1 Commits

Author SHA1 Message Date
tomas
b848b63be4 Importando 2004-07-27 14:15:24 +00:00
21 changed files with 727 additions and 1497 deletions

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@@ -1,23 +1,35 @@
# $Id: Makefile,v 1.26.2.1 2007/05/08 21:35:11 carregal Exp $ # $Id: Makefile,v 1.1.1.1 2004/07/27 14:15:24 tomas Exp $
T= lfs T= luafilesystem
V= 1.2.1
CONFIG= ./config
include $(CONFIG) include ./config
SRCS= src/$T.c V= 1.0a
OBJS= src/$T.o LIBNAME= lib$T.$V$(LIB_EXT)
L= $T.lua
TL= t_$T.lua
lib: src/$(LIBNAME) SRCS= $T.c
OBJS= $T.o
src/$(LIBNAME): $(OBJS)
export MACOSX_DEPLOYMENT_TARGET="10.3"; $(CC) $(CFLAGS) $(LIB_OPTION) -o src/$(LIBNAME) $(OBJS)
install: src/$(LIBNAME) lib: $(LIBNAME)
mkdir -p $(LUA_LIBDIR)
cp src/$(LIBNAME) $(LUA_LIBDIR) $(LIBNAME): $(OBJS) $(TL)
cd $(LUA_LIBDIR); ln -f -s $(LIBNAME) $T.so $(CC) $(CFLAGS) $(LIB_OPTION) -o $(LIBNAME) $(OBJS) $(LIBS)
sed -e "s|LIB_NAME|$(LIB_DIR)/$(LIBNAME)|" $(TL) > $L
$(LUA_DIR)/$L: $L
mkdir -p $(LUA_DIR)
cp $L $(LUA_DIR)
install: $(LUA_DIR)/$L $(LIBNAME)
mkdir -p $(LIB_DIR)
cp $(LIBNAME) $(LIB_DIR)
clean: clean:
rm -f src/$(LIBNAME) $(OBJS) rm -f $L $(LIBNAME) $(OBJS)
dist:
mkdir -p $(DIST_DIR)
cp config $(SRCS) $T.h $(TL) Makefile $(DIST_DIR)

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@@ -1,24 +0,0 @@
# $Id: Makefile.win,v 1.4.2.1 2007/05/08 21:35:11 carregal Exp $
T= lfs
V= 1.2.1
include config.win
SRCS= src\$T.c
OBJS= src\$T.obj
lib: src\$(LIBNAME)
.c.obj:
$(CC) /c /Fo$@ $(CFLAGS) $<
src\$(LIBNAME): $(OBJS)
link /dll /def:src\$T.def /out:src\$(LIBNAME) $(OBJS) $(LUA_LIB)
install: src\$(LIBNAME)
IF NOT EXIST $(LUA_LIBDIR) mkdir $(LUA_LIBDIR)
copy src\$(LIBNAME) $(LUA_LIBDIR)
clean:
del src\$(LIBNAME) $(OBJS) src\$T.lib src\$T.exp

14
README
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@@ -1,14 +0,0 @@
LuaFileSystem - File System Library for Lua
Copyright 2003-2007 PUC-Rio
http://www.keplerproject.org/luafilesystem
LuaFileSystem is a Lua library developed to complement the set of functions related to file systems offered by the standard Lua distribution. LuaFileSystem offers a portable way to access the underlying directory structure and file attributes. LuaFileSystem is free software and uses the same license as Lua 5.1 Current version is 1.2.1.
To install on Linux/OSX/BSD, please edit the config file and then call
make
make install
The last step may require root privileges.
Please check the documentation at /doc/us/ for more information.

22
config
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@@ -1,19 +1,21 @@
# Installation directories # Installation directories
# System's libraries directory (where binary libraries are installed) # System's libraries directory (where Lua libraries are installed)
LUA_LIBDIR= /usr/local/lib/lua/5.1 LIB_DIR= /usr/local/lib
# Lua includes directory LUA_DIR= /usr/local/lua
LUA_INC= /usr/local/include/lua51
# OS dependent # OS dependent
LIB_OPTION= -shared #for Linux LIB_EXT= .dylib
#LIB_OPTION= -bundle -undefined dynamic_lookup #for MacOS X #LIB_EXT= .so
LIB_OPTION= -dynamiclib #for MacOS X
LIBNAME= $T.so.$V #LIB_OPTION= -shared #for Linux
# Compilation directives # Compilation directives
# pre-compile and include mod2.lua into mod_lua.c
# On FreeBSD systems, the following line should be commented
DLLIB= -ldl
WARN= -O2 -Wall -fPIC -W -Waggregate-return -Wcast-align -Wmissing-prototypes -Wnested-externs -Wshadow -Wwrite-strings WARN= -O2 -Wall -fPIC -W -Waggregate-return -Wcast-align -Wmissing-prototypes -Wnested-externs -Wshadow -Wwrite-strings
INCS= -I$(LUA_INC) INCS= -I/usr/local/include/lua5
LIBS= -L$(LIB_DIR) -llua -llualib -lm $(DLLIB)
CFLAGS= $(WARN) $(INCS) CFLAGS= $(WARN) $(INCS)
CC= gcc CC= gcc
# $Id: config,v 1.14.2.1 2007/05/08 21:35:10 carregal Exp $

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@@ -1,17 +0,0 @@
# Installation directories
# System's libraries directory (where binary libraries are installed)
LUA_LIBDIR= c:\lua5.1\lib
# Lua includes directory
LUA_INC= c:\lua5.1\include
# Lua library
LUA_LIB= c:\lua5.1\bin\lua5.1.lib
LIBNAME= $T.dll
# Compilation directives
WARN= /O2
INCS= /I$(LUA_INC)
CFLAGS= $(WARN) $(INCS)
CC= cl
# $Id: config.win,v 1.3.2.1 2007/05/08 21:35:10 carregal Exp $

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@@ -1,104 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<head>
<title>LuaFileSystem</title>
<link rel="stylesheet" href="http://www.keplerproject.org/doc.css" type="text/css"/>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
</head>
<body>
<div id="container">
<div id="product">
<div id="product_logo">
<a href="http://www.keplerproject.org">
<img alt="LuaFileSystem" src="luafilesystem.png"/>
</a>
</div>
<div id="product_name"><big><strong>LuaFileSystem</strong></big></div>
<div id="product_description">File System Library for the Lua Programming Language</div>
</div> <!-- id="product" -->
<div id="main">
<div id="navigation">
<h1>LuaFileSystem</h1>
<ul>
<li><a href="index.html">Home</a>
<ul>
<li><a href="index.html#overview">Overview</a></li>
<li><a href="index.html#status">Status</a></li>
<li><a href="index.html#download">Download</a></li>
<li><a href="index.html#history">History</a></li>
<li><a href="index.html#credits">Credits</a></li>
<li><a href="index.html#contact">Contact us</a></li>
</ul>
</li>
<li><a href="manual.html">Manual</a>
<ul>
<li><a href="manual.html#introduction">Introduction</a></li>
<li><a href="manual.html#building">Building</a></li>
<li><a href="manual.html#installation">Installation</a></li>
<li><a href="manual.html#reference">Reference</a></li>
</ul>
</li>
<li><strong>Examples</strong></li>
<li><a href="http://luaforge.net/projects/luafilesystem/">Project</a>
<ul>
<li><a href="http://luaforge.net/tracker/?group_id=66">Bug Tracker</a></li>
<li><a href="http://luaforge.net/scm/?group_id=66">CVS</a></li>
</ul>
</li>
<li><a href="license.html">License</a></li>
</ul>
</div> <!-- id="navigation" -->
<div id="content">
<h2><a name="example"></a>Examples</h2>
<h3>Directory iterator</h3>
<p>The following example iterates over a directory and recursively lists the
attributes for each file inside it.</p>
<pre class="example">
require"lfs"
function attrdir (path)
for file in lfs.dir(path) do
if file ~= "." and file ~= ".." then
local f = path..'/'..file
print ("\t "..f)
local attr = lfs.attributes (f)
assert (type(attr) == "table")
if attr.mode == "directory" then
attrdir (f)
else
for name, value in pairs(attr) do
print (name, value)
end
end
end
end
end
attrdir (".")
</pre>
</div> <!-- id="content" -->
</div> <!-- id="main" -->
<div id="about">
<p><a href="http://validator.w3.org/check?uri=referer">
<img src="http://www.w3.org/Icons/valid-xhtml10" alt="Valid XHTML 1.0!" height="31" width="88" /></a></p>
<p><small>$Id: examples.html,v 1.5.2.1 2007/05/08 21:35:11 carregal Exp $</small></p>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>
</html>

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@@ -1,148 +1,114 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html> <html>
<head> <head>
<title>LuaFileSystem</title> <title>LuaFileSystem</title>
<link rel="stylesheet" href="http://www.keplerproject.org/doc.css" type="text/css"/> <style type="text/css">
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> ul { list-style-type: disc };
</style>
</head> </head>
<body> <body bgcolor="#FFFFFF">
<div id="container"> <center>
<table border=0 cellspacing=2 cellpadding=2>
<tr><td align=center><a href="http://www.keplerproject.org">
<img border=0 alt="LuaFileSystem" src="luafilesystem.png"></a>
<tr><td align=center><big><b>LuaFileSystem</b></big>
<tr><td align=center valign=top>File system library for the
<a href="http://www.lua.org">Lua</a>
programming language
</table>
</center>
<p>
<div id="product"> <center><small>
<div id="product_logo"> <a href="#over">overview</a> &middot;
<a href="http://www.keplerproject.org"> <a href="#download">download</a> &middot;
<img alt="LuaFileSystem" src="luafilesystem.png"/> <a href="manual.html">manual</a> &middot;
</a> <a href="#credits">credits</a> &middot;
</div> <a href="#contact">contact us</a>
<div id="product_name"><big><strong>LuaFileSystem</strong></big></div> </small></center>
<div id="product_description">File System Library for the Lua Programming Language</div> <p>
</div> <!-- id="product" -->
<div id="main"> <hr>
<h2>Contents</h2>
<div id="navigation"> <p>
<h1>LuaFileSystem</h1> <ul>
<ul> <li> <a href="#over">Overview</a>
<li><strong>Home</strong> <li> <a href="#version">Current Version</a>
<ul> <li> <a href="#download">Download</a>
<li><a href="index.html#overview">Overview</a></li> <li> <a href="#manual">Manual</a>
<li><a href="index.html#status">Status</a></li> <li> <a href="#credits">Credits</a>
<li><a href="index.html#download">Download</a></li> <li> <a href="#contact">Contact us</a>
<li><a href="index.html#history">History</a></li> </ul>
<li><a href="index.html#credits">Credits</a></li>
<li><a href="index.html#contact">Contact us</a></li>
</ul>
</li>
<li><a href="manual.html">Manual</a>
<ul>
<li><a href="manual.html#introduction">Introduction</a></li>
<li><a href="manual.html#building">Building</a></li>
<li><a href="manual.html#installation">Installation</a></li>
<li><a href="manual.html#reference">Reference</a></li>
</ul>
</li>
<li><a href="examples.html">Examples</a></li>
<li><a href="http://luaforge.net/projects/luafilesystem/">Project</a>
<ul>
<li><a href="http://luaforge.net/tracker/?group_id=66">Bug Tracker</a></li>
<li><a href="http://luaforge.net/scm/?group_id=66">CVS</a></li>
</ul>
</li>
<li><a href="license.html">License</a></li>
</ul>
</div> <!-- id="navigation" -->
<div id="content"> <a name="over"></a>
<h2>Overview</h2>
<p>
LuaFileSystem is a library developed to complement the set of functions
related to file systems offered by the standard Lua distribution.
One of its goals is to be as portable as Lua.
<p>
LuaFileSystem is free software and uses the same
<a href="license.html">license</a>
as Lua 5.0.
<h2><a name="overview"></a>Overview</h2>
<p>LuaFileSystem is a <a href="http://www.lua.org">Lua</a> library <a name="version"></a>
developed to complement the set of functions related to file <h2>Current version</h2>
systems offered by the standard Lua distribution.</p> <p>
Current version is 1.0 alpha.
It was developed for Lua 5.0.
</p>
<p>LuaFileSystem offers a portable way to access
the underlying directory structure and file attributes.</p>
<p>LuaFileSystem is free software and uses the same <a name="download"></a>
<a href="license.html">license</a> as Lua 5.1.</p> <h2>Download</h2>
<p>
LuaFileSystem can be downloaded in source code from the following links:
<p>
<ul>
<li><a href="luafilesystem-1.0a.tar.gz">luafilesystem-1.0a.tar.gz</a>.
<li><a href="luafilesystem-1.0a.zip">luafilesystem-1.0a.zip</a>.
</ul>
<h2><a name="status"></a>Status</h2>
<p>Current version is 1.2.1. It was developed for Lua 5.1.</p> <a name="new"></a>
<h2>What's new</h2>
<p>
<ul>
<li>[2/Aug/2004] Version 1.0 alpha released
</ul>
<h2><a name="download"></a>Download</h2>
<p>LuaFileSystem source can be downloaded from its <a name="credits"></a>
<a href="http://luaforge.net/projects/luafilesystem/files">Lua Forge</a> <h2>Credits</h2>
page. If you are using
<a href="http://luabinaries.luaforge.net">LuaBinaries</a> 5.1.2 a Windows binary
version of LuaFileSystem can be found at the same LuaForge page.</p>
<h2><a name="history"></a>History</h2> <p>
LuaFileSystem was designed by Roberto Ierusalimschy,
Andr&eacute; Carregal and Tom&aacute;s Guisasola as part of
<a href="http://www.keplerproject.org">The Kepler Project</a>
which holds its copyright.
</p>
<dl class="history">
<dt><strong>Version 1.2.1</strong> [08/May/2007]</dt>
<dd>
<ul>
<li>compatible only with Lua 5.1 (Lua 5.0 support was dropped)</li>
</ul>
</dd>
<dt><strong>Version 1.2</strong> [15/Mar/2006]</dt> <a name="contact"></a>
<dd> <h2>Contact us</h2>
<ul>
<li>added optional argument to
<a href="manual.html#attributes"><code>lfs.attributes</code></a></li>
<li>added function
<a href="manual.html#rmdir"><code>lfs.rmdir</code></a></li>
<li>bug correction on <code>lfs.dir</code></li>
</ul>
</dd>
<dt><strong><a href="http://www.keplerproject.org/luafilesystem/1.1/">Version 1.1</a></strong> [30/May/2005]</dt> <p>
<dd> For more information please
<ul> <a href="mailto:tomas-NO-SPAM-THANKS@keplerproject.org">contact us</a>.
<li>added function <code>lfs.touch</code>.</li> Comments are welcome!
</ul> </p>
</dd>
<dt><strong><a href="http://www.keplerproject.org/luafilesystem/1.0/">Version 1.0</a></strong> [21/Jan/2005]</dt>
<dd />
<dt><strong>Version 1.0 Beta</strong> [10/Nov/2004]</dt>
<dd />
</dl>
<h2><a name="credits"></a>Credits</h2> <p>
<hr>
<p>LuaFileSystem was designed by Roberto Ierusalimschy, <small>
Andr&eacute; Carregal and Tom&aacute;s Guisasola as part of the $Id: index.html,v 1.1.1.1 2004/07/27 14:15:24 tomas Exp $
<a href="http://www.keplerproject.org">Kepler Project</a>, </small>
which holds its copyright.</p>
<h2><a name="contact"></a>Contact us</h2>
<p>For more information please
<a href="mailto:info-NO-SPAM-THANKS@keplerproject.org">contact us</a>.
Comments are welcome!</p>
<p>You can also reach other Kepler developers and users on the Kepler Project
<a href="http://luaforge.net/mail/?group_id=104">mailing list</a>.</p>
</div> <!-- id="content" -->
</div> <!-- id="main" -->
<div id="about">
<p><a href="http://validator.w3.org/check?uri=referer">
<img src="http://www.w3.org/Icons/valid-xhtml10" alt="Valid XHTML 1.0!" height="31" width="88" /></a></p>
<p><small>$Id: index.html,v 1.30.2.1 2007/05/08 21:35:11 carregal Exp $</small></p>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body> </body>
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@@ -1,123 +1,78 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" <! See Copyright Notice at the end of this file>
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <HTML>
<html> <HEAD>
<head> <TITLE>LuaFileSystem: license</TITLE>
<title>LuaFileSystem</title> </HEAD>
<link rel="stylesheet" href="http://www.keplerproject.org/doc.css" type="text/css"/>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
</head>
<body> <BODY BGCOLOR="#FFFFFF">
<div id="container"> <HR>
<H1>
License
</H1>
<div id="product"> LuaFileSystem
<div id="product_logo"> is free software:
<a href="http://www.keplerproject.org"> it can be used for both academic and commercial purposes at absolutely no cost.
<img alt="LuaFileSystem" src="luafilesystem.png"/> There are no royalties or GNU-like "copyleft" restrictions.
</a> LuaFileSystem qualifies as
</div> <A HREF="http://www.opensource.org/docs/definition.html">Open Source</A>
<div id="product_name"><big><strong>LuaFileSystem</strong></big></div>
<div id="product_description">File System Library for the Lua Programming Language</div>
</div> <!-- id="product" -->
<div id="main">
<div id="navigation">
<h1>LuaFileSystem</h1>
<ul>
<li><a href="index.html">Home</a>
<ul>
<li><a href="index.html#overview">Overview</a></li>
<li><a href="index.html#status">Status</a></li>
<li><a href="index.html#download">Download</a></li>
<li><a href="index.html#history">History</a></li>
<li><a href="index.html#credits">Credits</a></li>
<li><a href="index.html#contact">Contact us</a></li>
</ul>
</li>
<li><a href="manual.html">Manual</a>
<ul>
<li><a href="manual.html#introduction">Introduction</a></li>
<li><a href="manual.html#building">Building</a></li>
<li><a href="manual.html#installation">Installation</a></li>
<li><a href="manual.html#reference">Reference</a></li>
</ul>
</li>
<li><a href="examples.html">Examples</a></li>
<li><a href="http://luaforge.net/projects/luafilesystem/">Project</a>
<ul>
<li><a href="http://luaforge.net/tracker/?group_id=66">Bug Tracker</a></li>
<li><a href="http://luaforge.net/scm/?group_id=66">CVS</a></li>
</ul>
</li>
<li><strong>License</strong></li>
</ul>
</div> <!-- id="navigation" -->
<div id="content">
<h1>License</h1>
<p>
LuaFileSystem is free software: it can be used for both academic
and commercial purposes at absolutely no cost. There are no
royalties or GNU-like "copyleft" restrictions. LuaFileSystem
qualifies as
<a href="http://www.opensource.org/docs/definition.html">Open Source</a>
software. software.
Its licenses are compatible with Its licenses are compatible with
<a href="http://www.gnu.org/licenses/gpl.html">GPL</a>. <A HREF="http://www.gnu.org/licenses/gpl.html">GPL</A>.
LuaFileSystem is not in the public domain and the LuaFileSystem is not in the public domain and
<a href="http://www.keplerproject.org">Kepler Project</a> <a href="http://www.keplerproject.org">The Kepler Project</a>
keep its copyright. keep its copyright.
The legal details are below. The legal details are below.
</p> <P>
<p>The spirit of the license is that you are free to use The spirit of the license is that
LuaFileSystem for any purpose at no cost without having to ask us. you are free to use LuaFileSystem for any purpose at no cost without having to ask us.
The only requirement is that if you do use LuaFileSystem, then you The only requirement is that
should give us credit by including the appropriate copyright notice if you do use LuaFileSystem,
somewhere in your product or its documentation.</p> then you should give us credit by including the appropriate copyright notice
somewhere in your product or its documentation.
<P>
<p>The LuaFileSystem library is designed and implemented by Roberto The LuaFileSystem library is designed and implemented
Ierusalimschy, Andr&eacute; Carregal and Tom&aacute;s Guisasola. by
The implementation is not derived from licensed software.</p> Roberto Ierusalimschy,
Andr&eacute; Carregal and
Tom&aacute;s Guisasola.
The implementation is not derived from licensed software.
<P>
<hr/> <!-- ===================================================================== -->
<p>Copyright &copy; 2004-2007 The Kepler Project.</p> <HR>
Copyright &copy; 2004 The Kepler Project.
<P>
<p>Permission is hereby granted, free of charge, to any person Permission is hereby granted, free of charge, to any person obtaining a copy
obtaining a copy of this software and associated documentation of this software and associated documentation files (the "Software"), to deal
files (the "Software"), to deal in the Software without in the Software without restriction, including without limitation the rights
restriction, including without limitation the rights to use, copy, to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
modify, merge, publish, distribute, sublicense, and/or sell copies copies of the Software, and to permit persons to whom the Software is
of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
furnished to do so, subject to the following conditions:</p> <P>
<p>The above copyright notice and this permission notice shall be The above copyright notice and this permission notice shall be included in
included in all copies or substantial portions of the Software.</p> all copies or substantial portions of the Software.
<P>
<p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE THE SOFTWARE.
SOFTWARE.</p> <P>
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$Id: license.html,v 1.1.1.1 2004/07/27 14:15:24 tomas Exp $
</SMALL>
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</HTML>
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<p><small>$Id: license.html,v 1.9.2.1 2007/05/08 21:35:11 carregal Exp $</small></p>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" <! See Copyright Notice in license.html>
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html>
<html>
<head> <head>
<title>LuaFileSystem</title> <title>LuaFileSystem</title>
<link rel="stylesheet" href="http://www.keplerproject.org/doc.css" type="text/css"/> <style type="text/css">
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> ul { list-style-type: disc };
</head> </style>
</head>
<body>
<body bgcolor="#FFFFFF">
<div id="container">
<hr>
<div id="product">
<div id="product_logo"> <center>
<a href="http://www.keplerproject.org"><img alt="LuaFileSystem" src="luafilesystem.png"/></a> <table border=0 cellspacing=2 cellpadding=2>
</div> <tr><td align=center><a href="http://www.keplerproject.org/luafilesystem">
<div id="product_name"><big><strong>LuaFileSystem</strong></big></div> <img border=0 alt="LuaFileSystem logo" src="luafilesystem.png"></a>
<div id="product_description">File System Library for the Lua Programming Language</div> <tr><td align=center><big><b>LuaFileSystem Reference Manual</b></big>
</div> <!-- id="product" --> <tr><td align=center valign=top>File system library for the
<a href="http://www.lua.org">Lua</a>
<div id="main"> programming language
</table>
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<h1>LuaFileSystem</h1> <p>
<ul>
<li><a href="index.html">Home</a> <center><small>
<ul> <a href="index.html">home</a> &middot;
<li><a href="index.html#overview">Overview</a></li> <a href="#introduction">introduction</a> &middot;
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<li><a href="index.html#download">Download</a></li> <a href="#example">example</a>
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<li><a href="index.html#contact">Contact us</a></li>
</ul> <hr>
</li>
<li><strong>Manual</strong> <a name="introduction"></a>
<ul> <h2>Introduction</h2>
<li><a href="manual.html#introduction">Introduction</a></li>
<li><a href="manual.html#building">Building</a></li> <p>
<li><a href="manual.html#installation">Installation</a></li> LuaFileSystem is a <a href="http://www.lua.org">Lua</a> library
<li><a href="manual.html#reference">Reference</a></li> developed to complement the set of functions related to file systems offered
</ul> by the standard Lua distribution.
</li> <p>
<li><a href="examples.html">Examples</a></li> LuaFileSystem is free software and uses the same
<li><a href="http://luaforge.net/projects/luafilesystem/">Project</a> <a href="license.html">license</a>
<ul> as Lua 5.0.
<li><a href="http://luaforge.net/tracker/?group_id=66">Bug Tracker</a></li> </p>
<li><a href="http://luaforge.net/scm/?group_id=66">CVS</a></li>
</ul>
</li> <a name="reference"></a>
<li><a href="license.html">License</a></li> <h2>Reference</h2>
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LuaFileSystem offers the following functions:
<div id="content"> <ul>
<a name="chdir"></a>
<h2><a name="introduction"></a>Introduction</h2> <li> <b><tt>luafilesystem.chdir (path)</tt></b> <br>
Changes the current
<p>LuaFileSystem is a <a href="http://www.lua.org">Lua</a> library working directory to the given <tt>path</tt>.
developed to complement the set of functions related to file
systems offered by the standard Lua distribution.</p> <a name="getcwd"></a>
<li> <b><tt>luafilesystem.currentdir ()</tt></b> <br>
<p>LuaFileSystem offers a portable way to access Returns the current
the underlying directory structure and file attributes.</p> working directory or <code>nil</code> plus an error string.
<h2><a name="building"></a>Building</h2> <a name="dir"></a>
<li> <b><tt>luafilesystem.dir (path)</tt></b> <br>
<p> Lua iterator over the entries
LuaFileSystem should be built with Lua 5.1 so the language library of a given directory.
and header files for the target version must be installed properly.
</p> <a name="lock"></a>
<li> <b><tt>luafilesystem.lock (filehandle, mode[, start[, length]])</tt></b> <br>
<p> Locks a file or a part of it.
LuaFileSystem offers a Makefile and a separate configuration file, This function works on <em>open files</em>;
<code>config</code>, the file handle should be specified as the first argument.
which should be edited to suit your installation before runnig The string <code>mode</code> could be either <code>r</code> (for a
<code>make</code>. read/shared lock) or <code>w</code> (for a write/exclusive lock).
The file has some definitions like paths to the external libraries, The optional arguments <code>start</code> and <code>length</code> can be
compiler options and the like. used to specify a starting point and its length;
</p> both should be numbers.
This function returns a boolean indicating if the operation was successful;
<h2><a name="installation"></a>Installation</h2> in case of error, it returns <code>false</code> plus a string describing the
error.
<p>The LuaFileSystem compiled binary should be copied to a directory in your
<a href="http://www.lua.org/manual/5.1/manual.html#pdf-package.cpath">C path</a>.</p> <a name="mkdir"></a>
<li> <b><tt>luafilesystem.mkdir (dirname)</tt></b> <br>
<p>Windows users can use the binary version of LuaFileSystem Creates a new directory.
(<code>lfs.dll</code>) available at The argument is the name of the new directory.
<a href="http://luaforge.net/projects/luafilesystem/files">LuaForge</a>.</p>
<a name="unlock"></a>
<h2><a name="reference"></a>Reference</h2> <li> <b><tt>luafilesystem.unlock (filehandle[, start[, length]])</tt></b> <br>
Unlocks a file or a part of it.
<p> This function works on <em>open files</em>;
LuaFileSystem offers the following functions: the file handle should be specified as the first argument.
</p> The optional arguments <code>start</code> and <code>length</code> can be
used to specify a starting point and its length;
<dl class="reference"> both should be numbers.
<dt><a name="attributes"></a><strong><code>lfs.attributes (filepath [, aname])</code></strong></dt> This function returns a boolean indicating if the operation was successful;
<dd>Returns a table with the file attributes corresponding to in case of error, it returns <code>false</code> plus a string describing the
<code>filepath</code> (or <code>nil</code> followed by an error message error.
in case of error).
If the second optional argument is given, then only the value of the </ul>
named attribute is returned (this use is equivalent to
<code>lfs.attributes(filepath).aname</code>, but the table is not created
and only one attribute is retrieved from the O.S.). <a name="example"></a>
The attributes are described as follows; <h2>Example</h2>
attribute <code>mode</code> is a string, all the others are numbers,
and the time related attributes use the same time reference of
<a href="http://www.lua.org/manual/5.1/manual.html#pdf-os.time"><code>os.time</code></a>: <a name="contents"></a>
<dl> <h2>Contents</h2>
<dt><strong><code>dev</code></strong></dt> <p>
<dd>on Unix systems, this represents the device that the inode resides on. On Windows systems, <ul>
represents the drive number of the disk containing the file</dd> <li> <a href="#introduction">Introduction</a>
<li> <a href="#reference">Reference</a>
<dt><strong><code>ino</code></strong></dt> <ul>
<dd>on Unix systems, this represents the inode number. On Windows systems this has no meaning</dd> <li> <a href="#chdir">chdir</a>
<li> <a href="#currentdir">currentdir</a>
<dt><strong><code>mode</code></strong></dt> <li> <a href="#dir">dir</a>
<dd>string representing the associated protection mode (the values could be <li> <a href="#lock">lock</a>
<code>file</code>, <code>directory</code>, <code>link</code>, <code>socket</code>, <li> <a href="#mkdir">mkdir</a>
<code>named pipe</code>, <code>char device</code>, <code>block device</code> or <li> <a href="#unlock">unlock</a>
<code>other</code>)</dd> </ul>
<li> <a href="#examples">Examples</a>
<dt><strong><code>nlink</code></strong></dt> </ul>
<dd>number of hard links to the file</dd> </p>
<dt><strong><code>uid</code></strong></dt>
<dd>user-id of owner (Unix only, always 0 on Windows)</dd> <p>
<center><small>
<dt><strong><code>gid</code></strong></dt> <a href="index.html">home</a> &middot;
<dd>group-id of owner (Unix only, always 0 on Windows)</dd> <a href="#introduction">introduction</a> &middot;
<a href="#reference">reference</a> &middot;
<dt><strong><code>rdev</code></strong></dt> <a href="#example">example</a>
<dd>on Unix systems, represents the device type, for special file inodes. </small></center>
On Windows systems represents the same as <code>dev</code></dd> <p>
<dt><strong><code>access</code></strong></dt> <hr>
<dd>time of last access</dd> <small>
$Id: manual.html,v 1.1.1.1 2004/07/27 14:15:24 tomas Exp $
<dt><strong><code>modification</code></strong></dt> </small>
<dd>time of last data modification</dd>
</body>
<dt><strong><code>change</code></strong></dt> </html>
<dd>time of last file status change</dd>
<dt><strong><code>size</code></strong></dt>
<dd>file size, in bytes</dd>
<dt><strong><code>blocks</code></strong></dt>
<dd>block allocated for file; (Unix only)</dd>
<dt><strong><code>blksize</code></strong></dt>
<dd>optimal file system I/O blocksize; (Unix only)</dd>
</dl>
</dd>
<dt><a name="chdir"></a><strong><code>lfs.chdir (path)</code></strong></dt>
<dd>Changes the current working directory to the given
<code>path</code>.<br />
Returns <code>true</code> in case of success or <code>nil</code> plus an
error string.</dd>
<dt><a name="getcwd"></a><strong><code>lfs.currentdir ()</code></strong></dt>
<dd>Returns a string with the current working directory or <code>nil</code>
plus an error string.</dd>
<dt><a name="dir"></a><strong><code>lfs.dir (path)</code></strong></dt>
<dd>
Lua iterator over the entries of a given directory.
Each time the iterator is called it returns a string with an entry of the
directory; <code>nil</code> is returned when there is no more entries.
Raises an error if <code>path</code> is not a directory.
</dd>
<dt><a name="lock"></a><strong><code>lfs.lock (filehandle, mode[, start[, length]])</code></strong></dt>
<dd>Locks a file or a part of it. This function works on <em>open files</em>; the
file handle should be specified as the first argument.
The string <code>mode</code> could be either
<code>r</code> (for a read/shared lock) or <code>w</code> (for a
write/exclusive lock). The optional arguments <code>start</code>
and <code>length</code> can be used to specify a starting point and
its length; both should be numbers.<br />
Returns <code>true</code> if the operation was successful; in
case of error, it returns <code>nil</code> plus an error string.
</dd>
<dt><a name="mkdir"></a><strong><code>lfs.mkdir (dirname)</code></strong></dt>
<dd>Creates a new directory. The argument is the name of the new
directory.<br />
Returns <code>true</code> if the operation was successful;
in case of error, it returns <code>nil</code> plus an error string.
</dd>
<dt><a name="rmdir"></a><strong><code>lfs.rmdir (dirname)</code></strong></dt>
<dd>Removes an existing directory. The argument is the name of the directory.<br />
Returns <code>true</code> if the operation was successful;
in case of error, it returns <code>nil</code> plus an error string.</dd>
<dt><a name="touch"></a><strong><code>lfs.touch (filepath [, atime [, mtime]])</code></strong></dt>
<dd>Set access and modification times of a file. This function is
a bind to <code>utime</code> function. The first argument is the
filename, the second argument (<code>atime</code>) is the access time,
and the third argument (<code>mtime</code>) is the modification time.
Both times are provided in seconds (which should be generated with
Lua standard function <code>os.date</code>).
If the modification time is omitted, the access time provided is used;
if both times are omitted, the current time is used.<br />
Returns <code>true</code> if the operation was successful;
in case of error, it returns <code>nil</code> plus an error string.
</dd>
<dt><a name="unlock"></a><strong><code>lfs.unlock (filehandle[, start[, length]])</code></strong></dt>
<dd>Unlocks a file or a part of it. This function works on
<em>open files</em>; the file handle should be specified as the first
argument. The optional arguments <code>start</code> and
<code>length</code> can be used to specify a starting point and its
length; both should be numbers.<br />
Returns <code>true</code> if the operation was successful;
in case of error, it returns <code>nil</code> plus an error string.
</dd>
</dl>
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351
luafilesystem.c Normal file
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/*
** File system manipulation library.
** This library offers these functions:
** luafilesystem.attributes (filepath [, attributename])
** luafilesystem.chdir (path)
** luafilesystem.currentdir ()
** luafilesystem.dir (path)
** luafilesystem.mkdir (path)
** luafilesystem.lock (fh, mode)
** luafilesystem.unlock (fh)
**
** $Id: luafilesystem.c,v 1.1.1.1 2004/07/27 14:15:24 tomas Exp $
*/
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#ifdef WIN32
#include <direct.h>
#include <io.h>
#include <sys/locking.h>
#else
#include <unistd.h>
#include <dirent.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>
#endif
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#include "luafilesystem.h"
/* Define 'strerror' for systems that do not implement it */
#ifdef NO_STRERROR
#define strerror(_) "System unable to describe the error"
#endif
/* Define 'getcwd' for systems that do not implement it */
#ifdef NO_GETCWD
#define getcwd(p,s) NULL
#define getcwd_error "Function 'getcwd' not provided by system"
#else
#define getcwd_error strerror(errno)
#endif
#define DIR_METATABLE "directory metatable"
#define MAX_DIR_LENGTH 1023
#ifdef _WIN32
typedef struct dir_data {
long hFile;
char pattern[MAX_DIR_LENGTH+1];
} dir_data;
#endif
/*
** This function changes the working (current) directory
*/
static int change_dir (lua_State *L) {
const char *path = luaL_checkstring(L, 1);
if (chdir(path))
luaL_error(L,"Unable to change working directory to '%s'\n%s\n",
path, chdir_error);
return 0;
}
/*
** This function returns the current directory
** If unable to get the current directory, it returns nil
** and a string describing the error
*/
static int get_dir (lua_State *L) {
char path[255+2];
if (getcwd(path, 255) == NULL) {
lua_pushnil(L);
lua_pushstring(L, getcwd_error);
return 2;
}
else {
lua_pushstring(L, path);
return 1;
}
}
/*
** Check if the given element on the stack is a file and returns it.
*/
static FILE *check_file (lua_State *L, int idx, const char *funcname) {
FILE **fh = (FILE **)luaL_checkudata (L, idx, "FILE*");
if (fh == NULL) {
luaL_error (L, "%s: not a file", funcname);
return 0;
} else if (*fh == NULL) {
luaL_error (L, "%s: closed file", funcname);
return 0;
} else
return *fh;
}
/*
**
*/
static int _file_lock (lua_State *L, FILE *fh, const char *mode, const long start, long len, const char *funcname) {
int code;
#ifdef WIN32
/* lkmode valid values are:
_LK_LOCK Locks the specified bytes. If the bytes cannot be locked, the program immediately tries again after 1 second. If, after 10 attempts, the bytes cannot be locked, the constant returns an error.
_LK_NBLCK Locks the specified bytes. If the bytes cannot be locked, the constant returns an error.
_LK_NBRLCK Same as _LK_NBLCK.
_LK_RLCK Same as _LK_LOCK.
_LK_UNLCK Unlocks the specified bytes, which must have been previously locked.
Regions should be locked only briefly and should be unlocked before closing a file or exiting the program.
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclib/html/_crt__locking.asp
*/
int lkmode;
switch (*mode) {
case 'r': lkmode = _LK_NBLCK; break;
case 'w': lkmode = _LK_NBLCK; break;
case 'u': lkmode = _LK_UNLCK; break;
default : luaL_error (L, "%s: invalid mode", funcname);
}
if (!len) {
fseek (fh, 0L, SEEK_END);
len = ftell (fh);
}
fseek (fh, start, SEEK_SET);
code = _locking (fileno(fh), lkmode, len);
#else
struct flock f;
switch (*mode) {
case 'w': f.l_type = F_WRLCK; break;
case 'r': f.l_type = F_RDLCK; break;
case 'u': f.l_type = F_UNLCK; break;
default : luaL_error (L, "%s: invalid mode", funcname);
}
f.l_whence = SEEK_SET;
f.l_start = (off_t)start;
f.l_len = (off_t)len;
code = fcntl (fileno(fh), F_SETLK, &f);
#endif
return (code != -1);
}
/*
** Locks a file.
** @param #1 File handle.
** @param #2 String with lock mode ('w'rite, 'r'ead).
** @param #3 Number with start position (optional).
** @param #4 Number with length (optional).
*/
static int file_lock (lua_State *L) {
FILE *fh = check_file (L, 1, "lock");
const char *mode = luaL_checkstring (L, 2);
const long start = luaL_optlong (L, 3, 0);
long len = luaL_optlong (L, 4, 0);
if (_file_lock (L, fh, mode, start, len, "lock")) {
lua_pushboolean (L, 1);
return 1;
} else {
lua_pushboolean (L, 0);
lua_pushfstring (L, "%s", strerror(errno));
return 2;
}
}
/*
** Unlocks a file.
** @param #1 File handle.
** @param #2 Number with start position (optional).
** @param #3 Number with length (optional).
*/
static int file_unlock (lua_State *L) {
FILE *fh = check_file (L, 1, "unlock");
const long start = luaL_optlong (L, 2, 0);
long len = luaL_optlong (L, 3, 0);
if (_file_lock (L, fh, "u", start, len, "unlock")) {
lua_pushboolean (L, 1);
return 1;
} else {
lua_pushboolean (L, 0);
lua_pushfstring (L, "%s", strerror(errno));
return 2;
}
}
/*
static void cgilua_sleep( lua_State *L )
{
unsigned int usec = (unsigned int)luaL_check_number( L, 1 );
#ifndef WIN32
sleep( (unsigned int)ceil( usec/1000.0 ));
#else
Sleep( (DWORD)usec );
#endif
}
static void cgilua_filesize( lua_State *L )
{
struct stat info;
char *file = luaL_check_string( L, 1 );
if (stat(file, &info))
{
lua_pushnil( L );
lua_pushstring( L, "Cannot retrieve stat info from file" );
return;
}
lua_pushnumber(L, info.st_size);
}
*/
static int make_dir (lua_State *L) {
const char *path = luaL_checkstring (L, 1);
int fail;
#ifdef WIN32
int oldmask = umask (0);
fail = _mkdir (path);
#else
mode_t oldmask = umask( (mode_t)0 );
fail = mkdir (path, S_IRUSR | S_IWUSR | S_IXUSR | S_IRGRP |
S_IWGRP | S_IXGRP | S_IROTH | S_IXOTH );
#endif
lua_pushboolean (L, fail);
umask (oldmask);
return 1;
}
/*
** Directory iterator
*/
static int dir_iter (lua_State *L) {
#ifdef _WIN32
dir_data *d = (dir_data *)lua_touserdata (L, lua_upvalueindex (1));
struct _finddata_t c_file;
if (d->hFile == 0L) { /* first entry */
if ((d->hFile = _findfirst (d->pattern, &c_file)) == -1L) {
lua_pushnil (L);
lua_pushstring (L, strerror (errno));
return 2;
} else {
lua_pushstring (L, c_file.name);
return 1;
}
} else { /* next entry */
if (_findnext (d->hFile, &c_file) == -1L)
return 0;
else {
lua_pushstring (L, c_file.name);
return 1;
}
}
#else
DIR *d = *(DIR **) lua_touserdata (L, lua_upvalueindex (1));
struct dirent *entry;
if ((entry = readdir (d)) != NULL) {
lua_pushstring (L, entry->d_name);
return 1;
}
else
return 0;
#endif
}
/*
** Closes directory iterators
*/
static int dir_close (lua_State *L) {
#ifdef _WIN32
dir_data *d = (dir_data *)lua_touserdata (L, 1);
if (d->hFile) {
_findclose (d->hFile);
}
#else
DIR *d = *(DIR **)lua_touserdata (L, 1);
if (d)
closedir (d);
#endif
return 0;
}
/*
** Factory of directory iterators
*/
static int dir_iter_factory (lua_State *L) {
const char *path = luaL_checkstring (L, 1);
#ifdef _WIN32
dir_data *dir = (dir_data *) lua_newuserdata (L, sizeof(dir_data));
dir->hFile = 0L;
if (strlen(path) > MAX_DIR_LENGTH)
luaL_error (L, "path too long: %s", path);
else
sprintf (dir->pattern, "%s/*", path);
luaL_getmetatable (L, DIR_METATABLE);
lua_setmetatable (L, -2);
#else
DIR **d = (DIR **) lua_newuserdata (L, sizeof(DIR *));
luaL_getmetatable (L, DIR_METATABLE);
lua_setmetatable (L, -2);
*d = opendir (path);
if (*d == NULL)
luaL_error (L, "cannot open %s: %s", path, strerror (errno));
#endif
lua_pushcclosure (L, dir_iter, 1);
return 1;
}
/*
** Creates directory metatable.
*/
static int dir_create_meta (lua_State *L) {
luaL_newmetatable (L, DIR_METATABLE);
/* set its __gc field */
lua_pushstring (L, "__gc");
lua_pushcfunction (L, dir_close);
lua_settable (L, -3);
return 1;
}
static const struct luaL_reg fslib[] = {
{"chdir", change_dir},
{"currentdir", get_dir},
{"dir", dir_iter_factory},
{"lock", file_lock},
{"mkdir", make_dir},
{"unlock", file_unlock},
{NULL, NULL},
};
int luaopen_luafilesystem (lua_State *L) {
dir_create_meta (L);
luaL_openlib (L, "luafilesystem", fslib, 0);
return 1;
}

5
luafilesystem.def Normal file
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@@ -0,0 +1,5 @@
LIBRARY luafilesystem.dll
DESCRIPTION "LuaFilesystem"
VERSION 1.0
EXPORTS
luaopen_luafilesystem

View File

@@ -1,11 +1,5 @@
/*
** LuaFileSystem
** Copyright Kepler Project 2004-2006 (http://www.keplerproject.org/luafilesystem)
**
** $Id: lfs.h,v 1.3 2006/03/10 23:37:32 carregal Exp $
*/
/* Define 'chdir' for systems that do not implement it */ /* Define 'chdir' for systems that do not implement it */
/* $Id: luafilesystem.h,v 1.1.1.1 2004/07/27 14:15:24 tomas Exp $ */
#ifdef NO_CHDIR #ifdef NO_CHDIR
#define chdir(p) (-1) #define chdir(p) (-1)
#define chdir_error "Function 'chdir' not provided by system" #define chdir_error "Function 'chdir' not provided by system"
@@ -13,4 +7,4 @@
#define chdir_error strerror(errno) #define chdir_error strerror(errno)
#endif #endif
int luaopen_lfs (lua_State *L); int luaopen_filesystem (lua_State *L);

586
src/lfs.c
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@@ -1,586 +0,0 @@
/*
** LuaFileSystem
** Copyright Kepler Project 2004-2006 (http://www.keplerproject.org/luafilesystem)
**
** File system manipulation library.
** This library offers these functions:
** lfs.attributes (filepath [, attributename])
** lfs.chdir (path)
** lfs.currentdir ()
** lfs.dir (path)
** lfs.lock (fh, mode)
** lfs.mkdir (path)
** lfs.rmdir (path)
** lfs.touch (filepath [, atime [, mtime]])
** lfs.unlock (fh)
**
** $Id: lfs.c,v 1.32.2.1 2007/05/08 21:35:10 carregal Exp $
*/
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <sys/stat.h>
#ifdef _WIN32
#include <direct.h>
#include <io.h>
#include <sys/locking.h>
#include <sys/utime.h>
#else
#include <unistd.h>
#include <dirent.h>
#include <fcntl.h>
#include <sys/types.h>
#include <utime.h>
#endif
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#include "lfs.h"
/* Define 'strerror' for systems that do not implement it */
#ifdef NO_STRERROR
#define strerror(_) "System unable to describe the error"
#endif
/* Define 'getcwd' for systems that do not implement it */
#ifdef NO_GETCWD
#define getcwd(p,s) NULL
#define getcwd_error "Function 'getcwd' not provided by system"
#else
#define getcwd_error strerror(errno)
#endif
#define DIR_METATABLE "directory metatable"
#define MAX_DIR_LENGTH 1023
typedef struct dir_data {
int closed;
#ifdef _WIN32
long hFile;
char pattern[MAX_DIR_LENGTH+1];
#else
DIR *dir;
#endif
} dir_data;
/*
** This function changes the working (current) directory
*/
static int change_dir (lua_State *L) {
const char *path = luaL_checkstring(L, 1);
if (chdir(path)) {
lua_pushnil (L);
lua_pushfstring (L,"Unable to change working directory to '%s'\n%s\n",
path, chdir_error);
return 2;
} else {
lua_pushboolean (L, 1);
return 1;
}
}
/*
** This function returns the current directory
** If unable to get the current directory, it returns nil
** and a string describing the error
*/
static int get_dir (lua_State *L) {
char path[255+2];
if (getcwd(path, 255) == NULL) {
lua_pushnil(L);
lua_pushstring(L, getcwd_error);
return 2;
}
else {
lua_pushstring(L, path);
return 1;
}
}
/*
** Check if the given element on the stack is a file and returns it.
*/
static FILE *check_file (lua_State *L, int idx, const char *funcname) {
FILE **fh = (FILE **)luaL_checkudata (L, idx, "FILE*");
if (fh == NULL) {
luaL_error (L, "%s: not a file", funcname);
return 0;
} else if (*fh == NULL) {
luaL_error (L, "%s: closed file", funcname);
return 0;
} else
return *fh;
}
/*
**
*/
static int _file_lock (lua_State *L, FILE *fh, const char *mode, const long start, long len, const char *funcname) {
int code;
#ifdef _WIN32
/* lkmode valid values are:
LK_LOCK Locks the specified bytes. If the bytes cannot be locked, the program immediately tries again after 1 second. If, after 10 attempts, the bytes cannot be locked, the constant returns an error.
LK_NBLCK Locks the specified bytes. If the bytes cannot be locked, the constant returns an error.
LK_NBRLCK Same as _LK_NBLCK.
LK_RLCK Same as _LK_LOCK.
LK_UNLCK Unlocks the specified bytes, which must have been previously locked.
Regions should be locked only briefly and should be unlocked before closing a file or exiting the program.
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclib/html/_crt__locking.asp
*/
int lkmode;
switch (*mode) {
case 'r': lkmode = LK_NBLCK; break;
case 'w': lkmode = LK_NBLCK; break;
case 'u': lkmode = LK_UNLCK; break;
default : return luaL_error (L, "%s: invalid mode", funcname);
}
if (!len) {
fseek (fh, 0L, SEEK_END);
len = ftell (fh);
}
fseek (fh, start, SEEK_SET);
code = _locking (fileno(fh), lkmode, len);
#else
struct flock f;
switch (*mode) {
case 'w': f.l_type = F_WRLCK; break;
case 'r': f.l_type = F_RDLCK; break;
case 'u': f.l_type = F_UNLCK; break;
default : return luaL_error (L, "%s: invalid mode", funcname);
}
f.l_whence = SEEK_SET;
f.l_start = (off_t)start;
f.l_len = (off_t)len;
code = fcntl (fileno(fh), F_SETLK, &f);
#endif
return (code != -1);
}
/*
** Locks a file.
** @param #1 File handle.
** @param #2 String with lock mode ('w'rite, 'r'ead).
** @param #3 Number with start position (optional).
** @param #4 Number with length (optional).
*/
static int file_lock (lua_State *L) {
FILE *fh = check_file (L, 1, "lock");
const char *mode = luaL_checkstring (L, 2);
const long start = luaL_optlong (L, 3, 0);
long len = luaL_optlong (L, 4, 0);
if (_file_lock (L, fh, mode, start, len, "lock")) {
lua_pushboolean (L, 1);
return 1;
} else {
lua_pushnil (L);
lua_pushfstring (L, "%s", strerror(errno));
return 2;
}
}
/*
** Unlocks a file.
** @param #1 File handle.
** @param #2 Number with start position (optional).
** @param #3 Number with length (optional).
*/
static int file_unlock (lua_State *L) {
FILE *fh = check_file (L, 1, "unlock");
const long start = luaL_optlong (L, 2, 0);
long len = luaL_optlong (L, 3, 0);
if (_file_lock (L, fh, "u", start, len, "unlock")) {
lua_pushboolean (L, 1);
return 1;
} else {
lua_pushnil (L);
lua_pushfstring (L, "%s", strerror(errno));
return 2;
}
}
static int make_dir (lua_State *L) {
const char *path = luaL_checkstring (L, 1);
int fail;
#ifdef _WIN32
int oldmask = umask (0);
fail = _mkdir (path);
#else
mode_t oldmask = umask( (mode_t)0 );
fail = mkdir (path, S_IRUSR | S_IWUSR | S_IXUSR | S_IRGRP |
S_IWGRP | S_IXGRP | S_IROTH | S_IXOTH );
#endif
if (fail) {
lua_pushnil (L);
lua_pushfstring (L, "%s", strerror(errno));
return 2;
}
umask (oldmask);
lua_pushboolean (L, 1);
return 1;
}
/*
** Removes a directory.
** @param #1 Directory path.
*/
static int remove_dir (lua_State *L) {
const char *path = luaL_checkstring (L, 1);
int fail;
fail = rmdir (path);
if (fail) {
lua_pushnil (L);
lua_pushfstring (L, "%s", strerror(errno));
return 2;
}
lua_pushboolean (L, 1);
return 1;
}
/*
** Directory iterator
*/
static int dir_iter (lua_State *L) {
#ifdef _WIN32
struct _finddata_t c_file;
#endif
dir_data *d = (dir_data *)lua_touserdata (L, lua_upvalueindex (1));
luaL_argcheck (L, !d->closed, 1, "closed directory");
#ifdef _WIN32
if (d->hFile == 0L) { /* first entry */
if ((d->hFile = _findfirst (d->pattern, &c_file)) == -1L) {
lua_pushnil (L);
lua_pushstring (L, strerror (errno));
return 2;
} else {
lua_pushstring (L, c_file.name);
return 1;
}
} else { /* next entry */
if (_findnext (d->hFile, &c_file) == -1L) {
/* no more entries => close directory */
_findclose (d->hFile);
d->closed = 1;
return 0;
} else {
lua_pushstring (L, c_file.name);
return 1;
}
}
#else
struct dirent *entry;
if ((entry = readdir (d->dir)) != NULL) {
lua_pushstring (L, entry->d_name);
return 1;
} else {
/* no more entries => close directory */
closedir (d->dir);
d->closed = 1;
return 0;
}
#endif
}
/*
** Closes directory iterators
*/
static int dir_close (lua_State *L) {
dir_data *d = (dir_data *)lua_touserdata (L, 1);
#ifdef _WIN32
if (!d->closed && d->hFile) {
_findclose (d->hFile);
d->closed = 1;
}
#else
if (!d->closed && d->dir) {
closedir (d->dir);
d->closed = 1;
}
#endif
return 0;
}
/*
** Factory of directory iterators
*/
static int dir_iter_factory (lua_State *L) {
const char *path = luaL_checkstring (L, 1);
dir_data *d = (dir_data *) lua_newuserdata (L, sizeof(dir_data));
d->closed = 0;
#ifdef _WIN32
d->hFile = 0L;
luaL_getmetatable (L, DIR_METATABLE);
lua_setmetatable (L, -2);
if (strlen(path) > MAX_DIR_LENGTH)
luaL_error (L, "path too long: %s", path);
else
sprintf (d->pattern, "%s/*", path);
#else
luaL_getmetatable (L, DIR_METATABLE);
lua_setmetatable (L, -2);
d->dir = opendir (path);
if (d->dir == NULL)
luaL_error (L, "cannot open %s: %s", path, strerror (errno));
#endif
lua_pushcclosure (L, dir_iter, 1);
return 1;
}
/*
** Creates directory metatable.
*/
static int dir_create_meta (lua_State *L) {
luaL_newmetatable (L, DIR_METATABLE);
/* set its __gc field */
lua_pushstring (L, "__gc");
lua_pushcfunction (L, dir_close);
lua_settable (L, -3);
return 1;
}
#ifdef _WIN32
#ifndef S_ISDIR
#define S_ISDIR(mode) (mode&_S_IFDIR)
#endif
#ifndef S_ISREG
#define S_ISREG(mode) (mode&_S_IFREG)
#endif
#ifndef S_ISLNK
#define S_ISLNK(mode) (0)
#endif
#ifndef S_ISSOCK
#define S_ISSOCK(mode) (0)
#endif
#ifndef S_ISFIFO
#define S_ISFIFO(mode) (0)
#endif
#ifndef S_ISCHR
#define S_ISCHR(mode) (mode&_S_IFCHR)
#endif
#ifndef S_ISBLK
#define S_ISBLK(mode) (0)
#endif
#endif
/*
** Convert the inode protection mode to a string.
*/
#ifdef _WIN32
static const char *mode2string (unsigned short mode) {
#else
static const char *mode2string (mode_t mode) {
#endif
if ( S_ISREG(mode) )
return "file";
else if ( S_ISDIR(mode) )
return "directory";
else if ( S_ISLNK(mode) )
return "link";
else if ( S_ISSOCK(mode) )
return "socket";
else if ( S_ISFIFO(mode) )
return "named pipe";
else if ( S_ISCHR(mode) )
return "char device";
else if ( S_ISBLK(mode) )
return "block device";
else
return "other";
}
/*
** Set access time and modification values for file
*/
static int file_utime (lua_State *L) {
const char *file = luaL_checkstring (L, 1);
struct utimbuf utb, *buf;
if (lua_gettop (L) == 1) /* set to current date/time */
buf = NULL;
else {
utb.actime = (time_t)luaL_optnumber (L, 2, 0);
utb.modtime = (time_t)luaL_optnumber (L, 3, utb.actime);
buf = &utb;
}
if (utime (file, buf)) {
lua_pushnil (L);
lua_pushfstring (L, "%s", strerror (errno));
return 2;
}
lua_pushboolean (L, 1);
return 1;
}
/* inode protection mode */
static void push_st_mode (lua_State *L, struct stat *info) {
lua_pushstring (L, mode2string (info->st_mode));
}
/* device inode resides on */
static void push_st_dev (lua_State *L, struct stat *info) {
lua_pushnumber (L, (lua_Number)info->st_dev);
}
/* inode's number */
static void push_st_ino (lua_State *L, struct stat *info) {
lua_pushnumber (L, (lua_Number)info->st_ino);
}
/* number of hard links to the file */
static void push_st_nlink (lua_State *L, struct stat *info) {
lua_pushnumber (L, (lua_Number)info->st_nlink);
}
/* user-id of owner */
static void push_st_uid (lua_State *L, struct stat *info) {
lua_pushnumber (L, (lua_Number)info->st_uid);
}
/* group-id of owner */
static void push_st_gid (lua_State *L, struct stat *info) {
lua_pushnumber (L, (lua_Number)info->st_gid);
}
/* device type, for special file inode */
static void push_st_rdev (lua_State *L, struct stat *info) {
lua_pushnumber (L, (lua_Number)info->st_rdev);
}
/* time of last access */
static void push_st_atime (lua_State *L, struct stat *info) {
lua_pushnumber (L, info->st_atime);
}
/* time of last data modification */
static void push_st_mtime (lua_State *L, struct stat *info) {
lua_pushnumber (L, info->st_mtime);
}
/* time of last file status change */
static void push_st_ctime (lua_State *L, struct stat *info) {
lua_pushnumber (L, info->st_ctime);
}
/* file size, in bytes */
static void push_st_size (lua_State *L, struct stat *info) {
lua_pushnumber (L, (lua_Number)info->st_size);
}
#ifndef _WIN32
/* blocks allocated for file */
static void push_st_blocks (lua_State *L, struct stat *info) {
lua_pushnumber (L, (lua_Number)info->st_blocks);
}
/* optimal file system I/O blocksize */
static void push_st_blksize (lua_State *L, struct stat *info) {
lua_pushnumber (L, (lua_Number)info->st_blksize);
}
#endif
typedef void (*_push_function) (lua_State *L, struct stat *info);
struct _stat_members {
const char *name;
_push_function push;
};
struct _stat_members members[] = {
{ "mode", push_st_mode },
{ "dev", push_st_dev },
{ "ino", push_st_ino },
{ "nlink", push_st_nlink },
{ "uid", push_st_uid },
{ "gid", push_st_gid },
{ "rdev", push_st_rdev },
{ "access", push_st_atime },
{ "modification", push_st_mtime },
{ "change", push_st_ctime },
{ "size", push_st_size },
#ifndef _WIN32
{ "blocks", push_st_blocks },
{ "blksize", push_st_blksize },
#endif
{ NULL, NULL }
};
/*
** Get file information
*/
static int file_info (lua_State *L) {
int i;
struct stat info;
const char *file = luaL_checkstring (L, 1);
if (stat(file, &info)) {
lua_pushnil (L);
lua_pushfstring (L, "cannot obtain information from file `%s'", file);
return 2;
}
if (lua_isstring (L, 2)) {
int v;
const char *member = lua_tostring (L, 2);
if (strcmp (member, "mode") == 0) v = 0;
#ifndef _WIN32
else if (strcmp (member, "blksize") == 0) v = 12;
#endif
else /* look for member */
for (v = 1; members[v].name; v++)
if (*members[v].name == *member)
break;
/* push member value and return */
members[v].push (L, &info);
return 1;
} else if (!lua_istable (L, 2))
/* creates a table if none is given */
lua_newtable (L);
/* stores all members in table on top of the stack */
for (i = 0; members[i].name; i++) {
lua_pushstring (L, members[i].name);
members[i].push (L, &info);
lua_rawset (L, -3);
}
return 1;
}
/*
** Assumes the table is on top of the stack.
*/
static void set_info (lua_State *L) {
lua_pushliteral (L, "_COPYRIGHT");
lua_pushliteral (L, "Copyright (C) 2003-2007 Kepler Project");
lua_settable (L, -3);
lua_pushliteral (L, "_DESCRIPTION");
lua_pushliteral (L, "LuaFileSystem is a Lua library developed to complement the set of functions related to file systems offered by the standard Lua distribution");
lua_settable (L, -3);
lua_pushliteral (L, "_VERSION");
lua_pushliteral (L, "LuaFileSystem 1.2.1");
lua_settable (L, -3);
}
static const struct luaL_reg fslib[] = {
{"attributes", file_info},
{"chdir", change_dir},
{"currentdir", get_dir},
{"dir", dir_iter_factory},
{"lock", file_lock},
{"mkdir", make_dir},
{"rmdir", remove_dir},
{"touch", file_utime},
{"unlock", file_unlock},
{NULL, NULL},
};
int luaopen_lfs (lua_State *L) {
dir_create_meta (L);
luaL_openlib (L, "lfs", fslib, 0);
set_info (L);
return 1;
}

View File

@@ -1,5 +0,0 @@
LIBRARY lfs.dll
DESCRIPTION "LuaFileSystem"
VERSION 1.2.1
EXPORTS
luaopen_lfs

8
t_luafilesystem.lua Normal file
View File

@@ -0,0 +1,8 @@
-- $Id: t_luafilesystem.lua,v 1.1.1.1 2004/07/27 14:15:24 tomas Exp $
if not luafilesystem and loadlib then
local libname = "LIB_NAME"
local libopen = "luaopen_luafilesystem"
local init, err1, err2 = loadlib (libname, libopen)
assert (init, (err1 or '')..(err2 or ''))
init ()
end

26
teste.lua Normal file
View File

@@ -0,0 +1,26 @@
#!/usr/local/bin/lua -i
require"luafilesystem"
print(luafilesystem.version)
function p ()
local fh = assert (io.open ("teste", 'r'))
assert (luafilesystem.lock (fh, 'r'))
print (fh:read"*a")
fh:close ()
end
function wr ()
fh = assert (io.open ("teste", 'w'))
assert (luafilesystem.lock (fh, 'w'))
end
function op ()
fh = assert (io.open ("teste", 'r'))
assert (luafilesystem.lock (fh, 'r'))
end
function fw (x)
assert (fh:write (x))
end

View File

@@ -1,81 +0,0 @@
#!/usr/local/bin/lua5.1
local tmp = "/tmp"
local sep = "/"
local upper = ".."
require"lfs"
print (lfs._VERSION)
function attrdir (path)
for file in lfs.dir(path) do
if file ~= "." and file ~= ".." then
local f = path..sep..file
print ("\t=> "..f.." <=")
local attr = lfs.attributes (f)
assert (type(attr) == "table")
if attr.mode == "directory" then
attrdir (f)
else
for name, value in pairs(attr) do
print (name, value)
end
end
end
end
end
-- Checking changing directories
local current = assert (lfs.currentdir())
local reldir = string.gsub (current, "^.*%"..sep.."([^"..sep.."])$", "%1")
assert (lfs.chdir (upper), "could not change to upper directory")
assert (lfs.chdir (reldir), "could not change back to current directory")
assert (lfs.currentdir() == current, "error trying to change directories")
assert (lfs.chdir ("this couldn't be an actual directory") == nil, "could change to a non-existent directory")
-- Changing creating and removing directories
local tmpdir = tmp..sep.."lfs_tmp_dir"
local tmpfile = tmpdir..sep.."tmp_file"
assert (lfs.mkdir (tmpdir), "could not make a new directory")
local attrib, errmsg = lfs.attributes (tmpdir)
if not attrib then
error ("could not get attributes of file `"..tmpdir.."':\n"..errmsg)
end
local f = io.open(tmpfile, "w")
f:close()
-- Change access time
assert (lfs.touch (tmpfile, 86401))
local new_att = assert (lfs.attributes (tmpfile))
assert (new_att.access == 86401, "could not set access time")
assert (new_att.modification == 86401, "could not set modification time")
-- Change access and modification time
assert (lfs.touch (tmpfile, 86403, 86402))
local new_att = assert (lfs.attributes (tmpfile))
assert (new_att.access == 86403, "could not set access time")
assert (new_att.modification == 86402, "could not set modification time")
-- Restore access time to current value
assert (lfs.touch (tmpfile))
new_att = assert (lfs.attributes (tmpfile))
assert (new_att.access == attrib.access)
assert (new_att.modification == attrib.modification)
-- Remove new file and directory
assert (os.remove (tmpfile), "could not remove new file")
assert (lfs.rmdir (tmpdir), "could not remove new directory")
assert (lfs.mkdir (tmpdir..sep.."lfs_tmp_dir") == nil, "could create a directory inside a non-existent one")
-- Trying to get attributes of a non-existent file
assert (lfs.attributes ("this couldn't be an actual file") == nil, "could get attributes of a non-existent file")
assert (type(lfs.attributes (upper)) == "table", "couldn't get attributes of upper directory")
-- Stressing directory iterator
count = 0
for i = 1, 4000 do
for file in lfs.dir (tmp) do
count = count + 1
end
end
print"Ok!"

View File

@@ -1,5 +0,0 @@
LIBRARY lfs.dll
DESCRIPTION "LuaFileSystem"
VERSION 1.2
EXPORTS
luaopen_lfs

View File

@@ -1,33 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "luafilesystem_dll"=.\luafilesystem_dll.dsp - Package Owner=<4>
Package=<5>
{{{
begin source code control
luafilesystem
..
end source code control
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@@ -1,127 +0,0 @@
# Microsoft Developer Studio Project File - Name="luafilesystem_dll" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=luafilesystem_dll - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "luafilesystem_dll.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "luafilesystem_dll.mak" CFG="luafilesystem_dll - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "luafilesystem_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "luafilesystem_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "luafilesystem_dll"
# PROP Scc_LocalPath ".."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "luafilesystem_dll - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../lib/vc6"
# PROP Intermediate_Dir "luafilesystem_dll/Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../external-src/lua50/include" /I "../../compat/src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x416 /d "NDEBUG"
# ADD RSC /l 0x416 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 lua50.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../bin/vc6/lfs.dll" /libpath:"../../external-src/lua50/lib/dll"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=cd ../bin/vc6 zip.exe luafilesystem-1.2-win32.zip lfs.dll
# End Special Build Tool
!ELSEIF "$(CFG)" == "luafilesystem_dll - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../lib/vc6"
# PROP Intermediate_Dir "luafilesystem_dll/Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../external-src/lua50/include" /I "../../compat/src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x416 /d "_DEBUG"
# ADD RSC /l 0x416 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 lua50.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"../bin/vc6/lfsd.dll" /pdbtype:sept /libpath:"../../external-src/lua50/lib/dll"
!ENDIF
# Begin Target
# Name "luafilesystem_dll - Win32 Release"
# Name "luafilesystem_dll - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE="..\..\compat\src\compat-5.1.c"
# End Source File
# Begin Source File
SOURCE=..\src\lfs.c
# End Source File
# Begin Source File
SOURCE=.\lfs.def
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE="..\..\compat\src\compat-5.1.h"
# End Source File
# Begin Source File
SOURCE=..\src\lfs.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project