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https://github.com/cloudwu/skynet.git
synced 2026-07-22 02:53:09 +00:00
update lua
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@@ -1687,12 +1687,15 @@ static void incstep (lua_State *L, global_State *g) {
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}
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/*
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** performs a basic GC step if collector is running
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** Performs a basic GC step if collector is running. (If collector is
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** not running, set a reasonable debt to avoid it being called at
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** every single check.)
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*/
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void luaC_step (lua_State *L) {
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global_State *g = G(L);
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lua_assert(!g->gcemergency);
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if (gcrunning(g)) { /* running? */
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if (!gcrunning(g)) /* not running? */
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luaE_setdebt(g, -2000);
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else {
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if(isdecGCmodegen(g))
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genstep(L, g);
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else
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@@ -177,18 +177,19 @@
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#define luaC_checkGC(L) luaC_condGC(L,(void)0,(void)0)
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#define luaC_barrier(L,p,v) ( \
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(iscollectable(v) && isblack(p) && ispurewhite(gcvalue(v))) ? \
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luaC_barrier_(L,obj2gco(p),gcvalue(v)) : cast_void(0))
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#define luaC_barrierback(L,p,v) ( \
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(iscollectable(v) && isblack(p) && ispurewhite(gcvalue(v))) ? \
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luaC_barrierback_(L,p) : cast_void(0))
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#define luaC_objbarrier(L,p,o) ( \
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(isblack(p) && ispurewhite(o)) ? \
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luaC_barrier_(L,obj2gco(p),obj2gco(o)) : cast_void(0))
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#define luaC_barrier(L,p,v) ( \
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iscollectable(v) ? luaC_objbarrier(L,p,gcvalue(v)) : cast_void(0))
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#define luaC_objbarrierback(L,p,o) ( \
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(isblack(p) && ispurewhite(o)) ? luaC_barrierback_(L,p) : cast_void(0))
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#define luaC_barrierback(L,p,v) ( \
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iscollectable(v) ? luaC_objbarrierback(L, p, gcvalue(v)) : cast_void(0))
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LUAI_FUNC void luaC_fix (lua_State *L, GCObject *o);
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LUAI_FUNC void luaC_freeallobjects (lua_State *L);
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LUAI_FUNC void luaC_step (lua_State *L);
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@@ -267,7 +267,7 @@ static int math_type (lua_State *L) {
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/* try to find an integer type with at least 64 bits */
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#if (ULONG_MAX >> 31 >> 31) >= 3
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#if ((ULONG_MAX >> 31) >> 31) >= 3
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/* 'long' has at least 64 bits */
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#define Rand64 unsigned long
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@@ -277,9 +277,9 @@ static int math_type (lua_State *L) {
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/* there is a 'long long' type (which must have at least 64 bits) */
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#define Rand64 unsigned long long
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#elif (LUA_MAXUNSIGNED >> 31 >> 31) >= 3
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#elif ((LUA_MAXUNSIGNED >> 31) >> 31) >= 3
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/* 'lua_Integer' has at least 64 bits */
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/* 'lua_Unsigned' has at least 64 bits */
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#define Rand64 lua_Unsigned
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#endif
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@@ -500,12 +500,12 @@ static lua_Number I2d (Rand64 x) {
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/* convert a 'Rand64' to a 'lua_Unsigned' */
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static lua_Unsigned I2UInt (Rand64 x) {
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return ((lua_Unsigned)trim32(x.h) << 31 << 1) | (lua_Unsigned)trim32(x.l);
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return (((lua_Unsigned)trim32(x.h) << 31) << 1) | (lua_Unsigned)trim32(x.l);
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}
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/* convert a 'lua_Unsigned' to a 'Rand64' */
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static Rand64 Int2I (lua_Unsigned n) {
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return packI((lu_int32)(n >> 31 >> 1), (lu_int32)n);
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return packI((lu_int32)((n >> 31) >> 1), (lu_int32)n);
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}
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#endif /* } */
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@@ -22,25 +22,6 @@
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#include "lstate.h"
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#if defined(EMERGENCYGCTESTS)
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/*
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** First allocation will fail whenever not building initial state.
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** (This fail will trigger 'tryagain' and a full GC cycle at every
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** allocation.)
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*/
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static void *firsttry (global_State *g, void *block, size_t os, size_t ns) {
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if (completestate(g) && ns > 0) /* frees never fail */
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return NULL; /* fail */
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else /* normal allocation */
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return (*g->frealloc)(g->ud, block, os, ns);
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}
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#else
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#define firsttry(g,block,os,ns) ((*g->frealloc)(g->ud, block, os, ns))
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#endif
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/*
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** About the realloc function:
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@@ -60,6 +41,43 @@ static void *firsttry (global_State *g, void *block, size_t os, size_t ns) {
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*/
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/*
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** Macro to call the allocation function.
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*/
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#define callfrealloc(g,block,os,ns) ((*g->frealloc)(g->ud, block, os, ns))
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/*
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** When an allocation fails, it will try again after an emergency
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** collection, except when it cannot run a collection. The GC should
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** not be called while the state is not fully built, as the collector
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** is not yet fully initialized. Also, it should not be called when
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** 'gcstopem' is true, because then the interpreter is in the middle of
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** a collection step.
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*/
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#define cantryagain(g) (completestate(g) && !g->gcstopem)
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#if defined(EMERGENCYGCTESTS)
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/*
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** First allocation will fail except when freeing a block (frees never
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** fail) and when it cannot try again; this fail will trigger 'tryagain'
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** and a full GC cycle at every allocation.
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*/
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static void *firsttry (global_State *g, void *block, size_t os, size_t ns) {
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if (ns > 0 && cantryagain(g))
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return NULL; /* fail */
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else /* normal allocation */
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return callfrealloc(g, block, os, ns);
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}
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#else
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#define firsttry(g,block,os,ns) callfrealloc(g, block, os, ns)
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#endif
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/*
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@@ -132,7 +150,7 @@ l_noret luaM_toobig (lua_State *L) {
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void luaM_free_ (lua_State *L, void *block, size_t osize) {
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global_State *g = G(L);
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lua_assert((osize == 0) == (block == NULL));
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(*g->frealloc)(g->ud, block, osize, 0);
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callfrealloc(g, block, osize, 0);
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g->GCdebt -= osize;
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}
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@@ -140,19 +158,15 @@ void luaM_free_ (lua_State *L, void *block, size_t osize) {
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/*
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** In case of allocation fail, this function will do an emergency
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** collection to free some memory and then try the allocation again.
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** The GC should not be called while state is not fully built, as the
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** collector is not yet fully initialized. Also, it should not be called
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** when 'gcstopem' is true, because then the interpreter is in the
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** middle of a collection step.
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*/
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static void *tryagain (lua_State *L, void *block,
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size_t osize, size_t nsize) {
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global_State *g = G(L);
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if (completestate(g) && !g->gcstopem) {
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if (cantryagain(g)) {
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luaC_fullgc(L, 1); /* try to free some memory... */
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return (*g->frealloc)(g->ud, block, osize, nsize); /* try again */
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return callfrealloc(g, block, osize, nsize); /* try again */
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}
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else return NULL; /* cannot free any memory without a full state */
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else return NULL; /* cannot run an emergency collection */
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}
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@@ -138,12 +138,28 @@
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/* }================================================================== */
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/*
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** Despite claiming to be ISO, the C library in some Apple platforms
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** does not implement 'system'.
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*/
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#if !defined(l_system) && defined(__APPLE__) /* { */
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#include "TargetConditionals.h"
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#if TARGET_OS_IOS || TARGET_OS_WATCH || TARGET_OS_TV
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#define l_system(cmd) ((cmd) == NULL ? 0 : -1)
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#endif
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#endif /* } */
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#if !defined(l_system)
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#define l_system(cmd) system(cmd) /* default definition */
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#endif
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static int os_execute (lua_State *L) {
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const char *cmd = luaL_optstring(L, 1, NULL);
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int stat;
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errno = 0;
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stat = system(cmd);
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stat = l_system(cmd);
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if (cmd != NULL)
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return luaL_execresult(L, stat);
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else {
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@@ -9,6 +9,11 @@
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#include "lua.h"
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/* Some header files included here need this definition */
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typedef struct CallInfo CallInfo;
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#include "lobject.h"
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#include "ltm.h"
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#include "lzio.h"
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@@ -169,7 +174,7 @@ typedef struct stringtable {
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** - field 'transferinfo' is used only during call/returnhooks,
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** before the function starts or after it ends.
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*/
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typedef struct CallInfo {
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struct CallInfo {
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StkIdRel func; /* function index in the stack */
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StkIdRel top; /* top for this function */
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struct CallInfo *previous, *next; /* dynamic call link */
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@@ -196,7 +201,7 @@ typedef struct CallInfo {
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} u2;
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short nresults; /* expected number of results from this function */
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unsigned short callstatus;
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} CallInfo;
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};
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/*
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@@ -290,7 +295,7 @@ typedef struct global_State {
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struct lua_State *mainthread;
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TString *memerrmsg; /* message for memory-allocation errors */
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TString *tmname[TM_N]; /* array with tag-method names */
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struct Table *mt[LUA_NUMTAGS]; /* metatables for basic types */
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struct Table *mt[LUA_NUMTYPES]; /* metatables for basic types */
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TString *strcache[STRCACHE_N][STRCACHE_M]; /* cache for strings in API */
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lua_WarnFunction warnf; /* warning function */
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void *ud_warn; /* auxiliary data to 'warnf' */
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@@ -9,6 +9,7 @@
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#include "lobject.h"
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#include "lstate.h"
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/*
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@@ -95,8 +96,8 @@ LUAI_FUNC int luaT_callorderiTM (lua_State *L, const TValue *p1, int v2,
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int inv, int isfloat, TMS event);
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LUAI_FUNC void luaT_adjustvarargs (lua_State *L, int nfixparams,
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struct CallInfo *ci, const Proto *p);
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LUAI_FUNC void luaT_getvarargs (lua_State *L, struct CallInfo *ci,
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CallInfo *ci, const Proto *p);
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LUAI_FUNC void luaT_getvarargs (lua_State *L, CallInfo *ci,
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StkId where, int wanted);
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@@ -633,7 +633,8 @@ static int pmain (lua_State *L) {
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}
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luaL_openlibs(L); /* open standard libraries */
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createargtable(L, argv, argc, script); /* create table 'arg' */
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lua_gc(L, LUA_GCGEN, 0, 0); /* GC in generational mode */
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lua_gc(L, LUA_GCRESTART); /* start GC... */
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lua_gc(L, LUA_GCGEN, 0, 0); /* ...in generational mode */
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if (!(args & has_E)) { /* no option '-E'? */
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if (handle_luainit(L) != LUA_OK) /* run LUA_INIT */
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return 0; /* error running LUA_INIT */
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@@ -665,6 +666,7 @@ int main (int argc, char **argv) {
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l_message(argv[0], "cannot create state: not enough memory");
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return EXIT_FAILURE;
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}
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lua_gc(L, LUA_GCSTOP); /* stop GC while buidling state */
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lua_pushcfunction(L, &pmain); /* to call 'pmain' in protected mode */
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lua_pushinteger(L, argc); /* 1st argument */
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lua_pushlightuserdata(L, argv); /* 2nd argument */
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@@ -131,6 +131,16 @@ typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
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typedef void (*lua_WarnFunction) (void *ud, const char *msg, int tocont);
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/*
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** Type used by the debug API to collect debug information
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*/
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typedef struct lua_Debug lua_Debug;
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/*
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** Functions to be called by the debugger in specific events
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*/
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typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
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/*
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@@ -446,12 +456,6 @@ LUA_API void (lua_closeslot) (lua_State *L, int idx);
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#define LUA_MASKLINE (1 << LUA_HOOKLINE)
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#define LUA_MASKCOUNT (1 << LUA_HOOKCOUNT)
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typedef struct lua_Debug lua_Debug; /* activation record */
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/* Functions to be called by the debugger in specific events */
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typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
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LUA_API int (lua_getstack) (lua_State *L, int level, lua_Debug *ar);
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LUA_API int (lua_getinfo) (lua_State *L, const char *what, lua_Debug *ar);
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