Files
skynet/3rd/lua/linit.c
云风 eaa60ca8dd Update to lua 5.4 (#1174)
* update to lua 5.4.0-rc1

* remove LUA_ERRGCMM

* use age bits for shared

* remove unused lbitlib.c

* use luaV_fastget

* fix #1174

* suspend函数tailcall优化

* 防止没有session导致未调用suspend

* luaH_setint check shared (#1184)

* set LUA_GCGEN by default

* fix #1174 (#1186)

checkshared in sweeplist

* update to lua 5.4 rc2

* update to lua 5.4 rc4

* move skynet.profile into snlua

* Use lua_sethook to interrupt tight loops

* remove lua_checksig

* critical condition for signals

* update to lua 5.4 released

* lua 5.4 bugfix

* update lua bugfix

* fix lua_sharestring (#1224)

* update lua

* update lua 5.4

* update README

* add skynet.select

* add test

* test error & discard

* yield session

* request error has no error message

* add timeout to skynet.select

* bugfix

* for lua 5.4

* new version

* bugfix

* bugfix

* use if instead of while

* make local

* yield in select for

* update lua 5.4.1

* change lua version (#1245)

Co-authored-by: xiaojin <xiaojin@onemt.com.cn>

* update lua version number

Co-authored-by: hong <hongling0@gmail.com>
Co-authored-by: hong <hongling-0@qq.com>
Co-authored-by: 风---自由 <996442717qqcom@gmail.com>
Co-authored-by: xiaojin <xiaojin@onemt.com.cn>
2020-10-10 13:36:59 +08:00

66 lines
1.6 KiB
C

/*
** $Id: linit.c $
** Initialization of libraries for lua.c and other clients
** See Copyright Notice in lua.h
*/
#define linit_c
#define LUA_LIB
/*
** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit
** it to suit your needs.
**
** You can also *preload* libraries, so that a later 'require' can
** open the library, which is already linked to the application.
** For that, do the following code:
**
** luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
** lua_pushcfunction(L, luaopen_modname);
** lua_setfield(L, -2, modname);
** lua_pop(L, 1); // remove PRELOAD table
*/
#include "lprefix.h"
#include <stddef.h>
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
/*
** these libs are loaded by lua.c and are readily available to any Lua
** program
*/
static const luaL_Reg loadedlibs[] = {
{LUA_GNAME, luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_UTF8LIBNAME, luaopen_utf8},
{LUA_DBLIBNAME, luaopen_debug},
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
/* "require" functions from 'loadedlibs' and set results to global table */
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); /* remove lib */
}
}