mirror of
https://github.com/cloudwu/skynet.git
synced 2026-07-22 11:03:12 +00:00
405 lines
7.9 KiB
Lua
405 lines
7.9 KiB
Lua
local driver = require "socketdriver"
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local skynet = require "skynet"
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local assert = assert
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local socket = {} -- api
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local buffer_pool = {} -- store all message buffer object
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local socket_pool = setmetatable( -- store all socket object
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{},
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{ __gc = function(p)
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for id,v in pairs(p) do
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driver.close(id)
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-- don't need clear v.buffer, because buffer pool will be free at the end
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p[id] = nil
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end
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end
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}
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)
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local socket_message = {}
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local function wakeup(s)
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local co = s.co
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if co then
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s.co = nil
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skynet.wakeup(co)
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end
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end
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local function suspend(s)
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assert(not s.co)
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s.co = coroutine.running()
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skynet.wait()
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-- wakeup closing corouting every time suspend,
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-- because socket.close() will wait last socket buffer operation before clear the buffer.
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if s.closing then
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skynet.wakeup(s.closing)
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end
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end
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-- read skynet_socket.h for these macro
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-- SKYNET_SOCKET_TYPE_DATA = 1
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socket_message[1] = function(id, size, data)
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local s = socket_pool[id]
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if s == nil then
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skynet.error("socket: drop package from " .. id)
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driver.drop(data, size)
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return
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end
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local sz = driver.push(s.buffer, buffer_pool, data, size)
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local rr = s.read_required
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local rrt = type(rr)
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if rrt == "number" then
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-- read size
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if sz >= rr then
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s.read_required = nil
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wakeup(s)
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end
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else
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if s.buffer_limit and sz > s.buffer_limit then
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skynet.error(string.format("socket buffer overlow: fd=%d size=%d", id , sz))
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driver.clear(s.buffer,buffer_pool)
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driver.close(id)
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return
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end
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if rrt == "string" then
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-- read line
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if driver.readline(s.buffer,nil,rr) then
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s.read_required = nil
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wakeup(s)
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end
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end
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end
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end
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-- SKYNET_SOCKET_TYPE_CONNECT = 2
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socket_message[2] = function(id, _ , addr)
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local s = socket_pool[id]
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if s == nil then
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return
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end
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-- log remote addr
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s.connected = true
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wakeup(s)
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end
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-- SKYNET_SOCKET_TYPE_CLOSE = 3
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socket_message[3] = function(id)
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local s = socket_pool[id]
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if s == nil then
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return
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end
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s.connected = false
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wakeup(s)
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end
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-- SKYNET_SOCKET_TYPE_ACCEPT = 4
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socket_message[4] = function(id, newid, addr)
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local s = socket_pool[id]
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if s == nil then
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driver.close(newid)
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return
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end
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s.callback(newid, addr)
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end
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-- SKYNET_SOCKET_TYPE_ERROR = 5
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socket_message[5] = function(id)
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local s = socket_pool[id]
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if s == nil then
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skynet.error("socket: error on unknown", id)
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return
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end
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if s.connected then
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skynet.error("socket: error on", id)
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end
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s.connected = false
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wakeup(s)
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end
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-- SKYNET_SOCKET_TYPE_UDP = 6
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socket_message[6] = function(id, size, data, address)
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local s = socket_pool[id]
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if s == nil or s.callback == nil then
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skynet.error("socket: drop udp package from " .. id)
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driver.drop(data, size)
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return
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end
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s.callback(data, size, address)
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end
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skynet.register_protocol {
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name = "socket",
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id = skynet.PTYPE_SOCKET, -- PTYPE_SOCKET = 6
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unpack = driver.unpack,
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dispatch = function (_, _, t, ...)
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socket_message[t](...)
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end
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}
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local function connect(id, func)
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local newbuffer
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if func == nil then
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newbuffer = driver.buffer()
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end
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local s = {
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id = id,
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buffer = newbuffer,
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connected = false,
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read_required = false,
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co = false,
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callback = func,
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protocol = "TCP",
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}
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socket_pool[id] = s
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suspend(s)
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if s.connected then
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return id
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else
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socket_pool[id] = nil
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end
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end
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function socket.open(addr, port)
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local id = driver.connect(addr,port)
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return connect(id)
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end
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function socket.bind(os_fd)
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local id = driver.bind(os_fd)
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return connect(id)
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end
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function socket.stdin()
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return socket.bind(0)
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end
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function socket.start(id, func)
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driver.start(id)
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return connect(id, func)
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end
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function socket.shutdown(id)
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local s = socket_pool[id]
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if s then
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if s.buffer then
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driver.clear(s.buffer,buffer_pool)
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end
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if s.connected then
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driver.close(id)
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end
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end
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end
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function socket.close(id)
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local s = socket_pool[id]
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if s == nil then
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return
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end
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if s.connected then
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driver.close(s.id)
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-- notice: call socket.close in __gc should be carefully,
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-- because skynet.wait never return in __gc, so driver.clear may not be called
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if s.co then
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-- reading this socket on another coroutine, so don't shutdown (clear the buffer) immediatel
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-- wait reading coroutine read the buffer.
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assert(not s.closing)
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s.closing = coroutine.running()
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skynet.wait()
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else
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suspend(s)
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end
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s.connected = false
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end
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socket.shutdown(id)
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assert(s.lock_set == nil or next(s.lock_set) == nil)
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socket_pool[id] = nil
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end
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function socket.read(id, sz)
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local s = socket_pool[id]
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assert(s)
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if sz == nil then
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-- read some bytes
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local ret = driver.readall(s.buffer, buffer_pool)
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if ret ~= "" then
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return ret
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end
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if not s.connected then
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return false, ret
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end
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assert(not s.read_required)
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s.read_required = 0
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suspend(s)
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ret = driver.readall(s.buffer, buffer_pool)
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if ret ~= "" then
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return ret
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else
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return false, ret
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end
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end
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local ret = driver.pop(s.buffer, buffer_pool, sz)
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if ret then
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return ret
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end
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if not s.connected then
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return false, driver.readall(s.buffer, buffer_pool)
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end
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assert(not s.read_required)
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s.read_required = sz
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suspend(s)
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ret = driver.pop(s.buffer, buffer_pool, sz)
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if ret then
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return ret
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else
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return false, driver.readall(s.buffer, buffer_pool)
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end
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end
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function socket.readall(id)
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local s = socket_pool[id]
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assert(s)
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if not s.connected then
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local r = driver.readall(s.buffer, buffer_pool)
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return r ~= "" and r
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end
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assert(not s.read_required)
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s.read_required = true
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suspend(s)
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assert(s.connected == false)
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return driver.readall(s.buffer, buffer_pool)
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end
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function socket.readline(id, sep)
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sep = sep or "\n"
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local s = socket_pool[id]
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assert(s)
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local ret = driver.readline(s.buffer, buffer_pool, sep)
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if ret then
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return ret
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end
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if not s.connected then
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return false, driver.readall(s.buffer, buffer_pool)
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end
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assert(not s.read_required)
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s.read_required = sep
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suspend(s)
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if s.connected then
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return driver.readline(s.buffer, buffer_pool, sep)
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else
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return false, driver.readall(s.buffer, buffer_pool)
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end
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end
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function socket.block(id)
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local s = socket_pool[id]
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if not s or not s.connected then
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return false
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end
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assert(not s.read_required)
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s.read_required = 0
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suspend(s)
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return s.connected
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end
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socket.write = assert(driver.send)
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socket.lwrite = assert(driver.lsend)
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socket.header = assert(driver.header)
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function socket.invalid(id)
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return socket_pool[id] == nil
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end
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function socket.listen(host, port, backlog)
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if port == nil then
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host, port = string.match(host, "([^:]+):(.+)$")
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port = tonumber(port)
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end
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return driver.listen(host, port, backlog)
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end
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function socket.lock(id)
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local s = socket_pool[id]
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assert(s)
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local lock_set = s.lock
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if not lock_set then
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lock_set = {}
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s.lock = lock_set
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end
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if #lock_set == 0 then
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lock_set[1] = true
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else
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local co = coroutine.running()
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table.insert(lock_set, co)
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skynet.wait()
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end
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end
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function socket.unlock(id)
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local s = socket_pool[id]
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assert(s)
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local lock_set = assert(s.lock)
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table.remove(lock_set,1)
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local co = lock_set[1]
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if co then
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skynet.wakeup(co)
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end
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end
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-- abandon use to forward socket id to other service
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-- you must call socket.start(id) later in other service
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function socket.abandon(id)
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local s = socket_pool[id]
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if s and s.buffer then
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driver.clear(s.buffer,buffer_pool)
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end
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socket_pool[id] = nil
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end
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function socket.limit(id, limit)
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local s = assert(socket_pool[id])
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s.buffer_limit = limit
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end
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---------------------- UDP
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local udp_socket = {}
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local function create_udp_object(id, cb)
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socket_pool[id] = {
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id = id,
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connected = true,
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protocol = "UDP",
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callback = cb,
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}
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end
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function socket.udp(callback, host, port)
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local id = driver.udp(host, port)
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create_udp_object(id, callback)
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return id
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end
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function socket.udp_connect(id, addr, port, callback)
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local obj = socket_pool[id]
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if obj then
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assert(obj.protocol == "UDP")
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if callback then
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obj.callback = callback
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end
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else
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create_udp_object(id, callback)
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end
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driver.udp_connect(id, addr, port)
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end
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socket.sendto = assert(driver.udp_send)
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socket.udp_address = assert(driver.udp_address)
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return socket
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