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update to lua 5.3, remove lua unsigned api
This commit is contained in:
@@ -1,111 +1,187 @@
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/*
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** $Id: luaconf.h,v 1.176.1.1 2013/04/12 18:48:47 roberto Exp $
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** $Id: luaconf.h,v 1.238 2014/12/29 13:27:55 roberto Exp $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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#ifndef lconfig_h
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#define lconfig_h
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#ifndef luaconf_h
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#define luaconf_h
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#include <limits.h>
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#include <stddef.h>
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/*
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** ==================================================================
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** ===================================================================
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** Search for "@@" to find all configurable definitions.
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** ===================================================================
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*/
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/*
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@@ LUA_ANSI controls the use of non-ansi features.
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** CHANGE it (define it) if you want Lua to avoid the use of any
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** non-ansi feature or library.
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** {====================================================================
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** System Configuration: macros to adapt (if needed) Lua to some
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** particular platform, for instance compiling it with 32-bit numbers or
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** restricting it to C89.
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** =====================================================================
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*/
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#if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
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#define LUA_ANSI
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/*
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@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
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** can also define LUA_32BITS in the make file, but changing here you
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** ensure that all software connected to Lua will be compiled with the
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** same configuration.
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*/
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/* #define LUA_32BITS */
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/*
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@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
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** Define it if you want Lua to avoid the use of a few C99 features
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** or Windows-specific features on Windows.
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*/
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/* #define LUA_USE_C89 */
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/*
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** By default, Lua on Windows use (some) specific Windows features
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*/
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#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
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#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
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#endif
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#if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE)
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#define LUA_WIN /* enable goodies for regular Windows platforms */
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#if defined(LUA_USE_WINDOWS)
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#define LUA_DL_DLL /* enable support for DLL */
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#define LUA_USE_C89 /* broadly, Windows is C89 */
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#endif
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#if defined(LUA_WIN)
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#define LUA_DL_DLL
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#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
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#endif
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#if defined(LUA_USE_LINUX)
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#define LUA_USE_POSIX
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#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
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#define LUA_USE_READLINE /* needs some extra libraries */
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#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
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#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
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#define LUA_USE_LONGLONG /* assume support for long long */
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#endif
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#if defined(LUA_USE_MACOSX)
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#define LUA_USE_POSIX
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#define LUA_USE_DLOPEN /* does not need -ldl */
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#define LUA_USE_DLOPEN /* MacOS does not need -ldl */
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#define LUA_USE_READLINE /* needs an extra library: -lreadline */
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#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
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#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
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#define LUA_USE_LONGLONG /* assume support for long long */
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#endif
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/*
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@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
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** C89 ('long' and 'double'); Windows always has '__int64', so it does
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** not need to use this case.
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*/
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#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
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#define LUA_C89_NUMBERS
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#endif
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/*
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@@ LUA_USE_POSIX includes all functionality listed as X/Open System
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@* Interfaces Extension (XSI).
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** CHANGE it (define it) if your system is XSI compatible.
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@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
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*/
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#if defined(LUA_USE_POSIX)
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#define LUA_USE_MKSTEMP
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#define LUA_USE_ISATTY
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#define LUA_USE_POPEN
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#define LUA_USE_ULONGJMP
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#define LUA_USE_GMTIME_R
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/* avoid undefined shifts */
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#if ((INT_MAX >> 15) >> 15) >= 1
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#define LUAI_BITSINT 32
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#else
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/* 'int' always must have at least 16 bits */
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#define LUAI_BITSINT 16
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#endif
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/*
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@@ LUA_INT_INT / LUA_INT_LONG / LUA_INT_LONGLONG defines the type for
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** Lua integers.
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@@ LUA_REAL_FLOAT / LUA_REAL_DOUBLE / LUA_REAL_LONGDOUBLE defines
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** the type for Lua floats.
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** Lua should work fine with any mix of these options (if supported
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** by your C compiler). The usual configurations are 64-bit integers
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** and 'double' (the default), 32-bit integers and 'float' (for
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** restricted platforms), and 'long'/'double' (for C compilers not
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** compliant with C99, which may not have support for 'long long').
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*/
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#if defined(LUA_32BITS) /* { */
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/*
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** 32-bit integers and 'float'
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*/
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#if LUAI_BITSINT >= 32 /* use 'int' if big enough */
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#define LUA_INT_INT
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#else /* otherwise use 'long' */
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#define LUA_INT_LONG
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#endif
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#define LUA_REAL_FLOAT
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#elif defined(LUA_C89_NUMBERS) /* }{ */
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/*
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** largest types available for C89 ('long' and 'double')
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*/
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#define LUA_INT_LONG
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#define LUA_REAL_DOUBLE
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#else /* }{ */
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/*
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** default configuration for 64-bit Lua ('long long' and 'double')
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*/
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#define LUA_INT_LONGLONG
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#define LUA_REAL_DOUBLE
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#endif /* } */
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/* }================================================================== */
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/*
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** {==================================================================
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** Configuration for Paths.
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** ===================================================================
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*/
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/*
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@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
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@* Lua libraries.
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** Lua libraries.
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@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
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@* C libraries.
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** C libraries.
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** CHANGE them if your machine has a non-conventional directory
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** hierarchy or if you want to install your libraries in
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** non-conventional directories.
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*/
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#if defined(_WIN32) /* { */
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#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
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#if defined(_WIN32) /* { */
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/*
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** In Windows, any exclamation mark ('!') in the path is replaced by the
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** path of the directory of the executable file of the current process.
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*/
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#define LUA_LDIR "!\\lua\\"
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#define LUA_CDIR "!\\"
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#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
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#define LUA_PATH_DEFAULT \
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LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
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LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua"
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LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
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LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
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".\\?.lua;" ".\\?\\init.lua"
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#define LUA_CPATH_DEFAULT \
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LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
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LUA_CDIR"?.dll;" \
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LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
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LUA_CDIR"loadall.dll;" ".\\?.dll"
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#else /* }{ */
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#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
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#define LUA_ROOT "/usr/local/"
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#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR
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#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR
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#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
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#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
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#define LUA_PATH_DEFAULT \
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LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
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LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua"
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LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
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"./?.lua;" "./?/init.lua"
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#define LUA_CPATH_DEFAULT \
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LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
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#endif /* } */
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@@ -122,14 +198,14 @@
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#define LUA_DIRSEP "/"
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#endif
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/* }================================================================== */
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/*
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@@ LUA_ENV is the name of the variable that holds the current
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@@ environment, used to access global names.
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** CHANGE it if you do not like this name.
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** {==================================================================
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** Marks for exported symbols in the C code
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** ===================================================================
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*/
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#define LUA_ENV "_ENV"
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/*
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@@ LUA_API is a mark for all core API functions.
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@@ -162,10 +238,10 @@
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/*
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@@ LUAI_FUNC is a mark for all extern functions that are not to be
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@* exported to outside modules.
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** exported to outside modules.
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@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
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@* that are not to be exported to outside modules (LUAI_DDEF for
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@* definitions and LUAI_DDEC for declarations).
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||||
** that are not to be exported to outside modules (LUAI_DDEF for
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** definitions and LUAI_DDEC for declarations).
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** CHANGE them if you need to mark them in some special way. Elf/gcc
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** (versions 3.2 and later) mark them as "hidden" to optimize access
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** when Lua is compiled as a shared library. Not all elf targets support
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@@ -177,60 +253,14 @@
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#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
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defined(__ELF__) /* { */
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#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
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#else /* }{ */
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#define LUAI_FUNC extern
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#endif /* } */
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#define LUAI_DDEC LUAI_FUNC
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#define LUAI_DDEF /* empty */
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#else /* }{ */
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#define LUAI_FUNC extern
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#define LUAI_DDEC extern
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#define LUAI_DDEF /* empty */
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#endif /* } */
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/*
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@@ LUA_QL describes how error messages quote program elements.
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** CHANGE it if you want a different appearance.
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*/
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#define LUA_QL(x) "'" x "'"
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#define LUA_QS LUA_QL("%s")
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/*
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@@ LUA_IDSIZE gives the maximum size for the description of the source
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@* of a function in debug information.
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** CHANGE it if you want a different size.
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*/
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#define LUA_IDSIZE 60
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|
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/*
|
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@@ luai_writestring/luai_writeline define how 'print' prints its results.
|
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** They are only used in libraries and the stand-alone program. (The #if
|
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** avoids including 'stdio.h' everywhere.)
|
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*/
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#if defined(LUA_LIB) || defined(lua_c)
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#include <stdio.h>
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#define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
|
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#define luai_writeline() (luai_writestring("\n", 1), fflush(stdout))
|
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#endif
|
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|
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/*
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@@ luai_writestringerror defines how to print error messages.
|
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** (A format string with one argument is enough for Lua...)
|
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*/
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#define luai_writestringerror(s,p) \
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(fprintf(stderr, (s), (p)), fflush(stderr))
|
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|
||||
|
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/*
|
||||
@@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,
|
||||
** strings that are internalized. (Cannot be smaller than reserved words
|
||||
** or tags for metamethods, as these strings must be internalized;
|
||||
** #("function") = 8, #("__newindex") = 10.)
|
||||
*/
|
||||
#define LUAI_MAXSHORTLEN 40
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||||
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/* }================================================================== */
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/*
|
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@@ -240,11 +270,49 @@
|
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*/
|
||||
|
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/*
|
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@@ LUA_COMPAT_ALL controls all compatibility options.
|
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@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
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@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
|
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** You can define it to get all options, or change specific options
|
||||
** to fit your specific needs.
|
||||
*/
|
||||
#if defined(LUA_COMPAT_ALL) /* { */
|
||||
#if defined(LUA_COMPAT_5_2) /* { */
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|
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/*
|
||||
@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
|
||||
** functions in the mathematical library.
|
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*/
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||||
#define LUA_COMPAT_MATHLIB
|
||||
|
||||
/*
|
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@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
|
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*/
|
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#define LUA_COMPAT_BITLIB
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|
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/*
|
||||
@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
|
||||
*/
|
||||
#define LUA_COMPAT_IPAIRS
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
|
||||
** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
|
||||
** luaL_checkint, luaL_checklong, etc.)
|
||||
*/
|
||||
#define LUA_COMPAT_APIINTCASTS
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
|
||||
@@ a float mark ('.0').
|
||||
** This macro is not on by default even in compatibility mode,
|
||||
** because this is not really an incompatibility.
|
||||
*/
|
||||
/* #define LUA_COMPAT_FLOATSTRING */
|
||||
|
||||
#endif /* } */
|
||||
|
||||
|
||||
#if defined(LUA_COMPAT_5_1) /* { */
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
|
||||
@@ -310,47 +378,291 @@
|
||||
|
||||
|
||||
/*
|
||||
@@ LUAI_BITSINT defines the number of bits in an int.
|
||||
** CHANGE here if Lua cannot automatically detect the number of bits of
|
||||
** your machine. Probably you do not need to change this.
|
||||
** {==================================================================
|
||||
** Configuration for Numbers.
|
||||
** Change these definitions if no predefined LUA_REAL_* / LUA_INT_*
|
||||
** satisfy your needs.
|
||||
** ===================================================================
|
||||
*/
|
||||
/* avoid overflows in comparison */
|
||||
#if INT_MAX-20 < 32760 /* { */
|
||||
#define LUAI_BITSINT 16
|
||||
#elif INT_MAX > 2147483640L /* }{ */
|
||||
/* int has at least 32 bits */
|
||||
#define LUAI_BITSINT 32
|
||||
#else /* }{ */
|
||||
#error "you must define LUA_BITSINT with number of bits in an integer"
|
||||
#endif /* } */
|
||||
|
||||
/*
|
||||
@@ LUA_NUMBER is the floating-point type used by Lua.
|
||||
**
|
||||
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
|
||||
@@ over a floating number.
|
||||
**
|
||||
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
|
||||
@@ LUA_NUMBER_FMT is the format for writing floats.
|
||||
@@ lua_number2str converts a float to a string.
|
||||
**
|
||||
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
|
||||
**
|
||||
@@ lua_str2number converts a decimal numeric string to a number.
|
||||
*/
|
||||
|
||||
#if defined(LUA_REAL_FLOAT) /* { single float */
|
||||
|
||||
#define LUA_NUMBER float
|
||||
|
||||
#define LUAI_UACNUMBER double
|
||||
|
||||
#define LUA_NUMBER_FRMLEN ""
|
||||
#define LUA_NUMBER_FMT "%.7g"
|
||||
|
||||
#define l_mathop(op) op##f
|
||||
|
||||
#define lua_str2number(s,p) strtof((s), (p))
|
||||
|
||||
|
||||
#elif defined(LUA_REAL_LONGDOUBLE) /* }{ long double */
|
||||
|
||||
#define LUA_NUMBER long double
|
||||
|
||||
#define LUAI_UACNUMBER long double
|
||||
|
||||
#define LUA_NUMBER_FRMLEN "L"
|
||||
#define LUA_NUMBER_FMT "%.19Lg"
|
||||
|
||||
#define l_mathop(op) op##l
|
||||
|
||||
#define lua_str2number(s,p) strtold((s), (p))
|
||||
|
||||
#elif defined(LUA_REAL_DOUBLE) /* }{ double */
|
||||
|
||||
#define LUA_NUMBER double
|
||||
|
||||
#define LUAI_UACNUMBER double
|
||||
|
||||
#define LUA_NUMBER_FRMLEN ""
|
||||
#define LUA_NUMBER_FMT "%.14g"
|
||||
|
||||
#define l_mathop(op) op
|
||||
|
||||
#define lua_str2number(s,p) strtod((s), (p))
|
||||
|
||||
#else /* }{ */
|
||||
|
||||
#error "numeric real type not defined"
|
||||
|
||||
#endif /* } */
|
||||
|
||||
|
||||
#define l_floor(x) (l_mathop(floor)(x))
|
||||
|
||||
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_INT32 is an signed integer with exactly 32 bits.
|
||||
@@ LUAI_UMEM is an unsigned integer big enough to count the total
|
||||
@* memory used by Lua.
|
||||
@@ LUAI_MEM is a signed integer big enough to count the total memory
|
||||
@* used by Lua.
|
||||
** CHANGE here if for some weird reason the default definitions are not
|
||||
** good enough for your machine. Probably you do not need to change
|
||||
** this.
|
||||
@@ lua_numbertointeger converts a float number to an integer, or
|
||||
** returns 0 if float is not within the range of a lua_Integer.
|
||||
** (The range comparisons are tricky because of rounding. The tests
|
||||
** here assume a two-complement representation, where MININTEGER always
|
||||
** has an exact representation as a float; MAXINTEGER may not have one,
|
||||
** and therefore its conversion to float may have an ill-defined value.)
|
||||
*/
|
||||
#if LUAI_BITSINT >= 32 /* { */
|
||||
#define LUA_INT32 int
|
||||
#define LUAI_UMEM size_t
|
||||
#define LUAI_MEM ptrdiff_t
|
||||
#define lua_numbertointeger(n,p) \
|
||||
((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
|
||||
(n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
|
||||
(*(p) = (LUA_INTEGER)(n), 1))
|
||||
|
||||
|
||||
/*
|
||||
@@ The luai_num* macros define the primitive operations over numbers.
|
||||
** They should work for any size of floating numbers.
|
||||
*/
|
||||
|
||||
/* the following operations need the math library */
|
||||
#if defined(lobject_c) || defined(lvm_c)
|
||||
#include <math.h>
|
||||
|
||||
/* floor division (defined as 'floor(a/b)') */
|
||||
#define luai_numidiv(L,a,b) ((void)L, l_mathop(floor)(luai_numdiv(L,a,b)))
|
||||
|
||||
/*
|
||||
** module: defined as 'a - floor(a/b)*b'; the previous definition gives
|
||||
** NaN when 'b' is huge, but the result should be 'a'. 'fmod' gives the
|
||||
** result of 'a - trunc(a/b)*b', and therefore must be corrected when
|
||||
** 'trunc(a/b) ~= floor(a/b)'. That happens when the division has a
|
||||
** non-integer negative result, which is equivalent to the test below
|
||||
*/
|
||||
#define luai_nummod(L,a,b,m) \
|
||||
{ (m) = l_mathop(fmod)(a,b); if ((m)*(b) < 0) (m) += (b); }
|
||||
|
||||
/* exponentiation */
|
||||
#define luai_numpow(L,a,b) ((void)L, l_mathop(pow)(a,b))
|
||||
|
||||
#endif
|
||||
|
||||
/* these are quite standard operations */
|
||||
#if defined(LUA_CORE)
|
||||
#define luai_numadd(L,a,b) ((a)+(b))
|
||||
#define luai_numsub(L,a,b) ((a)-(b))
|
||||
#define luai_nummul(L,a,b) ((a)*(b))
|
||||
#define luai_numdiv(L,a,b) ((a)/(b))
|
||||
#define luai_numunm(L,a) (-(a))
|
||||
#define luai_numeq(a,b) ((a)==(b))
|
||||
#define luai_numlt(a,b) ((a)<(b))
|
||||
#define luai_numle(a,b) ((a)<=(b))
|
||||
#define luai_numisnan(a) (!luai_numeq((a), (a)))
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_INTEGER is the integer type used by Lua.
|
||||
**
|
||||
@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
|
||||
**
|
||||
@@ LUAI_UACINT is the result of an 'usual argument conversion'
|
||||
@@ over a lUA_INTEGER.
|
||||
@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
|
||||
@@ LUA_INTEGER_FMT is the format for writing integers.
|
||||
@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
|
||||
@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
|
||||
@@ lua_integer2str converts an integer to a string.
|
||||
*/
|
||||
|
||||
|
||||
/* The following definitions are good for most cases here */
|
||||
|
||||
#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
|
||||
#define lua_integer2str(s,n) sprintf((s), LUA_INTEGER_FMT, (n))
|
||||
|
||||
#define LUAI_UACINT LUA_INTEGER
|
||||
|
||||
/*
|
||||
** use LUAI_UACINT here to avoid problems with promotions (which
|
||||
** can turn a comparison between unsigneds into a signed comparison)
|
||||
*/
|
||||
#define LUA_UNSIGNED unsigned LUAI_UACINT
|
||||
|
||||
|
||||
/* now the variable definitions */
|
||||
|
||||
#if defined(LUA_INT_INT) /* { int */
|
||||
|
||||
#define LUA_INTEGER int
|
||||
#define LUA_INTEGER_FRMLEN ""
|
||||
|
||||
#define LUA_MAXINTEGER INT_MAX
|
||||
#define LUA_MININTEGER INT_MIN
|
||||
|
||||
#elif defined(LUA_INT_LONG) /* }{ long */
|
||||
|
||||
#define LUA_INTEGER long
|
||||
#define LUA_INTEGER_FRMLEN "l"
|
||||
|
||||
#define LUA_MAXINTEGER LONG_MAX
|
||||
#define LUA_MININTEGER LONG_MIN
|
||||
|
||||
#elif defined(LUA_INT_LONGLONG) /* }{ long long */
|
||||
|
||||
#if defined(LLONG_MAX) /* { */
|
||||
/* use ISO C99 stuff */
|
||||
|
||||
#define LUA_INTEGER long long
|
||||
#define LUA_INTEGER_FRMLEN "ll"
|
||||
|
||||
#define LUA_MAXINTEGER LLONG_MAX
|
||||
#define LUA_MININTEGER LLONG_MIN
|
||||
|
||||
#elif defined(LUA_USE_WINDOWS) /* }{ */
|
||||
/* in Windows, can use specific Windows types */
|
||||
|
||||
#define LUA_INTEGER __int64
|
||||
#define LUA_INTEGER_FRMLEN "I64"
|
||||
|
||||
#define LUA_MAXINTEGER _I64_MAX
|
||||
#define LUA_MININTEGER _I64_MIN
|
||||
|
||||
#else /* }{ */
|
||||
/* 16-bit ints */
|
||||
#define LUA_INT32 long
|
||||
#define LUAI_UMEM unsigned long
|
||||
#define LUAI_MEM long
|
||||
|
||||
#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
|
||||
or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
|
||||
|
||||
#endif /* } */
|
||||
|
||||
#else /* }{ */
|
||||
|
||||
#error "numeric integer type not defined"
|
||||
|
||||
#endif /* } */
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Dependencies with C99
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ lua_strx2number converts an hexadecimal numeric string to a number.
|
||||
** In C99, 'strtod' does both conversions. Otherwise, you can
|
||||
** leave 'lua_strx2number' undefined and Lua will provide its own
|
||||
** implementation.
|
||||
*/
|
||||
#if !defined(LUA_USE_C89)
|
||||
#define lua_strx2number(s,p) lua_str2number(s,p)
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_USE_AFORMAT allows '%a'/'%A' specifiers in 'string.format'
|
||||
** Enable it if the C function 'printf' supports these specifiers.
|
||||
** (C99 demands it and Windows also supports it.)
|
||||
*/
|
||||
#if !defined(LUA_USE_C89) || defined(LUA_USE_WINDOWS)
|
||||
#define LUA_USE_AFORMAT
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
** 'strtof' and 'opf' variants for math functions are not valid in
|
||||
** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
|
||||
** availability of these variants. ('math.h' is already included in
|
||||
** all files that use these macros.)
|
||||
*/
|
||||
#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
|
||||
#undef l_mathop /* variants not available */
|
||||
#undef lua_str2number
|
||||
#define l_mathop(op) (lua_Number)op /* no variant */
|
||||
#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
|
||||
** functions. It must be a numerical type; Lua will use 'intptr_t' if
|
||||
** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
|
||||
** 'intptr_t' in C89)
|
||||
*/
|
||||
#define LUA_KCONTEXT ptrdiff_t
|
||||
|
||||
#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
|
||||
__STDC_VERSION__ >= 199901L
|
||||
#include <stdint.h>
|
||||
#if defined (INTPTR_MAX) /* even in C99 this type is optional */
|
||||
#undef LUA_KCONTEXT
|
||||
#define LUA_KCONTEXT intptr_t
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Macros that affect the API and must be stable (that is, must be the
|
||||
** same when you compile Lua and when you compile code that links to
|
||||
** Lua). You probably do not want/need to change them.
|
||||
** =====================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ LUAI_MAXSTACK limits the size of the Lua stack.
|
||||
** CHANGE it if you need a different limit. This limit is arbitrary;
|
||||
** its only purpose is to stop Lua to consume unlimited stack
|
||||
** its only purpose is to stop Lua from consuming unlimited stack
|
||||
** space (and to reserve some numbers for pseudo-indices).
|
||||
*/
|
||||
#if LUAI_BITSINT >= 32
|
||||
@@ -363,179 +675,49 @@
|
||||
#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
|
||||
** a Lua state with very fast access.
|
||||
** CHANGE it if you need a different size.
|
||||
*/
|
||||
#define LUA_EXTRASPACE (sizeof(void *))
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_IDSIZE gives the maximum size for the description of the source
|
||||
@@ of a function in debug information.
|
||||
** CHANGE it if you want a different size.
|
||||
*/
|
||||
#define LUA_IDSIZE 60
|
||||
|
||||
|
||||
/*
|
||||
@@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,
|
||||
** strings that are internalized. (Cannot be smaller than reserved words
|
||||
** or tags for metamethods, as these strings must be internalized;
|
||||
** #("function") = 8, #("__newindex") = 10.)
|
||||
*/
|
||||
#define LUAI_MAXSHORTLEN 40
|
||||
|
||||
|
||||
/*
|
||||
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
|
||||
** CHANGE it if it uses too much C-stack space.
|
||||
*/
|
||||
#define LUAL_BUFFERSIZE BUFSIZ
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
@@ LUA_NUMBER is the type of numbers in Lua.
|
||||
** CHANGE the following definitions only if you want to build Lua
|
||||
** with a number type different from double. You may also need to
|
||||
** change lua_number2int & lua_number2integer.
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
#define LUA_NUMBER_DOUBLE
|
||||
#define LUA_NUMBER double
|
||||
|
||||
/*
|
||||
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
|
||||
@* over a number.
|
||||
*/
|
||||
#define LUAI_UACNUMBER double
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_NUMBER_SCAN is the format for reading numbers.
|
||||
@@ LUA_NUMBER_FMT is the format for writing numbers.
|
||||
@@ lua_number2str converts a number to a string.
|
||||
@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
|
||||
*/
|
||||
#define LUA_NUMBER_SCAN "%lf"
|
||||
#define LUA_NUMBER_FMT "%.14g"
|
||||
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
|
||||
#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
|
||||
|
||||
|
||||
/*
|
||||
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations
|
||||
*/
|
||||
#define l_mathop(x) (x)
|
||||
|
||||
|
||||
/*
|
||||
@@ lua_str2number converts a decimal numeric string to a number.
|
||||
@@ lua_strx2number converts an hexadecimal numeric string to a number.
|
||||
** In C99, 'strtod' does both conversions. C89, however, has no function
|
||||
** to convert floating hexadecimal strings to numbers. For these
|
||||
** systems, you can leave 'lua_strx2number' undefined and Lua will
|
||||
** provide its own implementation.
|
||||
*/
|
||||
#define lua_str2number(s,p) strtod((s), (p))
|
||||
|
||||
#if defined(LUA_USE_STRTODHEX)
|
||||
#define lua_strx2number(s,p) strtod((s), (p))
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ The luai_num* macros define the primitive operations over numbers.
|
||||
*/
|
||||
|
||||
/* the following operations need the math library */
|
||||
#if defined(lobject_c) || defined(lvm_c)
|
||||
#include <math.h>
|
||||
#define luai_nummod(L,a,b) ((a) - l_mathop(floor)((a)/(b))*(b))
|
||||
#define luai_numpow(L,a,b) (l_mathop(pow)(a,b))
|
||||
#endif
|
||||
|
||||
/* these are quite standard operations */
|
||||
#if defined(LUA_CORE)
|
||||
#define luai_numadd(L,a,b) ((a)+(b))
|
||||
#define luai_numsub(L,a,b) ((a)-(b))
|
||||
#define luai_nummul(L,a,b) ((a)*(b))
|
||||
#define luai_numdiv(L,a,b) ((a)/(b))
|
||||
#define luai_numunm(L,a) (-(a))
|
||||
#define luai_numeq(a,b) ((a)==(b))
|
||||
#define luai_numlt(L,a,b) ((a)<(b))
|
||||
#define luai_numle(L,a,b) ((a)<=(b))
|
||||
#define luai_numisnan(L,a) (!luai_numeq((a), (a)))
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
|
||||
** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
|
||||
** machines, ptrdiff_t gives a good choice between int or long.)
|
||||
*/
|
||||
#define LUA_INTEGER ptrdiff_t
|
||||
|
||||
/*
|
||||
@@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned.
|
||||
** It must have at least 32 bits.
|
||||
*/
|
||||
#define LUA_UNSIGNED unsigned LUA_INT32
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** Some tricks with doubles
|
||||
*/
|
||||
|
||||
#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
|
||||
/*
|
||||
** The next definitions activate some tricks to speed up the
|
||||
** conversion from doubles to integer types, mainly to LUA_UNSIGNED.
|
||||
**
|
||||
@@ LUA_MSASMTRICK uses Microsoft assembler to avoid clashes with a
|
||||
** DirectX idiosyncrasy.
|
||||
**
|
||||
@@ LUA_IEEE754TRICK uses a trick that should work on any machine
|
||||
** using IEEE754 with a 32-bit integer type.
|
||||
**
|
||||
@@ LUA_IEEELL extends the trick to LUA_INTEGER; should only be
|
||||
** defined when LUA_INTEGER is a 32-bit integer.
|
||||
**
|
||||
@@ LUA_IEEEENDIAN is the endianness of doubles in your machine
|
||||
** (0 for little endian, 1 for big endian); if not defined, Lua will
|
||||
** check it dynamically for LUA_IEEE754TRICK (but not for LUA_NANTRICK).
|
||||
**
|
||||
@@ LUA_NANTRICK controls the use of a trick to pack all types into
|
||||
** a single double value, using NaN values to represent non-number
|
||||
** values. The trick only works on 32-bit machines (ints and pointers
|
||||
** are 32-bit values) with numbers represented as IEEE 754-2008 doubles
|
||||
** with conventional endianess (12345678 or 87654321), in CPUs that do
|
||||
** not produce signaling NaN values (all NaNs are quiet).
|
||||
*/
|
||||
|
||||
/* Microsoft compiler on a Pentium (32 bit) ? */
|
||||
#if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86) /* { */
|
||||
|
||||
#define LUA_MSASMTRICK
|
||||
#define LUA_IEEEENDIAN 0
|
||||
#define LUA_NANTRICK
|
||||
|
||||
|
||||
/* pentium 32 bits? */
|
||||
#elif defined(__i386__) || defined(__i386) || defined(__X86__) /* }{ */
|
||||
|
||||
#define LUA_IEEE754TRICK
|
||||
#define LUA_IEEELL
|
||||
#define LUA_IEEEENDIAN 0
|
||||
#define LUA_NANTRICK
|
||||
|
||||
/* pentium 64 bits? */
|
||||
#elif defined(__x86_64) /* }{ */
|
||||
|
||||
#define LUA_IEEE754TRICK
|
||||
#define LUA_IEEEENDIAN 0
|
||||
|
||||
#elif defined(__POWERPC__) || defined(__ppc__) /* }{ */
|
||||
|
||||
#define LUA_IEEE754TRICK
|
||||
#define LUA_IEEEENDIAN 1
|
||||
|
||||
#else /* }{ */
|
||||
|
||||
/* assume IEEE754 and a 32-bit integer type */
|
||||
#define LUA_IEEE754TRICK
|
||||
|
||||
#endif /* } */
|
||||
|
||||
#endif /* } */
|
||||
#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_QL describes how error messages quote program elements.
|
||||
** Lua does not use these macros anymore; they are here for
|
||||
** compatibility only.
|
||||
*/
|
||||
#define LUA_QL(x) "'" x "'"
|
||||
#define LUA_QS LUA_QL("%s")
|
||||
|
||||
|
||||
|
||||
|
||||
/* =================================================================== */
|
||||
@@ -547,5 +729,7 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user