mirror of
https://github.com/lunarmodules/luafilesystem.git
synced 2026-07-22 02:53:06 +00:00
Remove old "vc6" folder
This commit is contained in:
@@ -1,5 +0,0 @@
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LIBRARY lfs.dll
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DESCRIPTION "LuaFileSystem"
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VERSION 1.2
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EXPORTS
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luaopen_lfs
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@@ -1,33 +0,0 @@
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Microsoft Developer Studio Workspace File, Format Version 6.00
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# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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###############################################################################
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Project: "luafilesystem_dll"=.\luafilesystem_dll.dsp - Package Owner=<4>
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Package=<5>
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{{{
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begin source code control
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luafilesystem
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..
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end source code control
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}}}
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Package=<4>
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{{{
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}}}
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###############################################################################
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Global:
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Package=<5>
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{{{
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}}}
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Package=<3>
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{{{
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}}}
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###############################################################################
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@@ -1,127 +0,0 @@
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# Microsoft Developer Studio Project File - Name="luafilesystem_dll" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=luafilesystem_dll - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "luafilesystem_dll.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "luafilesystem_dll.mak" CFG="luafilesystem_dll - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "luafilesystem_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "luafilesystem_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName "luafilesystem_dll"
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# PROP Scc_LocalPath ".."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "luafilesystem_dll - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "../lib/vc6"
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# PROP Intermediate_Dir "luafilesystem_dll/Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../external-src/lua50/include" /I "../../compat/src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x416 /d "NDEBUG"
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# ADD RSC /l 0x416 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 lua50.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../bin/vc6/lfs.dll" /libpath:"../../external-src/lua50/lib/dll"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Cmds=cd ../bin/vc6 zip.exe luafilesystem-1.2-win32.zip lfs.dll
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "luafilesystem_dll - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "../lib/vc6"
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# PROP Intermediate_Dir "luafilesystem_dll/Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../external-src/lua50/include" /I "../../compat/src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x416 /d "_DEBUG"
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# ADD RSC /l 0x416 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 lua50.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"../bin/vc6/lfsd.dll" /pdbtype:sept /libpath:"../../external-src/lua50/lib/dll"
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!ENDIF
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# Begin Target
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# Name "luafilesystem_dll - Win32 Release"
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# Name "luafilesystem_dll - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE="..\..\compat\src\compat-5.1.c"
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# End Source File
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# Begin Source File
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SOURCE=..\src\lfs.c
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# End Source File
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# Begin Source File
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SOURCE=.\lfs.def
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE="..\..\compat\src\compat-5.1.h"
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# End Source File
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# Begin Source File
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SOURCE=..\src\lfs.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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