Files
skynet/lualib/socket.lua

557 lines
11 KiB
Lua

local driver = require "socketdriver"
local skynet = require "skynet"
local assert = assert
local socket = {} -- api
local buffer_pool = {} -- store all message buffer object
local socket_pool = setmetatable( -- store all socket object
{},
{ __gc = function(p)
for id,v in pairs(p) do
driver.close(id)
-- don't need clear v.buffer, because buffer pool will be free at the end
p[id] = nil
end
end
}
)
local socket_message = {}
local function wakeup(s)
local co = s.co
if co then
s.co = nil
skynet.wakeup(co)
end
end
local function suspend(s)
assert(not s.co)
s.co = coroutine.running()
skynet.wait()
end
-- read skynet_socket.h for these macro
-- SKYNET_SOCKET_TYPE_DATA = 1
socket_message[1] = function(id, size, data)
local s = socket_pool[id]
if s == nil then
print("socket: drop package from " .. id)
driver.drop(data, size)
return
end
local sz = driver.push(s.buffer, buffer_pool, data, size)
local rr = s.read_required
local rrt = type(rr)
if rrt == "number" then
-- read size
if sz >= rr then
s.read_required = nil
wakeup(s)
end
elseif rrt == "string" then
-- read line
if driver.readline(s.buffer,nil,rr) then
s.read_required = nil
wakeup(s)
end
end
end
-- SKYNET_SOCKET_TYPE_CONNECT = 2
socket_message[2] = function(id, _ , addr)
local s = socket_pool[id]
if s == nil then
return
end
-- log remote addr
s.connected = true
wakeup(s)
end
-- SKYNET_SOCKET_TYPE_CLOSE = 3
socket_message[3] = function(id)
local s = socket_pool[id]
if s == nil then
return
end
s.connected = false
wakeup(s)
end
-- SKYNET_SOCKET_TYPE_ACCEPT = 4
socket_message[4] = function(id, newid, addr)
local s = socket_pool[id]
if s == nil then
driver.close(newid)
return
end
s.callback(newid, addr)
end
-- SKYNET_SOCKET_TYPE_ERROR = 5
socket_message[5] = function(id)
local s = socket_pool[id]
if s == nil then
print("socket: error on unknown", id)
return
end
if s.connected then
print("socket: error on", id)
end
s.connected = false
wakeup(s)
end
skynet.register_protocol {
name = "socket",
id = skynet.PTYPE_SOCKET, -- PTYPE_SOCKET = 6
unpack = driver.unpack,
dispatch = function (_, _, t, n1, n2, data)
socket_message[t](n1,n2,data)
end
}
local function connect(id, func)
local newbuffer
if func == nil then
newbuffer = driver.buffer()
end
local s = {
id = id,
buffer = newbuffer,
connected = false,
read_require = false,
co = false,
callback = func,
}
socket_pool[id] = s
suspend(s)
if s.connected then
return id
end
end
function socket.open(addr, port)
local id = driver.connect(addr,port)
return connect(id)
end
function socket.stdin()
local id = driver.bind(1)
return connect(id)
end
function socket.start(id, func)
driver.start(id)
return connect(id, func)
end
local function clear_socket(id)
local s = socket_pool[id]
if s then
if s.buffer then
driver.clear(s.buffer,buffer_pool)
end
if s.connected then
driver.close(id)
end
end
end
function socket.close(id)
local s = socket_pool[id]
if s == nil then
return
end
if s.connected then
driver.close(s.id)
-- notice: call socket.close in __gc should be carefully,
-- because skynet.wait never return in __gc, so driver.clear may not be called
if s.co then
-- reading this socket on another coroutine
assert(not s.closing)
s.closing = coroutine.running()
skynet.wait()
else
suspend(s)
end
s.connected = false
end
clear_socket(id)
assert(s.lock_set == nil or next(s.lock_set) == nil)
socket_pool[id] = nil
end
local function close_socket(s)
if s.closing then
skynet.wakeup(s.closing)
end
return driver.readall(s.buffer, buffer_pool)
end
function socket.read(id, sz)
local s = socket_pool[id]
assert(s)
local ret = driver.pop(s.buffer, buffer_pool, sz)
if ret then
return ret
end
if not s.connected then
return false, close_socket(s)
end
assert(not s.read_required)
s.read_required = sz
suspend(s)
ret = driver.pop(s.buffer, buffer_pool, sz)
if ret then
return ret
else
return false, close_socket(s)
end
end
function socket.readall(id)
local s = socket_pool[id]
assert(s)
if not s.connected then
local r = close_socket(s)
return r ~= "" and r
end
assert(not s.read_required)
s.read_required = true
suspend(s)
assert(s.connected == false)
return close_socket(s)
end
function socket.readline(id, sep)
sep = sep or "\n"
local s = socket_pool[id]
assert(s)
local ret = driver.readline(s.buffer, buffer_pool, sep)
if ret then
return ret
end
if not s.connected then
return false, close_socket(s)
end
assert(not s.read_required)
s.read_required = sep
suspend(s)
if s.connected then
return driver.readline(s.buffer, buffer_pool, sep)
else
return false, close_socket(s)
end
end
function socket.block(id)
local s = socket_pool[id]
if not s or not s.connected then
return false
end
assert(not s.read_required)
s.read_required = 0
suspend(s)
return s.connected
end
socket.write = assert(driver.send)
function socket.invalid(id)
return socket_pool[id] == nil
end
socket.listen = assert(driver.listen)
function socket.lock(id)
local s = socket_pool[id]
assert(s)
local lock_set = s.lock
if not lock_set then
lock_set = {}
s.lock = lock_set
end
if #lock_set == 0 then
lock_set[1] = true
else
local co = coroutine.running()
table.insert(lock_set, co)
skynet.wait()
end
end
function socket.unlock(id)
local s = socket_pool[id]
assert(s)
local lock_set = assert(s.lock)
table.remove(lock_set,1)
local co = lock_set[1]
if co then
skynet.wakeup(co)
end
end
-- abandon use to forward socket id to other service
-- you must call socket.start(id) later in other service
function socket.abandon(id)
local s = socket_pool[id]
if s and s.buffer then
driver.clear(s.buffer,buffer_pool)
end
socket_pool[id] = nil
end
-- channel support auto reconnect , and capture socket error in request/response transaction
-- { host = "", port = , auth = function(so) , response = function(so) session, data }
local channel = {}
local channel_socket = {}
local channel_meta = { __index = channel }
local channel_socket_meta = {
__index = channel_socket,
__gc = function(cs)
local fd = cs[1]
cs[1] = false
if fd then
clear_socket(fd)
end
end
}
local socket_error = channel_socket -- alias for error object
function socket.channel(desc)
local c = {
__host = assert(desc.host),
__port = assert(desc.port),
__auth = desc.auth,
__response = desc.response,
__request = {}, -- request seq { response func or session }
__thread = {}, -- coroutine seq or session->coroutine map
__result = {}, -- response result { coroutine -> result }
__result_data = {},
__connecting = {},
__sock = false,
__closed = false,
}
return setmetatable(c, channel_meta)
end
local function close_channel_socket(self)
if self.__sock then
local so = self.__sock
self.__sock = false
socket.close(so[1])
end
end
local function wakeup_all(self, errmsg)
for i = 1, #self.__thread do
local co = self.__thread[i]
self.__thread[i] = nil
self.__result[co] = socket_error
self.__result_data[co] = errmsg
skynet.wakeup(co)
end
end
local function dispatch_response(self)
local response = self.__response
if response then
-- response() return session
while self.__sock do
local ok , session, result_ok, result_data = pcall(response, self.__sock)
if ok then
local co = self.__thread[session]
self.__thread[session] = nil
if co then
self.__result[co] = result_ok
self.__result_data[co] = result_data
skynet.wakeup(co)
else
print("socket: unknown session :", session)
end
else
close_channel_socket(self)
local errormsg
if session ~= socket_error then
errormsg = session
end
for k,co in pairs(self.__thread) do
-- throw error (errormsg)
self.__thread[k] = nil
self.__result[co] = socket_error
self.__result_data[co] = errormsg
skynet.wakeup(co)
end
end
end
else
-- pop response function from __request
while self.__sock do
local func = table.remove(self.__request, 1)
if func == nil then
if not socket.block(self.__sock[1]) then
close_channel_socket(self)
wakeup_all(self)
end
else
local ok, result_ok, result_data = pcall(func, self.__sock)
if ok then
local co = table.remove(self.__thread, 1)
self.__result[co] = result_ok
self.__result_data[co] = result_data
skynet.wakeup(co)
else
close_channel_socket(self)
local errmsg
if result ~= socket_error then
errmsg = result_ok
end
wakeup_all(self, errmsg)
end
end
end
end
end
local function try_connect(self)
assert(not self.__sock)
local fd = socket.open(self.__host, self.__port)
if not fd then
return
end
self.__sock = setmetatable( {fd} , channel_socket_meta )
skynet.fork(dispatch_response, self)
if self.__auth then
local ok , message = pcall(self.__auth, self)
if not ok then
close_channel_socket(self)
if message ~= socket_error then
error(message)
end
end
end
end
function channel:connect()
if self.__sock then
return true
end
if self.__closed then
self.__closed = false
end
if #self.__connecting > 0 then
-- connecting in other coroutine
local co = coroutine.running()
table.insert(self.__connecting, co)
skynet.wait()
else
self.__connecting[1] = true
try_connect(self)
self.__connecting[1] = nil
for i=2, #self.__connecting do
local co = self.__connecting[i]
self.__connecting[i] = nil
skynet.wakeup(co)
end
end
if self.__sock then
return true
else
return false
end
end
local function reconnect_channel(self)
local t = 100
while not self.__closed do
if self:connect() then
return
end
if t > 1000 then
print("socket: try to reconnect", self.__host, self.__port)
skynet.sleep(t)
t = 0
else
skynet.sleep(t)
end
t = t + 100
end
end
function channel:request(request, response)
if not self.__sock then
assert(not self.__closed)
reconnect_channel(self)
end
if not socket.write(self.__sock[1], request) then
return self:request(request, response)
end
if response == nil then
-- no response
return
end
local co = coroutine.running()
if self.__response then
-- response is session
self.__thread[response] = co
else
-- response is a function, push it to __request
table.insert(self.__request, response)
table.insert(self.__thread, co)
end
skynet.wait()
local result = self.__result[co]
self.__result[co] = nil
local result_data = self.__result_data[co]
self.__result_data[co] = nil
if result == socket_error then
if result_data then
print("socket: dispatch", request, result_data)
end
return self:request(request, response)
else
assert(result, result_data)
return result_data
end
end
function channel:close()
if not self.__closed then
self.__closed = true
close_channel_socket(self)
end
end
channel_meta.__gc = channel.close
local function wrapper_socket_function(f)
return function(self, ...)
local result = f(self[1], ...)
if not result then
error(socket_error)
else
return result
end
end
end
channel_socket.read = wrapper_socket_function(socket.read)
channel_socket.readline = wrapper_socket_function(socket.readline)
return socket