mirror of
https://github.com/cloudwu/skynet.git
synced 2026-07-22 11:03:12 +00:00
54 lines
993 B
Lua
54 lines
993 B
Lua
local skynet = require "skynet"
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local netpack = require "netpack"
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local CMD = {}
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local SOCKET = {}
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local gate
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local agent = {}
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function SOCKET.open(fd, addr)
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agent[fd] = skynet.newservice("agent")
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skynet.call(agent[fd], "lua", "start", gate, fd)
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end
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local function close_agent(fd)
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local a = agent[fd]
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if a then
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skynet.kill(a)
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agent[fd] = nil
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end
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end
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function SOCKET.close(fd)
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print("socket close",fd)
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close_agent(fd)
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end
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function SOCKET.error(fd, msg)
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print("socket error",fd, msg)
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close_agent(fd)
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end
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function SOCKET.data(fd, msg)
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end
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function CMD.start(conf)
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skynet.call(gate, "lua", "nodelay", true)
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skynet.call(gate, "lua", "open" , conf)
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end
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skynet.start(function()
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skynet.dispatch("lua", function(session, source, cmd, subcmd, ...)
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if cmd == "socket" then
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local f = SOCKET[subcmd]
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f(...)
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-- socket api don't need return
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else
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local f = assert(CMD[cmd])
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skynet.ret(skynet.pack(f(subcmd, ...)))
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end
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end)
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gate = skynet.newservice("gate")
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end)
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