mirror of
https://github.com/cloudwu/skynet.git
synced 2026-07-22 11:03:12 +00:00
374 lines
8.0 KiB
Lua
374 lines
8.0 KiB
Lua
local skynet = require "skynet"
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local socket = require "socket"
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local socketdriver = require "socketdriver"
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-- channel support auto reconnect , and capture socket error in request/response transaction
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-- { host = "", port = , auth = function(so) , response = function(so) session, data }
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local socket_channel = {}
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local channel = {}
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local channel_socket = {}
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local channel_meta = { __index = channel }
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local channel_socket_meta = {
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__index = channel_socket,
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__gc = function(cs)
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local fd = cs[1]
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cs[1] = false
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if fd then
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socket.shutdown(fd)
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end
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end
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}
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local socket_error = setmetatable({}, {__tostring = function() return "[Error: socket]" end }) -- alias for error object
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socket_channel.error = socket_error
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function socket_channel.channel(desc)
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local c = {
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__host = assert(desc.host),
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__port = assert(desc.port),
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__backup = desc.backup,
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__auth = desc.auth,
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__response = desc.response, -- It's for session mode
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__request = {}, -- request seq { response func or session } -- It's for order mode
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__thread = {}, -- coroutine seq or session->coroutine map
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__result = {}, -- response result { coroutine -> result }
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__result_data = {},
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__connecting = {},
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__sock = false,
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__closed = false,
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__authcoroutine = false,
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__nodelay = desc.nodelay,
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}
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return setmetatable(c, channel_meta)
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end
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local function close_channel_socket(self)
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if self.__sock then
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local so = self.__sock
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self.__sock = false
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-- never raise error
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pcall(socket.close,so[1])
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end
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end
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local function wakeup_all(self, errmsg)
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if self.__response then
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for k,co in pairs(self.__thread) do
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self.__thread[k] = nil
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self.__result[co] = socket_error
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self.__result_data[co] = errmsg
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skynet.wakeup(co)
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end
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else
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for i = 1, #self.__request do
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self.__request[i] = nil
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end
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for i = 1, #self.__thread do
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local co = self.__thread[i]
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self.__thread[i] = nil
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self.__result[co] = socket_error
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self.__result_data[co] = errmsg
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skynet.wakeup(co)
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end
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end
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end
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local function dispatch_by_session(self)
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local response = self.__response
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-- response() return session
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while self.__sock do
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local ok , session, result_ok, result_data = pcall(response, self.__sock)
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if ok and session then
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local co = self.__thread[session]
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self.__thread[session] = nil
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if co then
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self.__result[co] = result_ok
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self.__result_data[co] = result_data
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skynet.wakeup(co)
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else
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skynet.error("socket: unknown session :", session)
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end
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else
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close_channel_socket(self)
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local errormsg
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if session ~= socket_error then
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errormsg = session
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end
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wakeup_all(self, errormsg)
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end
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end
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end
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local function pop_response(self)
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return table.remove(self.__request, 1), table.remove(self.__thread, 1)
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end
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local function push_response(self, response, co)
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if self.__response then
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-- response is session
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self.__thread[response] = co
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else
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-- response is a function, push it to __request
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table.insert(self.__request, response)
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table.insert(self.__thread, co)
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end
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end
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local function dispatch_by_order(self)
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while self.__sock do
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local func, co = pop_response(self)
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if func == nil then
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if not socket.block(self.__sock[1]) then
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close_channel_socket(self)
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wakeup_all(self)
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end
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else
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local ok, result_ok, result_data = pcall(func, self.__sock)
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if ok then
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self.__result[co] = result_ok
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self.__result_data[co] = result_data
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skynet.wakeup(co)
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else
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close_channel_socket(self)
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local errmsg
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if result_ok ~= socket_error then
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errmsg = result_ok
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end
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self.__result[co] = socket_error
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self.__result_data[co] = errmsg
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skynet.wakeup(co)
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wakeup_all(self, errmsg)
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end
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end
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end
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end
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local function dispatch_function(self)
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if self.__response then
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return dispatch_by_session
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else
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return dispatch_by_order
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end
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end
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local function connect_backup(self)
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if self.__backup then
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for _, addr in ipairs(self.__backup) do
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local host, port
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if type(addr) == "table" then
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host, port = addr.host, addr.port
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else
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host = addr
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port = self.__port
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end
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skynet.error("socket: connect to backup host", host, port)
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local fd = socket.open(host, port)
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if fd then
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self.__host = host
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self.__port = port
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return fd
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end
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end
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end
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end
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local function connect_once(self)
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if self.__closed then
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return false
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end
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assert(not self.__sock and not self.__authcoroutine)
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local fd = socket.open(self.__host, self.__port)
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if not fd then
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fd = connect_backup(self)
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if not fd then
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return false
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end
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end
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if self.__nodelay then
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socketdriver.nodelay(fd)
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end
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self.__sock = setmetatable( {fd} , channel_socket_meta )
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skynet.fork(dispatch_function(self), self)
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if self.__auth then
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self.__authcoroutine = coroutine.running()
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local ok , message = pcall(self.__auth, self)
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if not ok then
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close_channel_socket(self)
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if message ~= socket_error then
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self.__authcoroutine = false
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skynet.error("socket: auth failed", message)
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end
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end
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self.__authcoroutine = false
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if ok and not self.__sock then
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-- auth may change host, so connect again
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return connect_once(self)
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end
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return ok
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end
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return true
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end
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local function try_connect(self , once)
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local t = 0
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while not self.__closed do
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if connect_once(self) then
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if not once then
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skynet.error("socket: connect to", self.__host, self.__port)
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end
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return true
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elseif once then
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return false
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end
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if t > 1000 then
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skynet.error("socket: try to reconnect", self.__host, self.__port)
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skynet.sleep(t)
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t = 0
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else
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skynet.sleep(t)
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end
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t = t + 100
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end
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end
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local function check_connection(self)
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if self.__sock then
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local authco = self.__authcoroutine
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if not authco then
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return true
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end
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if authco == coroutine.running() then
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-- authing
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return true
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end
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end
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if self.__closed then
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return false
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end
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end
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local function block_connect(self, once)
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local r = check_connection(self)
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if r ~= nil then
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return r
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end
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if #self.__connecting > 0 then
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-- connecting in other coroutine
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local co = coroutine.running()
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table.insert(self.__connecting, co)
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skynet.wait()
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else
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self.__connecting[1] = true
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try_connect(self, once)
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self.__connecting[1] = nil
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for i=2, #self.__connecting do
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local co = self.__connecting[i]
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self.__connecting[i] = nil
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skynet.wakeup(co)
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end
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end
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r = check_connection(self)
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if r == nil then
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error(string.format("Connect to %s:%d failed", self.__host, self.__port))
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else
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return r
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end
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end
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function channel:connect(once)
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if self.__closed then
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self.__closed = false
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end
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return block_connect(self, once)
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end
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local function wait_for_response(self, response)
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local co = coroutine.running()
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push_response(self, response, co)
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skynet.wait()
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local result = self.__result[co]
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self.__result[co] = nil
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local result_data = self.__result_data[co]
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self.__result_data[co] = nil
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if result == socket_error then
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error(socket_error)
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else
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assert(result, result_data)
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return result_data
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end
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end
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function channel:request(request, response)
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assert(block_connect(self, true)) -- connect once
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if not socket.write(self.__sock[1], request) then
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close_channel_socket(self)
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wakeup_all(self)
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error(socket_error)
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end
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if response == nil then
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-- no response
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return
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end
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return wait_for_response(self, response)
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end
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function channel:response(response)
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assert(block_connect(self))
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return wait_for_response(self, response)
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end
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function channel:close()
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if not self.__closed then
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self.__closed = true
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close_channel_socket(self)
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end
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end
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function channel:changehost(host, port)
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self.__host = host
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if port then
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self.__port = port
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end
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if not self.__closed then
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close_channel_socket(self)
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end
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end
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function channel:changebackup(backup)
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self.__backup = backup
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end
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channel_meta.__gc = channel.close
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local function wrapper_socket_function(f)
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return function(self, ...)
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local result = f(self[1], ...)
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if not result then
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error(socket_error)
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else
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return result
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end
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end
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end
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channel_socket.read = wrapper_socket_function(socket.read)
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channel_socket.readline = wrapper_socket_function(socket.readline)
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return socket_channel
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