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update to lua 5.4.2
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@@ -87,49 +87,13 @@
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/*
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** About 'nCcalls': each thread in Lua (a lua_State) keeps a count of
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** how many "C calls" it still can do in the C stack, to avoid C-stack
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** overflow. This count is very rough approximation; it considers only
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** recursive functions inside the interpreter, as non-recursive calls
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** can be considered using a fixed (although unknown) amount of stack
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** space.
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**
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** The count has two parts: the lower part is the count itself; the
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** higher part counts the number of non-yieldable calls in the stack.
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** (They are together so that we can change both with one instruction.)
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**
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** Because calls to external C functions can use an unknown amount
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** of space (e.g., functions using an auxiliary buffer), calls
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** to these functions add more than one to the count (see CSTACKCF).
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**
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** The proper count excludes the number of CallInfo structures allocated
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** by Lua, as a kind of "potential" calls. So, when Lua calls a function
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** (and "consumes" one CallInfo), it needs neither to decrement nor to
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** check 'nCcalls', as its use of C stack is already accounted for.
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** About 'nCcalls': This count has two parts: the lower 16 bits counts
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** the number of recursive invocations in the C stack; the higher
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** 16 bits counts the number of non-yieldable calls in the stack.
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** (They are together so that we can change and save both with one
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** instruction.)
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*/
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/* number of "C stack slots" used by an external C function */
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#define CSTACKCF 10
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/*
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** The C-stack size is sliced in the following zones:
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** - larger than CSTACKERR: normal stack;
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** - [CSTACKMARK, CSTACKERR]: buffer zone to signal a stack overflow;
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** - [CSTACKCF, CSTACKERRMARK]: error-handling zone;
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** - below CSTACKERRMARK: buffer zone to signal overflow during overflow;
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** (Because the counter can be decremented CSTACKCF at once, we need
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** the so called "buffer zones", with at least that size, to properly
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** detect a change from one zone to the next.)
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*/
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#define CSTACKERR (8 * CSTACKCF)
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#define CSTACKMARK (CSTACKERR - (CSTACKCF + 2))
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#define CSTACKERRMARK (CSTACKCF + 2)
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/* initial limit for the C-stack of threads */
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#define CSTACKTHREAD (2 * CSTACKERR)
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/* true if this thread does not have non-yieldable calls in the stack */
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#define yieldable(L) (((L)->nCcalls & 0xffff0000) == 0)
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@@ -144,13 +108,8 @@
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/* Decrement the number of non-yieldable calls */
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#define decnny(L) ((L)->nCcalls -= 0x10000)
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/* Increment the number of non-yieldable calls and decrement nCcalls */
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#define incXCcalls(L) ((L)->nCcalls += 0x10000 - CSTACKCF)
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/* Decrement the number of non-yieldable calls and increment nCcalls */
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#define decXCcalls(L) ((L)->nCcalls -= 0x10000 - CSTACKCF)
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/* Non-yieldable call increment */
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#define nyci (0x10000 | 1)
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@@ -168,12 +127,20 @@ struct lua_longjmp; /* defined in ldo.c */
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#endif
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/* extra stack space to handle TM calls and some other extras */
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/*
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** Extra stack space to handle TM calls and some other extras. This
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** space is not included in 'stack_last'. It is used only to avoid stack
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** checks, either because the element will be promptly popped or because
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** there will be a stack check soon after the push. Function frames
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** never use this extra space, so it does not need to be kept clean.
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*/
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#define EXTRA_STACK 5
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#define BASIC_STACK_SIZE (2*LUA_MINSTACK)
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#define stacksize(th) cast_int((th)->stack_last - (th)->stack)
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/* kinds of Garbage Collection */
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#define KGC_INC 0 /* incremental gc */
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@@ -224,14 +191,15 @@ typedef struct CallInfo {
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*/
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#define CIST_OAH (1<<0) /* original value of 'allowhook' */
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#define CIST_C (1<<1) /* call is running a C function */
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#define CIST_HOOKED (1<<2) /* call is running a debug hook */
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#define CIST_YPCALL (1<<3) /* call is a yieldable protected call */
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#define CIST_TAIL (1<<4) /* call was tail called */
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#define CIST_HOOKYIELD (1<<5) /* last hook called yielded */
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#define CIST_FIN (1<<6) /* call is running a finalizer */
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#define CIST_TRAN (1<<7) /* 'ci' has transfer information */
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#define CIST_FRESH (1<<2) /* call is on a fresh "luaV_execute" frame */
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#define CIST_HOOKED (1<<3) /* call is running a debug hook */
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#define CIST_YPCALL (1<<4) /* call is a yieldable protected call */
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#define CIST_TAIL (1<<5) /* call was tail called */
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#define CIST_HOOKYIELD (1<<6) /* last hook called yielded */
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#define CIST_FIN (1<<7) /* call is running a finalizer */
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#define CIST_TRAN (1<<8) /* 'ci' has transfer information */
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#if defined(LUA_COMPAT_LT_LE)
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#define CIST_LEQ (1<<8) /* using __lt for __le */
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#define CIST_LEQ (1<<9) /* using __lt for __le */
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#endif
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/* active function is a Lua function */
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@@ -295,7 +263,6 @@ typedef struct global_State {
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TString *strcache[STRCACHE_N][STRCACHE_M]; /* cache for strings in API */
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lua_WarnFunction warnf; /* warning function */
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void *ud_warn; /* auxiliary data to 'warnf' */
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unsigned int Cstacklimit; /* current limit for the C stack */
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} global_State;
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@@ -310,7 +277,7 @@ struct lua_State {
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StkId top; /* first free slot in the stack */
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global_State *l_G;
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CallInfo *ci; /* call info for current function */
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StkId stack_last; /* last free slot in the stack */
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StkId stack_last; /* end of stack (last element + 1) */
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StkId stack; /* stack base */
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UpVal *openupval; /* list of open upvalues in this stack */
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GCObject *gclist;
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@@ -319,9 +286,8 @@ struct lua_State {
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CallInfo base_ci; /* CallInfo for first level (C calling Lua) */
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volatile lua_Hook hook;
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ptrdiff_t errfunc; /* current error handling function (stack index) */
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l_uint32 nCcalls; /* number of allowed nested C calls - 'nci' */
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l_uint32 nCcalls; /* number of nested (non-yieldable | C) calls */
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int oldpc; /* last pc traced */
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int stacksize;
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int basehookcount;
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int hookcount;
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volatile l_signalT hookmask;
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@@ -388,12 +354,11 @@ LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1);
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LUAI_FUNC CallInfo *luaE_extendCI (lua_State *L);
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LUAI_FUNC void luaE_freeCI (lua_State *L);
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LUAI_FUNC void luaE_shrinkCI (lua_State *L);
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LUAI_FUNC void luaE_enterCcall (lua_State *L);
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LUAI_FUNC void luaE_checkcstack (lua_State *L);
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LUAI_FUNC void luaE_incCstack (lua_State *L);
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LUAI_FUNC void luaE_warning (lua_State *L, const char *msg, int tocont);
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LUAI_FUNC void luaE_warnerror (lua_State *L, const char *where);
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#define luaE_exitCcall(L) ((L)->nCcalls++)
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#endif
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