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Update Lua 5.4.4 rc1
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@@ -166,7 +166,7 @@ void luaE_checkcstack (lua_State *L) {
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if (getCcalls(L) == LUAI_MAXCCALLS)
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luaG_runerror(L, "C stack overflow");
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else if (getCcalls(L) >= (LUAI_MAXCCALLS / 10 * 11))
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luaD_throw(L, LUA_ERRERR); /* error while handing stack error */
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luaD_throw(L, LUA_ERRERR); /* error while handling stack error */
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}
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@@ -269,7 +269,7 @@ static void preinit_thread (lua_State *L, global_State *g) {
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static void close_state (lua_State *L) {
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global_State *g = G(L);
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if (!completestate(g)) /* closing a partially built state? */
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luaC_freeallobjects(L); /* jucst collect its objects */
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luaC_freeallobjects(L); /* just collect its objects */
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else { /* closing a fully built state */
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luaD_closeprotected(L, 1, LUA_OK); /* close all upvalues */
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luaC_freeallobjects(L); /* collect all objects */
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@@ -330,13 +330,13 @@ int luaE_resetthread (lua_State *L, int status) {
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ci->callstatus = CIST_C;
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if (status == LUA_YIELD)
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status = LUA_OK;
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L->status = LUA_OK; /* so it can run __close metamethods */
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status = luaD_closeprotected(L, 1, status);
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if (status != LUA_OK) /* errors? */
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luaD_seterrorobj(L, status, L->stack + 1);
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else
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L->top = L->stack + 1;
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ci->top = L->top + LUA_MINSTACK;
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L->status = cast_byte(status);
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luaD_reallocstack(L, cast_int(ci->top - L->stack), 0);
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return status;
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}
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