Files
skynet/service/gate.lua
2014-04-14 21:21:47 +08:00

156 lines
2.9 KiB
Lua

local skynet = require "skynet"
local netpack = require "netpack"
local socketdriver = require "socketdriver"
local socket
local queue
local watchdog
local maxclient
local client_number = 0
local CMD = setmetatable({}, { __gc = function() netpack.clear(queue) end })
local connection = {} -- fd -> connection : { fd , client, agent , ip, mode }
local forwarding = {} -- agent -> connection
function CMD.open( source , conf )
assert(not socket)
local address = conf.address or "0.0.0.0"
local port = assert(conf.port)
maxclient = conf.maxclient or 1024
watchdog = conf.watchdog or source
socket = socketdriver.listen(address, port)
socketdriver.start(socket)
end
function CMD.close()
assert(socket)
socketdriver.close(socket)
socket = nil
end
local function unforward(c)
if c.agent then
forwarding[c.agent] = nil
c.agent = nil
c.client = nil
end
end
local function start(c)
if not c.mode then
c.mode = "open"
socketdriver.start(c.fd)
end
end
function CMD.forward(source, fd, client, address)
local c = assert(connection[fd])
unforward(c)
start(c)
c.client = client or 0
c.agent = address or source
forwarding[c.agent] = c
end
function CMD.accept(source, fd)
local c = assert(connection[fd])
unforward(c)
start(c)
end
function CMD.kick(source, fd)
local c
if fd then
c = connection[fd]
else
c = forwarding[source]
end
assert(c)
if c.mode ~= "close" then
c.mode = "close"
socketdriver.close(c.fd)
end
end
local MSG = {}
function MSG.data(fd, msg, sz)
-- recv a package, forward it
local c = connection[fd]
local agent = c.agent
if agent then
skynet.redirect(agent, c.client, "client", 0, msg, sz)
else
skynet.send(watchdog, "lua", "socket", "data", netpack.tostring(msg, sz))
end
end
function MSG.more()
for fd, msg, sz in netpack.pop, queue do
MSG.data(fd, msg, sz)
end
end
function MSG.open(fd, msg)
if client_number >= maxclient then
socketdriver.close(fd)
return
end
local c = {
fd = fd,
ip = msg,
}
connection[fd] = c
client_number = client_number + 1
skynet.send(watchdog, "lua", "socket", "open", fd, msg)
end
local function close_fd(fd, message)
local c = connection[fd]
if c then
unforward(c)
connection[fd] = nil
client_number = client_number - 1
end
end
function MSG.close(fd)
close_fd(fd)
skynet.send(watchdog, "lua", "socket", "close", fd)
end
function MSG.error(fd, msg)
close_fd(fd)
skynet.send(watchdog, "lua", "socket", "error", fd, msg)
end
skynet.register_protocol {
name = "socket",
id = skynet.PTYPE_SOCKET, -- PTYPE_SOCKET = 6
unpack = function ( msg, sz )
return netpack.filter( queue, msg, sz)
end,
dispatch = function (_, _, q, type, ...)
queue = q
if type then
MSG[type](...)
end
end
}
skynet.register_protocol {
name = "client",
id = skynet.PTYPE_CLIENT,
}
skynet.start(function()
skynet.dispatch("lua", function (_, address, cmd, ...)
local f = assert(CMD[cmd])
skynet.ret(skynet.pack(f(address, ...)))
end)
end)