Files
skynet/lualib/socketchannel.lua

301 lines
6.5 KiB
Lua

local skynet = require "skynet"
local socket = require "socket"
-- channel support auto reconnect , and capture socket error in request/response transaction
-- { host = "", port = , auth = function(so) , response = function(so) session, data }
local socket_channel = {}
local channel = {}
local channel_socket = {}
local channel_meta = { __index = channel }
local channel_socket_meta = {
__index = channel_socket,
__gc = function(cs)
local fd = cs[1]
cs[1] = false
if fd then
socket.shutdown(fd)
end
end
}
local socket_error = setmetatable({}, {__tostring = function() return "[Error: socket]" end }) -- alias for error object
socket_channel.error = socket_error
function socket_channel.channel(desc)
local c = {
__host = assert(desc.host),
__port = assert(desc.port),
__auth = desc.auth,
__response = desc.response,
__request = {}, -- request seq { response func or session }
__thread = {}, -- coroutine seq or session->coroutine map
__result = {}, -- response result { coroutine -> result }
__result_data = {},
__connecting = {},
__sock = false,
__closed = false,
__authcoroutine = false,
}
return setmetatable(c, channel_meta)
end
local function close_channel_socket(self)
if self.__sock then
local so = self.__sock
self.__sock = false
-- never raise error
pcall(socket.close,so[1])
end
end
local function wakeup_all(self, errmsg)
for i = 1, #self.__thread do
local co = self.__thread[i]
self.__thread[i] = nil
self.__result[co] = socket_error
self.__result_data[co] = errmsg
skynet.wakeup(co)
end
end
local function dispatch_response(self)
local response = self.__response
if response then
-- response() return session
while self.__sock do
local ok , session, result_ok, result_data = pcall(response, self.__sock)
if ok and session then
local co = self.__thread[session]
self.__thread[session] = nil
if co then
self.__result[co] = result_ok
self.__result_data[co] = result_data
skynet.wakeup(co)
else
print("socket: unknown session :", session)
end
else
close_channel_socket(self)
local errormsg
if session ~= socket_error then
errormsg = session
end
for k,co in pairs(self.__thread) do
-- throw error (errormsg)
self.__thread[k] = nil
self.__result[co] = socket_error
self.__result_data[co] = errormsg
skynet.wakeup(co)
end
end
end
else
-- pop response function from __request
while self.__sock do
local func = table.remove(self.__request, 1)
if func == nil then
if not socket.block(self.__sock[1]) then
close_channel_socket(self)
wakeup_all(self)
end
else
local ok, result_ok, result_data = pcall(func, self.__sock)
if ok then
local co = table.remove(self.__thread, 1)
self.__result[co] = result_ok
self.__result_data[co] = result_data
skynet.wakeup(co)
else
close_channel_socket(self)
local errmsg
if result ~= socket_error then
errmsg = result_ok
end
wakeup_all(self, errmsg)
end
end
end
end
end
local function connect_once(self)
assert(not self.__sock and not self.__authcoroutine)
local fd = socket.open(self.__host, self.__port)
if not fd then
return false
end
self.__authcoroutine = coroutine.running()
self.__sock = setmetatable( {fd} , channel_socket_meta )
skynet.fork(dispatch_response, self)
if self.__auth then
local ok , message = pcall(self.__auth, self)
if not ok then
close_channel_socket(self)
if message ~= socket_error then
print("socket: auth failed", message)
end
end
self.__authcoroutine = false
return ok
end
self.__authcoroutine = false
return true
end
local function try_connect(self)
local t = 100
while not self.__closed do
if connect_once(self) then
return
end
if t > 1000 then
print("socket: try to reconnect", self.__host, self.__port)
skynet.sleep(t)
t = 0
else
skynet.sleep(t)
end
t = t + 100
end
end
local function block_connect(self)
if self.__sock then
local authco = self.__authcoroutine
if not authco then
return true
end
if authco == coroutine.running() then
-- authing
return true
end
end
if self.__closed then
return false
end
if #self.__connecting > 0 then
-- connecting in other coroutine
local co = coroutine.running()
table.insert(self.__connecting, co)
skynet.wait()
-- check connection again
return block_connect(self)
end
self.__connecting[1] = true
try_connect(self)
self.__connecting[1] = nil
for i=2, #self.__connecting do
local co = self.__connecting[i]
self.__connecting[i] = nil
skynet.wakeup(co)
end
-- check again
return block_connect(self)
end
function channel:connect()
if self.__closed then
self.__closed = false
end
return block_connect(self)
end
function channel:request(request, response)
assert(block_connect(self))
if not socket.write(self.__sock[1], request) then
error(socket_error)
end
if response == nil then
-- no response
return
end
local co = coroutine.running()
if self.__response then
-- response is session
self.__thread[response] = co
else
-- response is a function, push it to __request
table.insert(self.__request, response)
table.insert(self.__thread, co)
end
skynet.wait()
local result = self.__result[co]
self.__result[co] = nil
local result_data = self.__result_data[co]
self.__result_data[co] = nil
if result == socket_error then
if result_data then
print("socket: dispatch", request, result_data)
end
error(socket_error)
else
assert(result, result_data)
return result_data
end
end
function channel:response(response)
assert(block_connect(self))
assert(type(response) == "function")
local co = coroutine.running()
table.insert(self.__request, response)
table.insert(self.__thread, co)
skynet.wait()
local result = self.__result[co]
self.__result[co] = nil
local result_data = self.__result_data[co]
self.__result_data[co] = nil
if result == socket_error then
if result_data then
print("socket: dispatch", request, result_data)
end
error(socket_error)
else
assert(result, result_data)
return result_data
end
end
function channel:close()
if not self.__closed then
self.__closed = true
close_channel_socket(self)
end
end
channel_meta.__gc = channel.close
local function wrapper_socket_function(f)
return function(self, ...)
local result = f(self[1], ...)
if not result then
error(socket_error)
else
return result
end
end
end
channel_socket.read = wrapper_socket_function(socket.read)
channel_socket.readline = wrapper_socket_function(socket.readline)
return socket_channel