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Update lua 5.4.3 rc1
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@@ -156,6 +156,18 @@ typedef struct stringtable {
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/*
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** Information about a call.
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** About union 'u':
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** - field 'l' is used only for Lua functions;
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** - field 'c' is used only for C functions.
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** About union 'u2':
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** - field 'funcidx' is used only by C functions while doing a
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** protected call;
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** - field 'nyield' is used only while a function is "doing" an
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** yield (from the yield until the next resume);
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** - field 'nres' is used only while closing tbc variables when
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** returning from a C function;
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** - field 'transferinfo' is used only during call/returnhooks,
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** before the function starts or after it ends.
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*/
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typedef struct CallInfo {
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StkId func; /* function index in the stack */
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@@ -176,6 +188,7 @@ typedef struct CallInfo {
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union {
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int funcidx; /* called-function index */
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int nyield; /* number of values yielded */
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int nres; /* number of values returned */
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struct { /* info about transferred values (for call/return hooks) */
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unsigned short ftransfer; /* offset of first value transferred */
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unsigned short ntransfer; /* number of values transferred */
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@@ -191,17 +204,34 @@ typedef struct CallInfo {
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*/
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#define CIST_OAH (1<<0) /* original value of 'allowhook' */
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#define CIST_C (1<<1) /* call is running a C function */
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#define CIST_FRESH (1<<2) /* call is on a fresh "luaV_execute" frame */
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#define CIST_FRESH (1<<2) /* call is on a fresh "luaV_execute" frame */
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#define CIST_HOOKED (1<<3) /* call is running a debug hook */
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#define CIST_YPCALL (1<<4) /* call is a yieldable protected call */
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#define CIST_YPCALL (1<<4) /* doing a yieldable protected call */
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#define CIST_TAIL (1<<5) /* call was tail called */
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#define CIST_HOOKYIELD (1<<6) /* last hook called yielded */
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#define CIST_FIN (1<<7) /* call is running a finalizer */
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#define CIST_FIN (1<<7) /* call is running a finalizer */
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#define CIST_TRAN (1<<8) /* 'ci' has transfer information */
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#define CIST_CLSRET (1<<9) /* function is closing tbc variables */
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/* Bits 10-12 are used for CIST_RECST (see below) */
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#define CIST_RECST 10
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#if defined(LUA_COMPAT_LT_LE)
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#define CIST_LEQ (1<<9) /* using __lt for __le */
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#define CIST_LEQ (1<<13) /* using __lt for __le */
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#endif
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/*
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** Field CIST_RECST stores the "recover status", used to keep the error
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** status while closing to-be-closed variables in coroutines, so that
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** Lua can correctly resume after an yield from a __close method called
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** because of an error. (Three bits are enough for error status.)
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*/
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#define getcistrecst(ci) (((ci)->callstatus >> CIST_RECST) & 7)
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#define setcistrecst(ci,st) \
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check_exp(((st) & 7) == (st), /* status must fit in three bits */ \
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((ci)->callstatus = ((ci)->callstatus & ~(7 << CIST_RECST)) \
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| ((st) << CIST_RECST)))
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/* active function is a Lua function */
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#define isLua(ci) (!((ci)->callstatus & CIST_C))
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@@ -229,6 +259,7 @@ typedef struct global_State {
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lu_byte currentwhite;
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lu_byte gcstate; /* state of garbage collector */
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lu_byte gckind; /* kind of GC running */
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lu_byte gcstopem; /* stops emergency collections */
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lu_byte genminormul; /* control for minor generational collections */
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lu_byte genmajormul; /* control for major generational collections */
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lu_byte gcrunning; /* true if GC is running */
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@@ -280,6 +311,7 @@ struct lua_State {
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StkId stack_last; /* end of stack (last element + 1) */
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StkId stack; /* stack base */
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UpVal *openupval; /* list of open upvalues in this stack */
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StkId tbclist; /* list of to-be-closed variables */
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GCObject *gclist;
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struct lua_State *twups; /* list of threads with open upvalues */
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struct lua_longjmp *errorJmp; /* current error recover point */
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@@ -296,6 +328,12 @@ struct lua_State {
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#define G(L) (L->l_G)
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/*
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** 'g->nilvalue' being a nil value flags that the state was completely
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** build.
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*/
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#define completestate(g) ttisnil(&g->nilvalue)
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/*
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** Union of all collectable objects (only for conversions)
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@@ -358,6 +396,7 @@ LUAI_FUNC void luaE_checkcstack (lua_State *L);
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LUAI_FUNC void luaE_incCstack (lua_State *L);
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LUAI_FUNC void luaE_warning (lua_State *L, const char *msg, int tocont);
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LUAI_FUNC void luaE_warnerror (lua_State *L, const char *where);
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LUAI_FUNC int luaE_resetthread (lua_State *L, int status);
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#endif
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