Files
skynet/lualib/socket.lua
2013-08-22 17:56:20 +08:00

269 lines
4.8 KiB
Lua

local driver = require "socketdriver"
local skynet = require "skynet"
local assert = assert
local socket = {} -- api
local buffer_pool = {} -- store all message buffer object
local socket_pool = setmetatable( -- store all socket object
{},
{ __gc = function(p)
for id,v in pairs(p) do
driver.close(id)
-- don't need clear v.buffer, because buffer pool will be free at the end
p[id] = nil
end
end
}
)
local socket_message = {}
local function wakeup(s)
local co = s.co
if co then
s.co = nil
skynet.wakeup(co)
end
end
local function suspend(s)
assert(not s.co)
s.co = coroutine.running()
skynet.wait()
end
-- read skynet_socket.h for these macro
-- SKYNET_SOCKET_TYPE_DATA = 1
socket_message[1] = function(id, size, data)
local s = socket_pool[id]
if s == nil then
print("socket: drop package from " .. id)
driver.drop(data)
return
end
local sz = driver.push(s.buffer, buffer_pool, data, size)
local rr = s.read_required
local rrt = type(rr)
if rrt == "number" then
-- read size
if sz >= rr then
s.read_required = nil
wakeup(s)
end
elseif rrt == "string" then
-- read line
if driver.readline(s.buffer,nil,rr) then
s.read_required = nil
wakeup(s)
end
end
end
-- SKYNET_SOCKET_TYPE_CONNECT = 2
socket_message[2] = function(id, _ , addr)
local s = socket_pool[id]
if s == nil then
return
end
-- log remote addr
s.connected = true
wakeup(s)
end
-- SKYNET_SOCKET_TYPE_CLOSE = 3
socket_message[3] = function(id)
local s = socket_pool[id]
if s == nil then
return
end
s.connected = false
wakeup(s)
end
-- SKYNET_SOCKET_TYPE_ACCEPT = 4
socket_message[4] = function(id, newid, addr)
local s = socket_pool[id]
if s == nil then
driver.close(newid)
return
end
s.callback(newid, addr)
end
-- SKYNET_SOCKET_TYPE_ERROR = 5
socket_message[5] = function(id)
print("error on ", id)
local s = socket_pool[id]
if s == nil then
return
end
s.connected = false
wakeup(s)
end
skynet.register_protocol {
name = "socket",
id = 6, -- PTYPE_SOCKET
unpack = driver.unpack,
dispatch = function (_, _, t, n1, n2, data)
socket_message[t](n1,n2,data)
end
}
local function connect(id)
local s = {
id = id,
buffer = driver.buffer(),
connected = false,
read_require = false,
co = false,
}
socket_pool[id] = s
suspend(s)
if s.connected then
return id
end
end
function socket.open(addr, port)
local id = driver.connect(addr,port)
return connect(id)
end
function socket.stdin()
local id = driver.bind(1)
return connect(id)
end
function socket.accept(id)
driver.accept(id)
return connect(id)
end
function socket.close(fd)
-- socket.lock(fd)
local s = socket_pool[id]
if s == nil then
return
end
if s.connected then
driver.close(s.id)
suspend(s)
end
if s.buffer then
driver.clear(s.buffer)
end
socket_pool[id] = nil
end
function socket.read(id, sz)
local s = socket_pool[id]
assert(s)
local ret = driver.pop(s.buffer, buffer_pool, sz)
if ret then
return ret
end
if not s.connected then
return false, driver.readall(s.buffer, buffer_pool)
end
assert(not s.read_required)
s.read_required = sz
suspend(s)
ret = driver.pop(s.buffer, buffer_pool, sz)
if ret then
return ret
else
return false, driver.readall(s.buffer, buffer_pool)
end
end
function socket.readall(id)
local s = socket_pool[id]
assert(s)
if not s.connected then
return driver.readall(s.buffer, buffer_pool)
end
assert(not s.read_required)
s.read_required = true
suspend(s)
assert(s.connected == false)
return driver.readall(s.buffer, buffer_pool)
end
function socket.readline(id, sep)
sep = sep or "\n"
local s = socket_pool[id]
assert(s)
local ret = driver.readline(s.buffer, buffer_pool, sep)
if ret then
return ret
end
if not s.connected then
return false, driver.readall(s.buffer, buffer_pool)
end
assert(not s.read_required)
s.read_required = sep
suspend(s)
if s.connected then
return driver.readline(s.buffer, buffer_pool, sep)
else
return false, driver.readall(s.buffer, buffer_pool)
end
end
socket.write = assert(driver.send)
function socket.invalid(id)
return socket_pool[id] == nil
end
function socket.listen(host,port,func)
local id = driver.listen(host,port)
local s = {
id = id,
connected = true,
callback = func
}
socket_pool[id] = s
return id
end
function socket.lock(id)
local s = socket_pool[id]
assert(s)
local lock_set = s.lock
local co = coroutine.running()
if not lock_set then
lock_set = {}
s.lock = lock_set
lock_set[co] = true
elseif next(lock_set) == nil then
lock_set[co] = true
else
assert(lock_set[co] == nil)
lock_set[co] = true
skynet.wait()
end
end
function socket.unlock(id)
local s = socket_pool[id]
assert(s)
local lock_set = s.lock
assert(lock_set)
local co = coroutine.running()
assert(lock_set[co])
lock_set[co] = nil
repeat
co = next(lock_set)
if co == nil then
break
end
lock_set[co] = nil
until skynet.wakeup(co)
end
return socket