update to lua 5.3.1

This commit is contained in:
Cloud Wu
2015-06-17 22:06:11 +08:00
parent 7fa1d548ed
commit f36b173155
44 changed files with 1149 additions and 976 deletions

View File

@@ -1,5 +1,5 @@
/*
** $Id: luaconf.h,v 1.238 2014/12/29 13:27:55 roberto Exp $
** $Id: luaconf.h,v 1.251 2015/05/20 17:39:23 roberto Exp $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
@@ -96,10 +96,8 @@
/*
@@ LUA_INT_INT / LUA_INT_LONG / LUA_INT_LONGLONG defines the type for
** Lua integers.
@@ LUA_REAL_FLOAT / LUA_REAL_DOUBLE / LUA_REAL_LONGDOUBLE defines
** the type for Lua floats.
@@ LUA_INT_TYPE defines the type for Lua integers.
@@ LUA_FLOAT_TYPE defines the type for Lua floats.
** Lua should work fine with any mix of these options (if supported
** by your C compiler). The usual configurations are 64-bit integers
** and 'double' (the default), 32-bit integers and 'float' (for
@@ -107,31 +105,46 @@
** compliant with C99, which may not have support for 'long long').
*/
/* predefined options for LUA_INT_TYPE */
#define LUA_INT_INT 1
#define LUA_INT_LONG 2
#define LUA_INT_LONGLONG 3
/* predefined options for LUA_FLOAT_TYPE */
#define LUA_FLOAT_FLOAT 1
#define LUA_FLOAT_DOUBLE 2
#define LUA_FLOAT_LONGDOUBLE 3
#if defined(LUA_32BITS) /* { */
/*
** 32-bit integers and 'float'
*/
#if LUAI_BITSINT >= 32 /* use 'int' if big enough */
#define LUA_INT_INT
#define LUA_INT_TYPE LUA_INT_INT
#else /* otherwise use 'long' */
#define LUA_INT_LONG
#define LUA_INT_TYPE LUA_INT_LONG
#endif
#define LUA_REAL_FLOAT
#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
#elif defined(LUA_C89_NUMBERS) /* }{ */
/*
** largest types available for C89 ('long' and 'double')
*/
#define LUA_INT_LONG
#define LUA_REAL_DOUBLE
#define LUA_INT_TYPE LUA_INT_LONG
#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
#endif /* } */
#else /* }{ */
/*
** default configuration for 64-bit Lua ('long long' and 'double')
*/
#define LUA_INT_LONGLONG
#define LUA_REAL_DOUBLE
#if !defined(LUA_INT_TYPE)
#define LUA_INT_TYPE LUA_INT_LONGLONG
#endif
#if !defined(LUA_FLOAT_TYPE)
#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
#endif /* } */
/* }================================================================== */
@@ -155,7 +168,7 @@
** non-conventional directories.
*/
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
#if defined(_WIN32) /* { */
#if defined(_WIN32) /* { */
/*
** In Windows, any exclamation mark ('!') in the path is replaced by the
** path of the directory of the executable file of the current process.
@@ -300,20 +313,15 @@
*/
#define LUA_COMPAT_APIINTCASTS
/*
@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
@@ a float mark ('.0').
** This macro is not on by default even in compatibility mode,
** because this is not really an incompatibility.
*/
/* #define LUA_COMPAT_FLOATSTRING */
#endif /* } */
#if defined(LUA_COMPAT_5_1) /* { */
/* Incompatibilities from 5.2 -> 5.3 */
#define LUA_COMPAT_MATHLIB
#define LUA_COMPAT_APIINTCASTS
/*
@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
** You can replace it with 'table.unpack'.
@@ -373,6 +381,15 @@
#endif /* } */
/*
@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
@@ a float mark ('.0').
** This macro is not on by default even in compatibility mode,
** because this is not really an incompatibility.
*/
/* #define LUA_COMPAT_FLOATSTRING */
/* }================================================================== */
@@ -380,30 +397,30 @@
/*
** {==================================================================
** Configuration for Numbers.
** Change these definitions if no predefined LUA_REAL_* / LUA_INT_*
** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
** satisfy your needs.
** ===================================================================
*/
/*
@@ LUA_NUMBER is the floating-point type used by Lua.
**
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
@@ over a floating number.
**
@@ l_mathlim(x) corrects limit name 'x' to the proper float type
** by prefixing it with one of FLT/DBL/LDBL.
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
@@ LUA_NUMBER_FMT is the format for writing floats.
@@ lua_number2str converts a float to a string.
**
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
**
@@ lua_str2number converts a decimal numeric string to a number.
*/
#if defined(LUA_REAL_FLOAT) /* { single float */
#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
#define LUA_NUMBER float
#define l_mathlim(n) (FLT_##n)
#define LUAI_UACNUMBER double
#define LUA_NUMBER_FRMLEN ""
@@ -414,10 +431,12 @@
#define lua_str2number(s,p) strtof((s), (p))
#elif defined(LUA_REAL_LONGDOUBLE) /* }{ long double */
#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
#define LUA_NUMBER long double
#define l_mathlim(n) (LDBL_##n)
#define LUAI_UACNUMBER long double
#define LUA_NUMBER_FRMLEN "L"
@@ -427,10 +446,12 @@
#define lua_str2number(s,p) strtold((s), (p))
#elif defined(LUA_REAL_DOUBLE) /* }{ double */
#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
#define LUA_NUMBER double
#define l_mathlim(n) (DBL_##n)
#define LUAI_UACNUMBER double
#define LUA_NUMBER_FRMLEN ""
@@ -440,9 +461,9 @@
#define lua_str2number(s,p) strtod((s), (p))
#else /* }{ */
#else /* }{ */
#error "numeric real type not defined"
#error "numeric float type not defined"
#endif /* } */
@@ -466,46 +487,6 @@
(*(p) = (LUA_INTEGER)(n), 1))
/*
@@ The luai_num* macros define the primitive operations over numbers.
** They should work for any size of floating numbers.
*/
/* the following operations need the math library */
#if defined(lobject_c) || defined(lvm_c)
#include <math.h>
/* floor division (defined as 'floor(a/b)') */
#define luai_numidiv(L,a,b) ((void)L, l_mathop(floor)(luai_numdiv(L,a,b)))
/*
** module: defined as 'a - floor(a/b)*b'; the previous definition gives
** NaN when 'b' is huge, but the result should be 'a'. 'fmod' gives the
** result of 'a - trunc(a/b)*b', and therefore must be corrected when
** 'trunc(a/b) ~= floor(a/b)'. That happens when the division has a
** non-integer negative result, which is equivalent to the test below
*/
#define luai_nummod(L,a,b,m) \
{ (m) = l_mathop(fmod)(a,b); if ((m)*(b) < 0) (m) += (b); }
/* exponentiation */
#define luai_numpow(L,a,b) ((void)L, l_mathop(pow)(a,b))
#endif
/* these are quite standard operations */
#if defined(LUA_CORE)
#define luai_numadd(L,a,b) ((a)+(b))
#define luai_numsub(L,a,b) ((a)-(b))
#define luai_nummul(L,a,b) ((a)*(b))
#define luai_numdiv(L,a,b) ((a)/(b))
#define luai_numunm(L,a) (-(a))
#define luai_numeq(a,b) ((a)==(b))
#define luai_numlt(a,b) ((a)<(b))
#define luai_numle(a,b) ((a)<=(b))
#define luai_numisnan(a) (!luai_numeq((a), (a)))
#endif
/*
@@ LUA_INTEGER is the integer type used by Lua.
@@ -538,7 +519,7 @@
/* now the variable definitions */
#if defined(LUA_INT_INT) /* { int */
#if LUA_INT_TYPE == LUA_INT_INT /* { int */
#define LUA_INTEGER int
#define LUA_INTEGER_FRMLEN ""
@@ -546,7 +527,7 @@
#define LUA_MAXINTEGER INT_MAX
#define LUA_MININTEGER INT_MIN
#elif defined(LUA_INT_LONG) /* }{ long */
#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
#define LUA_INTEGER long
#define LUA_INTEGER_FRMLEN "l"
@@ -554,7 +535,7 @@
#define LUA_MAXINTEGER LONG_MAX
#define LUA_MININTEGER LONG_MIN
#elif defined(LUA_INT_LONGLONG) /* }{ long long */
#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
#if defined(LLONG_MAX) /* { */
/* use ISO C99 stuff */
@@ -592,13 +573,13 @@
/*
** {==================================================================
** Dependencies with C99
** Dependencies with C99 and other C details
** ===================================================================
*/
/*
@@ lua_strx2number converts an hexadecimal numeric string to a number.
** In C99, 'strtod' does both conversions. Otherwise, you can
** In C99, 'strtod' does that conversion. Otherwise, you can
** leave 'lua_strx2number' undefined and Lua will provide its own
** implementation.
*/
@@ -608,12 +589,13 @@
/*
@@ LUA_USE_AFORMAT allows '%a'/'%A' specifiers in 'string.format'
** Enable it if the C function 'printf' supports these specifiers.
** (C99 demands it and Windows also supports it.)
@@ lua_number2strx converts a float to an hexadecimal numeric string.
** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
** provide its own implementation.
*/
#if !defined(LUA_USE_C89) || defined(LUA_USE_WINDOWS)
#define LUA_USE_AFORMAT
#if !defined(LUA_USE_C89)
#define lua_number2strx(L,b,f,n) sprintf(b,f,n)
#endif
@@ -642,12 +624,50 @@
#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
__STDC_VERSION__ >= 199901L
#include <stdint.h>
#if defined (INTPTR_MAX) /* even in C99 this type is optional */
#if defined(INTPTR_MAX) /* even in C99 this type is optional */
#undef LUA_KCONTEXT
#define LUA_KCONTEXT intptr_t
#endif
#endif
/*
@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
** Change that if you do not want to use C locales. (Code using this
** macro must include header 'locale.h'.)
*/
#if !defined(lua_getlocaledecpoint)
#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
#endif
/* }================================================================== */
/*
** {==================================================================
** Language Variations
** =====================================================================
*/
/*
@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
** coercion from strings to numbers.
*/
/* #define LUA_NOCVTN2S */
/* #define LUA_NOCVTS2N */
/*
@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
** Define it as a help when debugging C code.
*/
#if defined(LUA_USE_APICHECK)
#include <assert.h>
#define luai_apicheck(l,e) assert(e)
#endif
/* }================================================================== */
@@ -671,9 +691,6 @@
#define LUAI_MAXSTACK 15000
#endif
/* reserve some space for error handling */
#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
/*
@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
@@ -691,20 +708,18 @@
#define LUA_IDSIZE 60
/*
@@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,
** strings that are internalized. (Cannot be smaller than reserved words
** or tags for metamethods, as these strings must be internalized;
** #("function") = 8, #("__newindex") = 10.)
*/
#define LUAI_MAXSHORTLEN 40
/*
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
** CHANGE it if it uses too much C-stack space.
** CHANGE it if it uses too much C-stack space. (For long double,
** 'string.format("%.99f", 1e4932)' needs ~5030 bytes, so a
** smaller buffer would force a memory allocation for each call to
** 'string.format'.)
*/
#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
#if defined(LUA_FLOAT_LONGDOUBLE)
#define LUAL_BUFFERSIZE 8192
#else
#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
#endif
/* }================================================================== */