doesn't quite work like VLAs, thus the use of VARIABLE_ARRAY there is discouraged. It might be worth investigating ways to check whether VARIABLE_ARRAY is used in such context at runtime in debug builds and bail out if that happens.
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@@ -498,7 +498,7 @@ stats_print(void (*write_cb)(void *, const char *), void *cbopaque,
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CTL_GET("arenas.narenas", &narenas, unsigned);
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{
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bool initialized[narenas];
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VARIABLE_ARRAY(bool, initialized, narenas);
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size_t isz;
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unsigned i, ninitialized;
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@@ -527,7 +527,7 @@ stats_print(void (*write_cb)(void *, const char *), void *cbopaque,
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CTL_GET("arenas.narenas", &narenas, unsigned);
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{
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bool initialized[narenas];
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VARIABLE_ARRAY(bool, initialized, narenas);
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size_t isz;
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unsigned i;
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