1 Commits

Author SHA1 Message Date
tomas
b848b63be4 Importando 2004-07-27 14:15:24 +00:00
36 changed files with 728 additions and 2690 deletions

21
LICENSE
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@@ -1,21 +0,0 @@
Copyright © 2003-2014 Kepler Project.
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use, copy,
modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@@ -1,22 +1,35 @@
# $Id: Makefile,v 1.36 2009/09/21 17:02:44 mascarenhas Exp $
# $Id: Makefile,v 1.1.1.1 2004/07/27 14:15:24 tomas Exp $
T= lfs
T= luafilesystem
CONFIG= ./config
include ./config
include $(CONFIG)
V= 1.0a
LIBNAME= lib$T.$V$(LIB_EXT)
L= $T.lua
TL= t_$T.lua
SRCS= src/$T.c
OBJS= src/$T.o
SRCS= $T.c
OBJS= $T.o
lib: src/lfs.so
src/lfs.so: $(OBJS)
MACOSX_DEPLOYMENT_TARGET="10.3"; export MACOSX_DEPLOYMENT_TARGET; $(CC) $(CFLAGS) $(LIB_OPTION) -o src/lfs.so $(OBJS)
lib: $(LIBNAME)
install:
mkdir -p $(LUA_LIBDIR)
cp src/lfs.so $(LUA_LIBDIR)
$(LIBNAME): $(OBJS) $(TL)
$(CC) $(CFLAGS) $(LIB_OPTION) -o $(LIBNAME) $(OBJS) $(LIBS)
sed -e "s|LIB_NAME|$(LIB_DIR)/$(LIBNAME)|" $(TL) > $L
$(LUA_DIR)/$L: $L
mkdir -p $(LUA_DIR)
cp $L $(LUA_DIR)
install: $(LUA_DIR)/$L $(LIBNAME)
mkdir -p $(LIB_DIR)
cp $(LIBNAME) $(LIB_DIR)
clean:
rm -f src/lfs.so $(OBJS)
rm -f $L $(LIBNAME) $(OBJS)
dist:
mkdir -p $(DIST_DIR)
cp config $(SRCS) $T.h $(TL) Makefile $(DIST_DIR)

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@@ -1,25 +0,0 @@
# $Id: Makefile.win,v 1.11 2008/05/07 19:06:37 carregal Exp $
T= lfs
include config.win
SRCS= src\$T.c
OBJS= src\$T.obj
lib: src\lfs.dll
.c.obj:
$(CC) /c /Fo$@ $(CFLAGS) $<
src\lfs.dll: $(OBJS)
link /dll /def:src\$T.def /out:src\lfs.dll $(OBJS) "$(LUA_LIB)"
IF EXIST src\lfs.dll.manifest mt -manifest src\lfs.dll.manifest -outputresource:src\lfs.dll;2
install: src\lfs.dll
IF NOT EXIST "$(LUA_LIBDIR)" mkdir "$(LUA_LIBDIR)"
copy src\lfs.dll "$(LUA_LIBDIR)"
clean:
del src\lfs.dll $(OBJS) src\$T.lib src\$T.exp
IF EXIST src\lfs.dll.manifest del src\lfs.dll.manifest

78
README
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@@ -1,78 +0,0 @@
LuaFileSystem - File System Library for Lua
Copyright 2003 Kepler Project
http://www.keplerproject.org/luafilesystem
Description
-----------
LuaFileSystem is a Lua library developed to complement the set of functions
related to file systems offered by the standard Lua distribution.
LuaFileSystem offers a portable way to access the underlying directory structure and file attributes.
LuaFileSystem is free software and uses the same license as Lua 5.1
LuaRocks Installation
---------------------
luarocks install luafilesystem
Documentation
-------------
Please check the documentation at doc/us/ for more information.
History
-------
Version 1.6.2 [??/Oct/2012]
* Full Lua 5.2 compatibility (with Lua 5.1 fallbacks)
Version 1.6.1 [01/Oct/2012]
* fix build for Lua 5.2
Version 1.6.0 [26/Sep/2012]
* getcwd fix for Android
* support for Lua 5.2
* add lfs.link
* other bug fixes
Version 1.5.0 [20/Oct/2009]
* added explicit next and close methods to second return value of lfs.dir (the directory object), for explicit iteration or explicit closing.
* added directory locking via lfs.lock_dir function (see the manual).
Version 1.4.2 [03/Feb/2009]
* fixed bug [#13198] lfs.attributes(filename, 'size') overflow on files > 2 Gb again (bug report and patch by KUBO Takehiro).
* fixed bug [#39794] Compile error on Solaris 10 (bug report and patch by Aaron B).
* fixed compilation problems with Borland C.
Version 1.4.1 [07/May/2008]
* documentation review
* fixed Windows compilation issues
* fixed bug in the Windows tests (patch by Shmuel Zeigerman)
* fixed bug [#2185] lfs.attributes(filename, 'size') overflow on files > 2 Gb
Version 1.4.0 [13/Feb/2008]
* added function lfs.setmode (works only in Windows systems).
* lfs.attributes raises an error if attribute does not exist
Version 1.3.0 [26/Oct/2007]
* added function lfs.symlinkattributes (works only in non Windows systems).
Version 1.2.1 [08/May/2007]
* compatible only with Lua 5.1 (Lua 5.0 support was dropped)
Version 1.2 [15/Mar/2006]
* added optional argument to lfs.attributes
* added function lfs.rmdir
* bug correction on lfs.dir
Version 1.1 [30/May/2005]
* added function lfs.touch.
Version 1.0 [21/Jan/2005]
Version 1.0 Beta [10/Nov/2004]

29
config
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@@ -1,24 +1,21 @@
# Installation directories
# Default installation prefix
PREFIX=/usr/local
# System's libraries directory (where binary libraries are installed)
LUA_LIBDIR= $(PREFIX)/lib/lua/5.1
# Lua includes directory
LUA_INC= $(PREFIX)/include
# System's libraries directory (where Lua libraries are installed)
LIB_DIR= /usr/local/lib
LUA_DIR= /usr/local/lua
# OS dependent
LIB_OPTION= -shared #for Linux
#LIB_OPTION= -bundle -undefined dynamic_lookup #for MacOS X
LIBNAME= $T.so.$V
LIB_EXT= .dylib
#LIB_EXT= .so
LIB_OPTION= -dynamiclib #for MacOS X
#LIB_OPTION= -shared #for Linux
# Compilation directives
WARN= -O2 -Wall -fPIC -W -Waggregate-return -Wcast-align -Wmissing-prototypes -Wnested-externs -Wshadow -Wwrite-strings -pedantic
INCS= -I$(LUA_INC)
# pre-compile and include mod2.lua into mod_lua.c
# On FreeBSD systems, the following line should be commented
DLLIB= -ldl
WARN= -O2 -Wall -fPIC -W -Waggregate-return -Wcast-align -Wmissing-prototypes -Wnested-externs -Wshadow -Wwrite-strings
INCS= -I/usr/local/include/lua5
LIBS= -L$(LIB_DIR) -llua -llualib -lm $(DLLIB)
CFLAGS= $(WARN) $(INCS)
CC= gcc
# $Id: config,v 1.21 2007/10/27 22:42:32 carregal Exp $

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@@ -1,19 +0,0 @@
# Installation directories
# System's libraries directory (where binary libraries are installed)
LUA_LIBDIR= "c:\lua5.1"
# Lua includes directory
LUA_INC= "c:\lua5.1\include"
# Lua library
LUA_LIB= "c:\lua5.1\lua5.1.lib"
LIBNAME= $T.dll
# Compilation directives
WARN= /O2
INCS= /I$(LUA_INC)
CFLAGS= /MD $(WARN) $(INCS)
CC= cl
# $Id: config.win,v 1.7 2008/03/25 17:39:29 mascarenhas Exp $

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@@ -1,212 +0,0 @@
body {
margin-left: 1em;
margin-right: 1em;
font-family: arial, helvetica, geneva, sans-serif;
background-color:#ffffff; margin:0px;
}
code {
font-family: "Andale Mono", monospace;
}
tt {
font-family: "Andale Mono", monospace;
}
body, td, th { font-size: 11pt; }
h1, h2, h3, h4 { margin-left: 0em; }
textarea, pre, tt { font-size:10pt; }
body, td, th { color:#000000; }
small { font-size:0.85em; }
h1 { font-size:1.5em; }
h2 { font-size:1.25em; }
h3 { font-size:1.15em; }
h4 { font-size:1.06em; }
a:link { font-weight:bold; color: #004080; text-decoration: none; }
a:visited { font-weight:bold; color: #006699; text-decoration: none; }
a:link:hover { text-decoration:underline; }
hr { color:#cccccc }
img { border-width: 0px; }
h3 { padding-top: 1em; }
p { margin-left: 1em; }
p.name {
font-family: "Andale Mono", monospace;
padding-top: 1em;
margin-left: 0em;
}
blockquote { margin-left: 3em; }
.example {
background-color: rgb(245, 245, 245);
border-top-width: 1px;
border-right-width: 1px;
border-bottom-width: 1px;
border-left-width: 1px;
border-top-style: solid;
border-right-style: solid;
border-bottom-style: solid;
border-left-style: solid;
border-top-color: silver;
border-right-color: silver;
border-bottom-color: silver;
border-left-color: silver;
padding: 1em;
margin-left: 1em;
margin-right: 1em;
font-family: "Andale Mono", monospace;
font-size: smaller;
}
hr {
margin-left: 0em;
background: #00007f;
border: 0px;
height: 1px;
}
ul { list-style-type: disc; }
table.index { border: 1px #00007f; }
table.index td { text-align: left; vertical-align: top; }
table.index ul { padding-top: 0em; margin-top: 0em; }
table {
border: 1px solid black;
border-collapse: collapse;
margin-left: auto;
margin-right: auto;
}
th {
border: 1px solid black;
padding: 0.5em;
}
td {
border: 1px solid black;
padding: 0.5em;
}
div.header, div.footer { margin-left: 0em; }
#container {
margin-left: 1em;
margin-right: 1em;
background-color: #f0f0f0;
}
#product {
text-align: center;
border-bottom: 1px solid #cccccc;
background-color: #ffffff;
}
#product big {
font-size: 2em;
}
#product_logo {
}
#product_name {
}
#product_description {
}
#main {
background-color: #f0f0f0;
border-left: 2px solid #cccccc;
}
#navigation {
float: left;
width: 12em;
margin: 0;
vertical-align: top;
background-color: #f0f0f0;
overflow:visible;
}
#navigation h1 {
background-color:#e7e7e7;
font-size:1.1em;
color:#000000;
text-align:left;
margin:0px;
padding:0.2em;
border-top:1px solid #dddddd;
border-bottom:1px solid #dddddd;
}
#navigation ul {
font-size:1em;
list-style-type: none;
padding: 0;
margin: 1px;
}
#navigation li {
text-indent: -1em;
margin: 0em 0em 0em 0.5em;
display: block;
padding: 3px 0px 0px 12px;
}
#navigation li li a {
padding: 0px 3px 0px -1em;
}
#content {
margin-left: 12em;
padding: 1em;
border-left: 2px solid #cccccc;
border-right: 2px solid #cccccc;
background-color: #ffffff;
}
#about {
clear: both;
margin: 0;
padding: 5px;
border-top: 2px solid #cccccc;
background-color: #ffffff;
}
@media print {
body {
font: 10pt "Times New Roman", "TimeNR", Times, serif;
}
a {
font-weight:bold; color: #004080; text-decoration: underline;
}
#main {
background-color: #ffffff; border-left: 0px;
}
#container {
margin-left: 2%; margin-right: 2%; background-color: #ffffff;
}
#content {
margin-left: 0px; padding: 1em; border-left: 0px; border-right: 0px; background-color: #ffffff;
}
#navigation {
display: none;
}
#product_logo {
display: none;
}
#about img {
display: none;
}
.example {
font-family: "Andale Mono", monospace;
font-size: 8pt;
page-break-inside: avoid;
}
}

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@@ -1,103 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>LuaFileSystem</title>
<link rel="stylesheet" href="doc.css" type="text/css"/>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
</head>
<body>
<div id="container">
<div id="product">
<div id="product_logo">
<a href="http://www.keplerproject.org">
<img alt="LuaFileSystem" src="luafilesystem.png"/>
</a>
</div>
<div id="product_name"><big><strong>LuaFileSystem</strong></big></div>
<div id="product_description">File System Library for the Lua Programming Language</div>
</div> <!-- id="product" -->
<div id="main">
<div id="navigation">
<h1>LuaFileSystem</h1>
<ul>
<li><a href="index.html">Home</a>
<ul>
<li><a href="index.html#overview">Overview</a></li>
<li><a href="index.html#status">Status</a></li>
<li><a href="index.html#download">Download</a></li>
<li><a href="index.html#history">History</a></li>
<li><a href="index.html#credits">Credits</a></li>
<li><a href="index.html#contact">Contact us</a></li>
</ul>
</li>
<li><a href="manual.html">Manual</a>
<ul>
<li><a href="manual.html#introduction">Introduction</a></li>
<li><a href="manual.html#building">Building</a></li>
<li><a href="manual.html#installation">Installation</a></li>
<li><a href="manual.html#reference">Reference</a></li>
</ul>
</li>
<li><strong>Examples</strong></li>
<li><a href="https://github.com/keplerproject/luafilesystem">Project</a>
<ul>
<li><a href="https://github.com/keplerproject/luafilesystem/issues">Bug Tracker</a></li>
<li><a href="https://github.com/keplerproject/luafilesystem">Git</a></li>
</ul>
</li>
<li><a href="license.html">License</a></li>
</ul>
</div> <!-- id="navigation" -->
<div id="content">
<h2><a name="example"></a>Examples</h2>
<h3>Directory iterator</h3>
<p>The following example iterates over a directory and recursively lists the
attributes for each file inside it.</p>
<pre class="example">
local lfs = require"lfs"
function attrdir (path)
for file in lfs.dir(path) do
if file ~= "." and file ~= ".." then
local f = path..'/'..file
print ("\t "..f)
local attr = lfs.attributes (f)
assert (type(attr) == "table")
if attr.mode == "directory" then
attrdir (f)
else
for name, value in pairs(attr) do
print (name, value)
end
end
end
end
end
attrdir (".")
</pre>
</div> <!-- id="content" -->
</div> <!-- id="main" -->
<div id="about">
<p><a href="http://validator.w3.org/check?uri=referer">Valid XHTML 1.0!</a></p>
<p><small>$Id: examples.html,v 1.8 2007/12/14 15:28:04 carregal Exp $</small></p>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>
</html>

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@@ -1,213 +1,114 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<html>
<head>
<title>LuaFileSystem</title>
<link rel="stylesheet" href="doc.css" type="text/css"/>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
<title>LuaFileSystem</title>
<style type="text/css">
ul { list-style-type: disc };
</style>
</head>
<body>
<body bgcolor="#FFFFFF">
<div id="container">
<center>
<table border=0 cellspacing=2 cellpadding=2>
<tr><td align=center><a href="http://www.keplerproject.org">
<img border=0 alt="LuaFileSystem" src="luafilesystem.png"></a>
<tr><td align=center><big><b>LuaFileSystem</b></big>
<tr><td align=center valign=top>File system library for the
<a href="http://www.lua.org">Lua</a>
programming language
</table>
</center>
<p>
<div id="product">
<div id="product_logo">
<a href="http://www.keplerproject.org">
<img alt="LuaFileSystem" src="luafilesystem.png"/>
</a>
</div>
<div id="product_name"><big><strong>LuaFileSystem</strong></big></div>
<div id="product_description">File System Library for the Lua Programming Language</div>
</div> <!-- id="product" -->
<center><small>
<a href="#over">overview</a> &middot;
<a href="#download">download</a> &middot;
<a href="manual.html">manual</a> &middot;
<a href="#credits">credits</a> &middot;
<a href="#contact">contact us</a>
</small></center>
<p>
<div id="main">
<div id="navigation">
<h1>LuaFileSystem</h1>
<ul>
<li><strong>Home</strong>
<ul>
<li><a href="index.html#overview">Overview</a></li>
<li><a href="index.html#status">Status</a></li>
<li><a href="index.html#download">Download</a></li>
<li><a href="index.html#history">History</a></li>
<li><a href="index.html#credits">Credits</a></li>
<li><a href="index.html#contact">Contact us</a></li>
</ul>
</li>
<li><a href="manual.html">Manual</a>
<ul>
<li><a href="manual.html#introduction">Introduction</a></li>
<li><a href="manual.html#building">Building</a></li>
<li><a href="manual.html#installation">Installation</a></li>
<li><a href="manual.html#reference">Reference</a></li>
</ul>
</li>
<li><a href="examples.html">Examples</a></li>
<li><a href="https://github.com/keplerproject/luafilesystem">Project</a>
<ul>
<li><a href="https://github.com/keplerproject/luafilesystem/issues">Bug Tracker</a></li>
<li><a href="https://github.com/keplerproject/luafilesystem">Git</a></li>
</ul>
</li>
<li><a href="license.html">License</a></li>
</ul>
</div> <!-- id="navigation" -->
<hr>
<h2>Contents</h2>
<p>
<ul>
<li> <a href="#over">Overview</a>
<li> <a href="#version">Current Version</a>
<li> <a href="#download">Download</a>
<li> <a href="#manual">Manual</a>
<li> <a href="#credits">Credits</a>
<li> <a href="#contact">Contact us</a>
</ul>
<div id="content">
<a name="over"></a>
<h2>Overview</h2>
<p>
LuaFileSystem is a library developed to complement the set of functions
related to file systems offered by the standard Lua distribution.
One of its goals is to be as portable as Lua.
<p>
LuaFileSystem is free software and uses the same
<a href="license.html">license</a>
as Lua 5.0.
<h2><a name="overview"></a>Overview</h2>
<p>LuaFileSystem is a <a href="http://www.lua.org">Lua</a> library
developed to complement the set of functions related to file
systems offered by the standard Lua distribution.</p>
<a name="version"></a>
<h2>Current version</h2>
<p>
Current version is 1.0 alpha.
It was developed for Lua 5.0.
</p>
<p>LuaFileSystem offers a portable way to access
the underlying directory structure and file attributes.</p>
<p>LuaFileSystem is free software and uses the same
<a href="license.html">license</a> as Lua 5.1.</p>
<a name="download"></a>
<h2>Download</h2>
<p>
LuaFileSystem can be downloaded in source code from the following links:
<p>
<ul>
<li><a href="luafilesystem-1.0a.tar.gz">luafilesystem-1.0a.tar.gz</a>.
<li><a href="luafilesystem-1.0a.zip">luafilesystem-1.0a.zip</a>.
</ul>
<h2><a name="status"></a>Status</h2>
<p>Current version is 1.6.2. It was developed for Lua 5.1 but also
works with Lua 5.2.</p>
<a name="new"></a>
<h2>What's new</h2>
<p>
<ul>
<li>[2/Aug/2004] Version 1.0 alpha released
</ul>
<h2><a name="download"></a>Download</h2>
<p>LuaFileSystem source can be downloaded from its
<a href="http://github.com/keplerproject/luafilesystem">Github</a>
page.</p>
<a name="credits"></a>
<h2>Credits</h2>
<h2><a name="history"></a>History</h2>
<p>
LuaFileSystem was designed by Roberto Ierusalimschy,
Andr&eacute; Carregal and Tom&aacute;s Guisasola as part of
<a href="http://www.keplerproject.org">The Kepler Project</a>
which holds its copyright.
</p>
<dl class="history">
<dt><strong>Version 1.6.2</strong> [??/Oct/2012]</dt>
<dd><ul>
<li>Full Lua 5.2 compatibility (with Lua 5.1 fallbacks)</li>
</ul></dd>
<dt><strong>Version 1.6.1</strong> [01/Oct/2012]</dt>
<dd><ul>
<li>fix build for Lua 5.2</li>
</ul></dd>
<a name="contact"></a>
<h2>Contact us</h2>
<dt><strong>Version 1.6.0</strong> [26/Sep/2012]</dt>
<dd><ul>
<li>getcwd fix for Android</li>
<li>support for Lua 5.2</li>
<li>add lfs.link</li>
<li>other bug fixes</li>
</ul></dd>
<dt><strong>Version 1.5.0</strong> [20/Oct/2009]</dt>
<dd><ul>
<li>Added explicit next and close methods to second return value of lfs.dir
(the directory object), for explicit iteration or explicit closing.</li>
<li>Added directory locking via lfs.lock_dir function (see the <a href="manual.html">manual</a>).</li>
</ul></dd>
<dt><strong>Version 1.4.2</strong> [03/Feb/2009]</dt>
<dd>
<ul>
<li>fixed bug [<a href="http://luaforge.net/tracker/?func=detail&amp;group_id=66&amp;aid=13198&amp;atid=356">#13198</a>]
lfs.attributes(filename, 'size') overflow on files > 2 Gb again (bug report and patch by KUBO Takehiro).</li>
<li>fixed bug [<a href="http://luaforge.net/tracker/?group_id=66&amp;atid=356&amp;func=detail&amp;aid=39794">#39794</a>]
Compile error on Solaris 10 (bug report and patch by Aaron B).</li>
<li>fixed compilation problems with Borland C.</li>
</ul>
</dd>
<dt><strong>Version 1.4.1</strong> [07/May/2008]</dt>
<dd>
<ul>
<li>documentation review</li>
<li>fixed Windows compilation issues</li>
<li>fixed bug in the Windows tests (patch by Shmuel Zeigerman)</li>
<li>fixed bug [<a href="http://luaforge.net/tracker/?func=detail&amp;group_id=66&amp;aid=2185&amp;atid=356">#2185</a>]
<code>lfs.attributes(filename, 'size')</code> overflow on files > 2 Gb
</li>
</ul>
</dd>
<dt><strong>Version 1.4.0</strong> [13/Feb/2008]</dt>
<dd>
<ul>
<li>added function
<a href="manual.html#setmode"><code>lfs.setmode</code></a>
(works only in Windows systems).</li>
<li><a href="manual.html#attributes"><code>lfs.attributes</code></a>
raises an error if attribute does not exist</li>
</ul>
</dd>
<dt><strong>Version 1.3.0</strong> [26/Oct/2007]</dt>
<dd>
<ul>
<li>added function
<a href="manual.html#symlinkattributes"><code>lfs.symlinkattributes</code></a>
(works only in non Windows systems).</li>
</ul>
</dd>
<p>
For more information please
<a href="mailto:tomas-NO-SPAM-THANKS@keplerproject.org">contact us</a>.
Comments are welcome!
</p>
<dt><strong>Version 1.2.1</strong> [08/May/2007]</dt>
<dd>
<ul>
<li>compatible only with Lua 5.1 (Lua 5.0 support was dropped)</li>
</ul>
</dd>
<dt><strong>Version 1.2</strong> [15/Mar/2006]</dt>
<dd>
<ul>
<li>added optional argument to
<a href="manual.html#attributes"><code>lfs.attributes</code></a></li>
<li>added function
<a href="manual.html#rmdir"><code>lfs.rmdir</code></a></li>
<li>bug correction on <a href="manual.html#dir"><code>lfs.dir</code></a></li>
</ul>
</dd>
<dt><strong>Version 1.1</strong> [30/May/2005]</dt>
<dd>
<ul>
<li>added function <a href="manual.html#touch"><code>lfs.touch</code></a>.</li>
</ul>
</dd>
<dt><strong>Version 1.0</strong> [21/Jan/2005]</dt>
<dd />
<dt><strong>Version 1.0 Beta</strong> [10/Nov/2004]</dt>
<dd />
</dl>
<h2><a name="credits"></a>Credits</h2>
<p>LuaFileSystem was designed by Roberto Ierusalimschy,
Andr&eacute; Carregal and Tom&aacute;s Guisasola as part of the
<a href="http://www.keplerproject.org">Kepler Project</a>,
which holds its copyright. LuaFileSystem is currently maintained by F&aacute;bio Mascarenhas.</p>
<h2><a name="contact"></a>Contact us</h2>
<p>For more information please
<a href="mailto:info-NO-SPAM-THANKS@keplerproject.org">contact us</a>.
Comments are welcome!</p>
<p>You can also reach other Kepler developers and users on the Kepler Project
<a href="http://luaforge.net/mail/?group_id=104">mailing list</a>.</p>
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<h1>License</h1>
<p>
LuaFileSystem is free software: it can be used for both academic
and commercial purposes at absolutely no cost. There are no
royalties or GNU-like "copyleft" restrictions. LuaFileSystem
qualifies as
<a href="http://www.opensource.org/docs/definition.html">Open Source</a>
LuaFileSystem
is free software:
it can be used for both academic and commercial purposes at absolutely no cost.
There are no royalties or GNU-like "copyleft" restrictions.
LuaFileSystem qualifies as
<A HREF="http://www.opensource.org/docs/definition.html">Open Source</A>
software.
Its licenses are compatible with
<a href="http://www.gnu.org/licenses/gpl.html">GPL</a>.
LuaFileSystem is not in the public domain and the
<a href="http://www.keplerproject.org">Kepler Project</a>
<A HREF="http://www.gnu.org/licenses/gpl.html">GPL</A>.
LuaFileSystem is not in the public domain and
<a href="http://www.keplerproject.org">The Kepler Project</a>
keep its copyright.
The legal details are below.
</p>
The legal details are below.
<P>
<p>The spirit of the license is that you are free to use
LuaFileSystem for any purpose at no cost without having to ask us.
The only requirement is that if you do use LuaFileSystem, then you
should give us credit by including the appropriate copyright notice
somewhere in your product or its documentation.</p>
The spirit of the license is that
you are free to use LuaFileSystem for any purpose at no cost without having to ask us.
The only requirement is that
if you do use LuaFileSystem,
then you should give us credit by including the appropriate copyright notice
somewhere in your product or its documentation.
<P>
<p>The LuaFileSystem library is designed and implemented by Roberto
Ierusalimschy, Andr&eacute; Carregal and Tom&aacute;s Guisasola.
The implementation is not derived from licensed software.</p>
The LuaFileSystem library is designed and implemented
by
Roberto Ierusalimschy,
Andr&eacute; Carregal and
Tom&aacute;s Guisasola.
The implementation is not derived from licensed software.
<P>
<hr/>
<p>Copyright &copy; 2003 Kepler Project.</p>
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files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use, copy,
modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:</p>
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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<h2><a name="introduction"></a>Introduction</h2>
<p>LuaFileSystem is a <a href="http://www.lua.org">Lua</a> library
developed to complement the set of functions related to file
systems offered by the standard Lua distribution.</p>
<p>LuaFileSystem offers a portable way to access
the underlying directory structure and file attributes.</p>
<h2><a name="building"></a>Building</h2>
<p>
LuaFileSystem should be built with Lua 5.1 so the language library
and header files for the target version must be installed properly.
</p>
<p>
LuaFileSystem offers a Makefile and a separate configuration file,
<code>config</code>,
which should be edited to suit your installation before running
<code>make</code>.
The file has some definitions like paths to the external libraries,
compiler options and the like.
</p>
<p>On Windows, the C runtime used to compile LuaFileSystem must be the same
runtime that Lua uses, or some LuaFileSystem functions will not work.</p>
<h2><a name="installation"></a>Installation</h2>
<p>The easiest way to install LuaFileSystem is to use LuaRocks:</p>
<pre class="example">
luarocks install luafilesystem
</pre>
<p>If you prefer to install LuaFileSystem manually, the compiled binary should be copied to a directory in your
<a href="http://www.lua.org/manual/5.1/manual.html#pdf-package.cpath">C path</a>.</p>
<h2><a name="reference"></a>Reference</h2>
<p>
LuaFileSystem offers the following functions:
</p>
<dl class="reference">
<dt><a name="attributes"></a><strong><code>lfs.attributes (filepath [, aname])</code></strong></dt>
<dd>Returns a table with the file attributes corresponding to
<code>filepath</code> (or <code>nil</code> followed by an error message
in case of error).
If the second optional argument is given, then only the value of the
named attribute is returned (this use is equivalent to
<code>lfs.attributes(filepath).aname</code>, but the table is not created
and only one attribute is retrieved from the O.S.).
The attributes are described as follows;
attribute <code>mode</code> is a string, all the others are numbers,
and the time related attributes use the same time reference of
<a href="http://www.lua.org/manual/5.1/manual.html#pdf-os.time"><code>os.time</code></a>:
<dl>
<dt><strong><code>dev</code></strong></dt>
<dd>on Unix systems, this represents the device that the inode resides on. On Windows systems,
represents the drive number of the disk containing the file</dd>
<dt><strong><code>ino</code></strong></dt>
<dd>on Unix systems, this represents the inode number. On Windows systems this has no meaning</dd>
<dt><strong><code>mode</code></strong></dt>
<dd>string representing the associated protection mode (the values could be
<code>file</code>, <code>directory</code>, <code>link</code>, <code>socket</code>,
<code>named pipe</code>, <code>char device</code>, <code>block device</code> or
<code>other</code>)</dd>
<dt><strong><code>nlink</code></strong></dt>
<dd>number of hard links to the file</dd>
<dt><strong><code>uid</code></strong></dt>
<dd>user-id of owner (Unix only, always 0 on Windows)</dd>
<dt><strong><code>gid</code></strong></dt>
<dd>group-id of owner (Unix only, always 0 on Windows)</dd>
<dt><strong><code>rdev</code></strong></dt>
<dd>on Unix systems, represents the device type, for special file inodes.
On Windows systems represents the same as <code>dev</code></dd>
<dt><strong><code>access</code></strong></dt>
<dd>time of last access</dd>
<dt><strong><code>modification</code></strong></dt>
<dd>time of last data modification</dd>
<dt><strong><code>change</code></strong></dt>
<dd>time of last file status change</dd>
<dt><strong><code>size</code></strong></dt>
<dd>file size, in bytes</dd>
<dt><strong><code>blocks</code></strong></dt>
<dd>block allocated for file; (Unix only)</dd>
<dt><strong><code>blksize</code></strong></dt>
<dd>optimal file system I/O blocksize; (Unix only)</dd>
</dl>
This function uses <code>stat</code> internally thus if the given
<code>filepath</code> is a symbolic link, it is followed (if it points to
another link the chain is followed recursively) and the information
is about the file it refers to.
To obtain information about the link itself, see function
<a href="#symlinkattributes">lfs.symlinkattributes</a>.
</dd>
<dt><a name="chdir"></a><strong><code>lfs.chdir (path)</code></strong></dt>
<dd>Changes the current working directory to the given
<code>path</code>.<br />
Returns <code>true</code> in case of success or <code>nil</code> plus an
error string.</dd>
<dt><a name="chdir"></a><strong><code>lfs.lock_dir(path, [seconds_stale])</code></strong></dt>
<dd>Creates a lockfile (called lockfile.lfs) in <code>path</code> if it does not
exist and returns the lock. If the lock already exists checks if
it's stale, using the second parameter (default for the second
parameter is <code>INT_MAX</code>, which in practice means the lock will never
be stale. To free the the lock call <code>lock:free()</code>. <br/>
In case of any errors it returns nil and the error message. In
particular, if the lock exists and is not stale it returns the
"File exists" message.</dd>
<dt><a name="getcwd"></a><strong><code>lfs.currentdir ()</code></strong></dt>
<dd>Returns a string with the current working directory or <code>nil</code>
plus an error string.</dd>
<dt><a name="dir"></a><strong><code>iter, dir_obj = lfs.dir (path)</code></strong></dt>
<dd>
Lua iterator over the entries of a given directory.
Each time the iterator is called with <code>dir_obj</code> it returns a directory entry's name as a string, or
<code>nil</code> if there are no more entries. You can also iterate by calling <code>dir_obj:next()</code>, and
explicitly close the directory before the iteration finished with <code>dir_obj:close()</code>.
Raises an error if <code>path</code> is not a directory.
</dd>
<dt><a name="lock"></a><strong><code>lfs.lock (filehandle, mode[, start[, length]])</code></strong></dt>
<dd>Locks a file or a part of it. This function works on <em>open files</em>; the
file handle should be specified as the first argument.
The string <code>mode</code> could be either
<code>r</code> (for a read/shared lock) or <code>w</code> (for a
write/exclusive lock). The optional arguments <code>start</code>
and <code>length</code> can be used to specify a starting point and
its length; both should be numbers.<br />
Returns <code>true</code> if the operation was successful; in
case of error, it returns <code>nil</code> plus an error string.
</dd>
<dt><a name="link"></a><strong><code>lfs.link (old, new[, symlink])</code></strong></dt>
<dd>Creates a link. The first argument is the object to link to
and the second is the name of the link. If the optional third
argument is true, the link will by a symbolic link (by default, a
hard link is created).
</dd>
<dt><a name="mkdir"></a><strong><code>lfs.mkdir (dirname)</code></strong></dt>
<dd>Creates a new directory. The argument is the name of the new
directory.<br />
Returns <code>true</code> if the operation was successful;
in case of error, it returns <code>nil</code> plus an error string.
</dd>
<dt><a name="rmdir"></a><strong><code>lfs.rmdir (dirname)</code></strong></dt>
<dd>Removes an existing directory. The argument is the name of the directory.<br />
Returns <code>true</code> if the operation was successful;
in case of error, it returns <code>nil</code> plus an error string.</dd>
<dt><a name="setmode"></a><strong><code>lfs.setmode (file, mode)</code></strong></dt>
<dd>Sets the writing mode for a file. The mode string can be either <code>"binary"</code> or <code>"text"</code>.
Returns <code>true</code> followed the previous mode string for the file, or
<code>nil</code> followed by an error string in case of errors.
On non-Windows platforms, where the two modes are identical,
setting the mode has no effect, and the mode is always returned as <code>binary</code>.
</dd>
<dt><a name="symlinkattributes"></a><strong><code>lfs.symlinkattributes (filepath [, aname])</code></strong></dt>
<dd>Identical to <a href="#attributes">lfs.attributes</a> except that
it obtains information about the link itself (not the file it refers to).
On Windows this function does not yet support links, and is identical to
<code>lfs.attributes</code>.
</dd>
<dt><a name="touch"></a><strong><code>lfs.touch (filepath [, atime [, mtime]])</code></strong></dt>
<dd>Set access and modification times of a file. This function is
a bind to <code>utime</code> function. The first argument is the
filename, the second argument (<code>atime</code>) is the access time,
and the third argument (<code>mtime</code>) is the modification time.
Both times are provided in seconds (which should be generated with
Lua standard function <code>os.time</code>).
If the modification time is omitted, the access time provided is used;
if both times are omitted, the current time is used.<br />
Returns <code>true</code> if the operation was successful;
in case of error, it returns <code>nil</code> plus an error string.
</dd>
<dt><a name="unlock"></a><strong><code>lfs.unlock (filehandle[, start[, length]])</code></strong></dt>
<dd>Unlocks a file or a part of it. This function works on
<em>open files</em>; the file handle should be specified as the first
argument. The optional arguments <code>start</code> and
<code>length</code> can be used to specify a starting point and its
length; both should be numbers.<br />
Returns <code>true</code> if the operation was successful;
in case of error, it returns <code>nil</code> plus an error string.
</dd>
</dl>
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<tr><td align=center><big><b>LuaFileSystem Reference Manual</b></big>
<tr><td align=center valign=top>File system library for the
<a href="http://www.lua.org">Lua</a>
programming language
</table>
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<a href="index.html">home</a> &middot;
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<hr>
<a name="introduction"></a>
<h2>Introduction</h2>
<p>
LuaFileSystem is a <a href="http://www.lua.org">Lua</a> library
developed to complement the set of functions related to file systems offered
by the standard Lua distribution.
<p>
LuaFileSystem is free software and uses the same
<a href="license.html">license</a>
as Lua 5.0.
</p>
<a name="reference"></a>
<h2>Reference</h2>
<p>
LuaFileSystem offers the following functions:
<ul>
<a name="chdir"></a>
<li> <b><tt>luafilesystem.chdir (path)</tt></b> <br>
Changes the current
working directory to the given <tt>path</tt>.
<a name="getcwd"></a>
<li> <b><tt>luafilesystem.currentdir ()</tt></b> <br>
Returns the current
working directory or <code>nil</code> plus an error string.
<a name="dir"></a>
<li> <b><tt>luafilesystem.dir (path)</tt></b> <br>
Lua iterator over the entries
of a given directory.
<a name="lock"></a>
<li> <b><tt>luafilesystem.lock (filehandle, mode[, start[, length]])</tt></b> <br>
Locks a file or a part of it.
This function works on <em>open files</em>;
the file handle should be specified as the first argument.
The string <code>mode</code> could be either <code>r</code> (for a
read/shared lock) or <code>w</code> (for a write/exclusive lock).
The optional arguments <code>start</code> and <code>length</code> can be
used to specify a starting point and its length;
both should be numbers.
This function returns a boolean indicating if the operation was successful;
in case of error, it returns <code>false</code> plus a string describing the
error.
<a name="mkdir"></a>
<li> <b><tt>luafilesystem.mkdir (dirname)</tt></b> <br>
Creates a new directory.
The argument is the name of the new directory.
<a name="unlock"></a>
<li> <b><tt>luafilesystem.unlock (filehandle[, start[, length]])</tt></b> <br>
Unlocks a file or a part of it.
This function works on <em>open files</em>;
the file handle should be specified as the first argument.
The optional arguments <code>start</code> and <code>length</code> can be
used to specify a starting point and its length;
both should be numbers.
This function returns a boolean indicating if the operation was successful;
in case of error, it returns <code>false</code> plus a string describing the
error.
</ul>
<a name="example"></a>
<h2>Example</h2>
<a name="contents"></a>
<h2>Contents</h2>
<p>
<ul>
<li> <a href="#introduction">Introduction</a>
<li> <a href="#reference">Reference</a>
<ul>
<li> <a href="#chdir">chdir</a>
<li> <a href="#currentdir">currentdir</a>
<li> <a href="#dir">dir</a>
<li> <a href="#lock">lock</a>
<li> <a href="#mkdir">mkdir</a>
<li> <a href="#unlock">unlock</a>
</ul>
<li> <a href="#examples">Examples</a>
</ul>
</p>
<p>
<center><small>
<a href="index.html">home</a> &middot;
<a href="#introduction">introduction</a> &middot;
<a href="#reference">reference</a> &middot;
<a href="#example">example</a>
</small></center>
<p>
<hr>
<small>
$Id: manual.html,v 1.1.1.1 2004/07/27 14:15:24 tomas Exp $
</small>
</body>
</html>

351
luafilesystem.c Normal file
View File

@@ -0,0 +1,351 @@
/*
** File system manipulation library.
** This library offers these functions:
** luafilesystem.attributes (filepath [, attributename])
** luafilesystem.chdir (path)
** luafilesystem.currentdir ()
** luafilesystem.dir (path)
** luafilesystem.mkdir (path)
** luafilesystem.lock (fh, mode)
** luafilesystem.unlock (fh)
**
** $Id: luafilesystem.c,v 1.1.1.1 2004/07/27 14:15:24 tomas Exp $
*/
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#ifdef WIN32
#include <direct.h>
#include <io.h>
#include <sys/locking.h>
#else
#include <unistd.h>
#include <dirent.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>
#endif
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#include "luafilesystem.h"
/* Define 'strerror' for systems that do not implement it */
#ifdef NO_STRERROR
#define strerror(_) "System unable to describe the error"
#endif
/* Define 'getcwd' for systems that do not implement it */
#ifdef NO_GETCWD
#define getcwd(p,s) NULL
#define getcwd_error "Function 'getcwd' not provided by system"
#else
#define getcwd_error strerror(errno)
#endif
#define DIR_METATABLE "directory metatable"
#define MAX_DIR_LENGTH 1023
#ifdef _WIN32
typedef struct dir_data {
long hFile;
char pattern[MAX_DIR_LENGTH+1];
} dir_data;
#endif
/*
** This function changes the working (current) directory
*/
static int change_dir (lua_State *L) {
const char *path = luaL_checkstring(L, 1);
if (chdir(path))
luaL_error(L,"Unable to change working directory to '%s'\n%s\n",
path, chdir_error);
return 0;
}
/*
** This function returns the current directory
** If unable to get the current directory, it returns nil
** and a string describing the error
*/
static int get_dir (lua_State *L) {
char path[255+2];
if (getcwd(path, 255) == NULL) {
lua_pushnil(L);
lua_pushstring(L, getcwd_error);
return 2;
}
else {
lua_pushstring(L, path);
return 1;
}
}
/*
** Check if the given element on the stack is a file and returns it.
*/
static FILE *check_file (lua_State *L, int idx, const char *funcname) {
FILE **fh = (FILE **)luaL_checkudata (L, idx, "FILE*");
if (fh == NULL) {
luaL_error (L, "%s: not a file", funcname);
return 0;
} else if (*fh == NULL) {
luaL_error (L, "%s: closed file", funcname);
return 0;
} else
return *fh;
}
/*
**
*/
static int _file_lock (lua_State *L, FILE *fh, const char *mode, const long start, long len, const char *funcname) {
int code;
#ifdef WIN32
/* lkmode valid values are:
_LK_LOCK Locks the specified bytes. If the bytes cannot be locked, the program immediately tries again after 1 second. If, after 10 attempts, the bytes cannot be locked, the constant returns an error.
_LK_NBLCK Locks the specified bytes. If the bytes cannot be locked, the constant returns an error.
_LK_NBRLCK Same as _LK_NBLCK.
_LK_RLCK Same as _LK_LOCK.
_LK_UNLCK Unlocks the specified bytes, which must have been previously locked.
Regions should be locked only briefly and should be unlocked before closing a file or exiting the program.
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclib/html/_crt__locking.asp
*/
int lkmode;
switch (*mode) {
case 'r': lkmode = _LK_NBLCK; break;
case 'w': lkmode = _LK_NBLCK; break;
case 'u': lkmode = _LK_UNLCK; break;
default : luaL_error (L, "%s: invalid mode", funcname);
}
if (!len) {
fseek (fh, 0L, SEEK_END);
len = ftell (fh);
}
fseek (fh, start, SEEK_SET);
code = _locking (fileno(fh), lkmode, len);
#else
struct flock f;
switch (*mode) {
case 'w': f.l_type = F_WRLCK; break;
case 'r': f.l_type = F_RDLCK; break;
case 'u': f.l_type = F_UNLCK; break;
default : luaL_error (L, "%s: invalid mode", funcname);
}
f.l_whence = SEEK_SET;
f.l_start = (off_t)start;
f.l_len = (off_t)len;
code = fcntl (fileno(fh), F_SETLK, &f);
#endif
return (code != -1);
}
/*
** Locks a file.
** @param #1 File handle.
** @param #2 String with lock mode ('w'rite, 'r'ead).
** @param #3 Number with start position (optional).
** @param #4 Number with length (optional).
*/
static int file_lock (lua_State *L) {
FILE *fh = check_file (L, 1, "lock");
const char *mode = luaL_checkstring (L, 2);
const long start = luaL_optlong (L, 3, 0);
long len = luaL_optlong (L, 4, 0);
if (_file_lock (L, fh, mode, start, len, "lock")) {
lua_pushboolean (L, 1);
return 1;
} else {
lua_pushboolean (L, 0);
lua_pushfstring (L, "%s", strerror(errno));
return 2;
}
}
/*
** Unlocks a file.
** @param #1 File handle.
** @param #2 Number with start position (optional).
** @param #3 Number with length (optional).
*/
static int file_unlock (lua_State *L) {
FILE *fh = check_file (L, 1, "unlock");
const long start = luaL_optlong (L, 2, 0);
long len = luaL_optlong (L, 3, 0);
if (_file_lock (L, fh, "u", start, len, "unlock")) {
lua_pushboolean (L, 1);
return 1;
} else {
lua_pushboolean (L, 0);
lua_pushfstring (L, "%s", strerror(errno));
return 2;
}
}
/*
static void cgilua_sleep( lua_State *L )
{
unsigned int usec = (unsigned int)luaL_check_number( L, 1 );
#ifndef WIN32
sleep( (unsigned int)ceil( usec/1000.0 ));
#else
Sleep( (DWORD)usec );
#endif
}
static void cgilua_filesize( lua_State *L )
{
struct stat info;
char *file = luaL_check_string( L, 1 );
if (stat(file, &info))
{
lua_pushnil( L );
lua_pushstring( L, "Cannot retrieve stat info from file" );
return;
}
lua_pushnumber(L, info.st_size);
}
*/
static int make_dir (lua_State *L) {
const char *path = luaL_checkstring (L, 1);
int fail;
#ifdef WIN32
int oldmask = umask (0);
fail = _mkdir (path);
#else
mode_t oldmask = umask( (mode_t)0 );
fail = mkdir (path, S_IRUSR | S_IWUSR | S_IXUSR | S_IRGRP |
S_IWGRP | S_IXGRP | S_IROTH | S_IXOTH );
#endif
lua_pushboolean (L, fail);
umask (oldmask);
return 1;
}
/*
** Directory iterator
*/
static int dir_iter (lua_State *L) {
#ifdef _WIN32
dir_data *d = (dir_data *)lua_touserdata (L, lua_upvalueindex (1));
struct _finddata_t c_file;
if (d->hFile == 0L) { /* first entry */
if ((d->hFile = _findfirst (d->pattern, &c_file)) == -1L) {
lua_pushnil (L);
lua_pushstring (L, strerror (errno));
return 2;
} else {
lua_pushstring (L, c_file.name);
return 1;
}
} else { /* next entry */
if (_findnext (d->hFile, &c_file) == -1L)
return 0;
else {
lua_pushstring (L, c_file.name);
return 1;
}
}
#else
DIR *d = *(DIR **) lua_touserdata (L, lua_upvalueindex (1));
struct dirent *entry;
if ((entry = readdir (d)) != NULL) {
lua_pushstring (L, entry->d_name);
return 1;
}
else
return 0;
#endif
}
/*
** Closes directory iterators
*/
static int dir_close (lua_State *L) {
#ifdef _WIN32
dir_data *d = (dir_data *)lua_touserdata (L, 1);
if (d->hFile) {
_findclose (d->hFile);
}
#else
DIR *d = *(DIR **)lua_touserdata (L, 1);
if (d)
closedir (d);
#endif
return 0;
}
/*
** Factory of directory iterators
*/
static int dir_iter_factory (lua_State *L) {
const char *path = luaL_checkstring (L, 1);
#ifdef _WIN32
dir_data *dir = (dir_data *) lua_newuserdata (L, sizeof(dir_data));
dir->hFile = 0L;
if (strlen(path) > MAX_DIR_LENGTH)
luaL_error (L, "path too long: %s", path);
else
sprintf (dir->pattern, "%s/*", path);
luaL_getmetatable (L, DIR_METATABLE);
lua_setmetatable (L, -2);
#else
DIR **d = (DIR **) lua_newuserdata (L, sizeof(DIR *));
luaL_getmetatable (L, DIR_METATABLE);
lua_setmetatable (L, -2);
*d = opendir (path);
if (*d == NULL)
luaL_error (L, "cannot open %s: %s", path, strerror (errno));
#endif
lua_pushcclosure (L, dir_iter, 1);
return 1;
}
/*
** Creates directory metatable.
*/
static int dir_create_meta (lua_State *L) {
luaL_newmetatable (L, DIR_METATABLE);
/* set its __gc field */
lua_pushstring (L, "__gc");
lua_pushcfunction (L, dir_close);
lua_settable (L, -3);
return 1;
}
static const struct luaL_reg fslib[] = {
{"chdir", change_dir},
{"currentdir", get_dir},
{"dir", dir_iter_factory},
{"lock", file_lock},
{"mkdir", make_dir},
{"unlock", file_unlock},
{NULL, NULL},
};
int luaopen_luafilesystem (lua_State *L) {
dir_create_meta (L);
luaL_openlib (L, "luafilesystem", fslib, 0);
return 1;
}

5
luafilesystem.def Normal file
View File

@@ -0,0 +1,5 @@
LIBRARY luafilesystem.dll
DESCRIPTION "LuaFilesystem"
VERSION 1.0
EXPORTS
luaopen_luafilesystem

View File

@@ -1,11 +1,5 @@
/*
** LuaFileSystem
** Copyright Kepler Project 2003 (http://www.keplerproject.org/luafilesystem)
**
** $Id: lfs.h,v 1.5 2008/02/19 20:08:23 mascarenhas Exp $
*/
/* Define 'chdir' for systems that do not implement it */
/* $Id: luafilesystem.h,v 1.1.1.1 2004/07/27 14:15:24 tomas Exp $ */
#ifdef NO_CHDIR
#define chdir(p) (-1)
#define chdir_error "Function 'chdir' not provided by system"
@@ -13,5 +7,4 @@
#define chdir_error strerror(errno)
#endif
int luaopen_lfs (lua_State *L);
int luaopen_filesystem (lua_State *L);

View File

@@ -1,27 +0,0 @@
package = "LuaFileSystem"
version = "1.3.0-1"
source = {
url = "http://luaforge.net/frs/download.php/2679/luafilesystem-1.3.0.tar.gz"
}
description = {
summary = "File System Library for the Lua Programming Language",
detailed = [[
LuaFileSystem is a Lua library developed to complement the set of
functions related to file systems offered by the standard Lua
distribution. LuaFileSystem offers a portable way to access the
underlying directory structure and file attributes.
]]
}
dependencies = {
"lua >= 5.1"
}
build = {
type = "make",
build_variables = {
LUA_INC = "$(LUA_INCDIR)",
LIB_OPTION = "$(LIBFLAG)"
},
install_variables = {
LUA_LIBDIR = "$(LIBDIR)"
}
}

View File

@@ -1,27 +0,0 @@
package = "LuaFileSystem"
version = "1.4.0-1"
source = {
url = "http://luaforge.net/frs/download.php/3158/luafilesystem-1.4.0.tar.gz"
}
description = {
summary = "File System Library for the Lua Programming Language",
detailed = [[
LuaFileSystem is a Lua library developed to complement the set of
functions related to file systems offered by the standard Lua
distribution. LuaFileSystem offers a portable way to access the
underlying directory structure and file attributes.
]]
}
dependencies = {
"lua >= 5.1"
}
build = {
type = "make",
build_variables = {
LUA_INC = "$(LUA_INCDIR)",
LIB_OPTION = "$(LIBFLAG)"
},
install_variables = {
LUA_LIBDIR = "$(LIBDIR)"
}
}

View File

@@ -1,43 +0,0 @@
package = "LuaFileSystem"
version = "1.4.0-2"
source = {
url = "http://luaforge.net/frs/download.php/3158/luafilesystem-1.4.0.tar.gz"
}
description = {
summary = "File System Library for the Lua Programming Language",
detailed = [[
LuaFileSystem is a Lua library developed to complement the set of
functions related to file systems offered by the standard Lua
distribution. LuaFileSystem offers a portable way to access the
underlying directory structure and file attributes.
]]
}
dependencies = {
"lua >= 5.1"
}
build = {
platforms = {
unix = {
type = "make",
build_variables = {
LIB_OPTION = "$(LIBFLAG)",
CFLAGS = "$(CFLAGS) -I$(LUA_INCDIR)",
},
install_variables = {
LUA_LIBDIR = "$(LIBDIR)"
}
},
win32 = {
type = "make",
build_variables = {
LUA_LIB = "$(LUA_LIBDIR)\\lua5.1.lib",
CFLAGS = "/MD $(CFLAGS) /I$(LUA_INCDIR)",
},
install_variables = {
LUA_LIBDIR = "$(LIBDIR)",
LUA_DIR = "$(LUADIR)",
BIN_DIR = "$(BINDIR)"
}
}
}
}

View File

@@ -1,43 +0,0 @@
package = "LuaFileSystem"
version = "1.4.1-1"
source = {
url = "http://luaforge.net/frs/download.php/3345/luafilesystem-1.4.1.tar.gz",
}
description = {
summary = "File System Library for the Lua Programming Language",
detailed = [[
LuaFileSystem is a Lua library developed to complement the set of
functions related to file systems offered by the standard Lua
distribution. LuaFileSystem offers a portable way to access the
underlying directory structure and file attributes.
]]
}
dependencies = {
"lua >= 5.1"
}
build = {
platforms = {
unix = {
type = "make",
build_variables = {
LIB_OPTION = "$(LIBFLAG)",
CFLAGS = "$(CFLAGS) -I$(LUA_INCDIR) $(STAT64)",
},
install_variables = {
LUA_LIBDIR = "$(LIBDIR)"
}
},
win32 = {
type = "make",
build_variables = {
LUA_LIB = "$(LUA_LIBDIR)\\lua5.1.lib",
CFLAGS = "/MD $(CFLAGS) /I$(LUA_INCDIR)",
},
install_variables = {
LUA_LIBDIR = "$(LIBDIR)",
LUA_DIR = "$(LUADIR)",
BIN_DIR = "$(BINDIR)"
}
}
}
}

View File

@@ -1,43 +0,0 @@
package = "LuaFileSystem"
version = "1.4.1rc1-1"
source = {
url = "http://luafilesystem.luaforge.net/luafilesystem-1.4.1rc1.tar.gz",
}
description = {
summary = "File System Library for the Lua Programming Language",
detailed = [[
LuaFileSystem is a Lua library developed to complement the set of
functions related to file systems offered by the standard Lua
distribution. LuaFileSystem offers a portable way to access the
underlying directory structure and file attributes.
]]
}
dependencies = {
"lua >= 5.1"
}
build = {
platforms = {
unix = {
type = "make",
build_variables = {
LIB_OPTION = "$(LIBFLAG)",
CFLAGS = "$(CFLAGS) -I$(LUA_INCDIR) $(STAT64)",
},
install_variables = {
LUA_LIBDIR = "$(LIBDIR)"
}
},
win32 = {
type = "make",
build_variables = {
LUA_LIB = "$(LUA_LIBDIR)\\lua5.1.lib",
CFLAGS = "/MD $(CFLAGS) /I$(LUA_INCDIR)",
},
install_variables = {
LUA_LIBDIR = "$(LIBDIR)",
LUA_DIR = "$(LUADIR)",
BIN_DIR = "$(BINDIR)"
}
}
}
}

View File

@@ -1,26 +0,0 @@
package = "LuaFileSystem"
version = "1.4.2-1"
source = {
url = "http://luaforge.net/frs/download.php/3931/luafilesystem-1.4.2.tar.gz",
}
description = {
summary = "File System Library for the Lua Programming Language",
detailed = [[
LuaFileSystem is a Lua library developed to complement the set of
functions related to file systems offered by the standard Lua
distribution. LuaFileSystem offers a portable way to access the
underlying directory structure and file attributes.
]]
}
dependencies = {
"lua >= 5.1"
}
build = {
type = "module",
modules = { lfs = "src/lfs.c" }
}

View File

@@ -1,27 +0,0 @@
package = "LuaFileSystem"
version = "1.5.0-1"
source = {
url = "http://cloud.github.com/downloads/keplerproject/luafilesystem/luafilesystem-1.5.0.tar.gz",
}
description = {
summary = "File System Library for the Lua Programming Language",
detailed = [[
LuaFileSystem is a Lua library developed to complement the set of
functions related to file systems offered by the standard Lua
distribution. LuaFileSystem offers a portable way to access the
underlying directory structure and file attributes.
]]
}
dependencies = {
"lua >= 5.1"
}
build = {
type = "module",
modules = { lfs = "src/lfs.c" },
copy_directories = { "doc", "tests" }
}

View File

@@ -1,27 +0,0 @@
package = "LuaFileSystem"
version = "1.6.0-1"
source = {
url = "https://github.com/downloads/keplerproject/luafilesystem/luafilesystem-1.6.0.tar.gz",
}
description = {
summary = "File System Library for the Lua Programming Language",
detailed = [[
LuaFileSystem is a Lua library developed to complement the set of
functions related to file systems offered by the standard Lua
distribution. LuaFileSystem offers a portable way to access the
underlying directory structure and file attributes.
]]
}
dependencies = {
"lua >= 5.1"
}
build = {
type = "builtin",
modules = { lfs = "src/lfs.c" },
copy_directories = { "doc", "tests" }
}

View File

@@ -1,27 +0,0 @@
package = "LuaFileSystem"
version = "1.6.1-1"
source = {
url = "https://github.com/downloads/keplerproject/luafilesystem/luafilesystem-1.6.1.tar.gz",
}
description = {
summary = "File System Library for the Lua Programming Language",
detailed = [[
LuaFileSystem is a Lua library developed to complement the set of
functions related to file systems offered by the standard Lua
distribution. LuaFileSystem offers a portable way to access the
underlying directory structure and file attributes.
]]
}
dependencies = {
"lua >= 5.1"
}
build = {
type = "builtin",
modules = { lfs = "src/lfs.c" },
copy_directories = { "doc", "tests" }
}

View File

@@ -1,27 +0,0 @@
package = "LuaFileSystem"
version = "1.6.2-1"
source = {
url = "https://github.com/downloads/keplerproject/luafilesystem/luafilesystem-1.6.2.tar.gz",
}
description = {
summary = "File System Library for the Lua Programming Language",
detailed = [[
LuaFileSystem is a Lua library developed to complement the set of
functions related to file systems offered by the standard Lua
distribution. LuaFileSystem offers a portable way to access the
underlying directory structure and file attributes.
]]
}
dependencies = {
"lua >= 5.1"
}
build = {
type = "builtin",
modules = { lfs = "src/lfs.c" },
copy_directories = { "doc", "tests" }
}

View File

@@ -1,44 +0,0 @@
package = "LuaFileSystem"
version = "cvs-1"
source = {
url = "cvs://:pserver:anonymous:@cvs.luaforge.net:/cvsroot/luafilesystem",
cvs_tag = "HEAD"
}
description = {
summary = "File System Library for the Lua Programming Language",
detailed = [[
LuaFileSystem is a Lua library developed to complement the set of
functions related to file systems offered by the standard Lua
distribution. LuaFileSystem offers a portable way to access the
underlying directory structure and file attributes.
]]
}
dependencies = {
"lua >= 5.1"
}
build = {
platforms = {
unix = {
type = "make",
build_variables = {
LIB_OPTION = "$(LIBFLAG)",
CFLAGS = "$(CFLAGS) -I$(LUA_INCDIR)",
},
install_variables = {
LUA_LIBDIR = "$(LIBDIR)"
}
},
win32 = {
type = "make",
build_variables = {
LUA_LIB = "$(LUA_LIBDIR)\\lua5.1.lib",
CFLAGS = "$(CFLAGS) /I$(LUA_INCDIR)",
},
install_variables = {
LUA_LIBDIR = "$(LIBDIR)",
LUA_DIR = "$(LUADIR)",
BIN_DIR = "$(BINDIR)"
}
}
}
}

View File

@@ -1,26 +0,0 @@
package = "LuaFileSystem"
version = "cvs-2"
source = {
url = "git://github.com/keplerproject/luafilesystem.git",
}
description = {
summary = "File System Library for the Lua Programming Language",
detailed = [[
LuaFileSystem is a Lua library developed to complement the set of
functions related to file systems offered by the standard Lua
distribution. LuaFileSystem offers a portable way to access the
underlying directory structure and file attributes.
]]
}
dependencies = {
"lua >= 5.1"
}
build = {
type = "module",
modules = { lfs = "src/lfs.c" }
}

2
src/.gitignore vendored
View File

@@ -1,2 +0,0 @@
*.o
*.so

891
src/lfs.c
View File

@@ -1,891 +0,0 @@
/*
** LuaFileSystem
** Copyright Kepler Project 2003 (http://www.keplerproject.org/luafilesystem)
**
** File system manipulation library.
** This library offers these functions:
** lfs.attributes (filepath [, attributename])
** lfs.chdir (path)
** lfs.currentdir ()
** lfs.dir (path)
** lfs.lock (fh, mode)
** lfs.lock_dir (path)
** lfs.mkdir (path)
** lfs.rmdir (path)
** lfs.setmode (filepath, mode)
** lfs.symlinkattributes (filepath [, attributename]) -- thanks to Sam Roberts
** lfs.touch (filepath [, atime [, mtime]])
** lfs.unlock (fh)
**
** $Id: lfs.c,v 1.61 2009/07/04 02:10:16 mascarenhas Exp $
*/
#ifndef _WIN32
#ifndef _AIX
#define _FILE_OFFSET_BITS 64 /* Linux, Solaris and HP-UX */
#else
#define _LARGE_FILES 1 /* AIX */
#endif
#endif
#define _LARGEFILE64_SOURCE
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <sys/stat.h>
#ifdef _WIN32
#include <direct.h>
#include <windows.h>
#include <io.h>
#include <sys/locking.h>
#ifdef __BORLANDC__
#include <utime.h>
#else
#include <sys/utime.h>
#endif
#include <fcntl.h>
#else
#include <unistd.h>
#include <dirent.h>
#include <fcntl.h>
#include <sys/types.h>
#include <utime.h>
#endif
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#include "lfs.h"
#define LFS_VERSION "1.6.2"
#define LFS_LIBNAME "lfs"
#if LUA_VERSION_NUM < 502
# define luaL_newlib(L,l) (lua_newtable(L), luaL_register(L,NULL,l))
#endif
/* Define 'strerror' for systems that do not implement it */
#ifdef NO_STRERROR
#define strerror(_) "System unable to describe the error"
#endif
/* Define 'getcwd' for systems that do not implement it */
#ifdef NO_GETCWD
#define getcwd(p,s) NULL
#define getcwd_error "Function 'getcwd' not provided by system"
#else
#define getcwd_error strerror(errno)
#ifdef _WIN32
/* MAX_PATH seems to be 260. Seems kind of small. Is there a better one? */
#define LFS_MAXPATHLEN MAX_PATH
#else
/* For MAXPATHLEN: */
#include <sys/param.h>
#define LFS_MAXPATHLEN MAXPATHLEN
#endif
#endif
#define DIR_METATABLE "directory metatable"
typedef struct dir_data {
int closed;
#ifdef _WIN32
intptr_t hFile;
char pattern[MAX_PATH+1];
#else
DIR *dir;
#endif
} dir_data;
#define LOCK_METATABLE "lock metatable"
#ifdef _WIN32
#ifdef __BORLANDC__
#define lfs_setmode(L,file,m) ((void)L, setmode(_fileno(file), m))
#define STAT_STRUCT struct stati64
#else
#define lfs_setmode(L,file,m) ((void)L, _setmode(_fileno(file), m))
#define STAT_STRUCT struct _stati64
#endif
#define STAT_FUNC _stati64
#define LSTAT_FUNC STAT_FUNC
#else
#define _O_TEXT 0
#define _O_BINARY 0
#define lfs_setmode(L,file,m) ((void)L, (void)file, (void)m, 0)
#define STAT_STRUCT struct stat
#define STAT_FUNC stat
#define LSTAT_FUNC lstat
#endif
/*
** Utility functions
*/
static int pusherror(lua_State *L, const char *info)
{
lua_pushnil(L);
if (info==NULL)
lua_pushstring(L, strerror(errno));
else
lua_pushfstring(L, "%s: %s", info, strerror(errno));
lua_pushinteger(L, errno);
return 3;
}
static int pushresult(lua_State *L, int i, const char *info)
{
if (i==-1)
return pusherror(L, info);
lua_pushinteger(L, i);
return 1;
}
/*
** This function changes the working (current) directory
*/
static int change_dir (lua_State *L) {
const char *path = luaL_checkstring(L, 1);
if (chdir(path)) {
lua_pushnil (L);
lua_pushfstring (L,"Unable to change working directory to '%s'\n%s\n",
path, chdir_error);
return 2;
} else {
lua_pushboolean (L, 1);
return 1;
}
}
/*
** This function returns the current directory
** If unable to get the current directory, it returns nil
** and a string describing the error
*/
static int get_dir (lua_State *L) {
char *path;
/* Passing (NULL, 0) is not guaranteed to work. Use a temp buffer and size instead. */
char buf[LFS_MAXPATHLEN];
if ((path = getcwd(buf, LFS_MAXPATHLEN)) == NULL) {
lua_pushnil(L);
lua_pushstring(L, getcwd_error);
return 2;
}
else {
lua_pushstring(L, path);
return 1;
}
}
/*
** Check if the given element on the stack is a file and returns it.
*/
static FILE *check_file (lua_State *L, int idx, const char *funcname) {
FILE **fh = (FILE **)luaL_checkudata (L, idx, "FILE*");
if (fh == NULL) {
luaL_error (L, "%s: not a file", funcname);
return 0;
} else if (*fh == NULL) {
luaL_error (L, "%s: closed file", funcname);
return 0;
} else
return *fh;
}
/*
**
*/
static int _file_lock (lua_State *L, FILE *fh, const char *mode, const long start, long len, const char *funcname) {
int code;
#ifdef _WIN32
/* lkmode valid values are:
LK_LOCK Locks the specified bytes. If the bytes cannot be locked, the program immediately tries again after 1 second. If, after 10 attempts, the bytes cannot be locked, the constant returns an error.
LK_NBLCK Locks the specified bytes. If the bytes cannot be locked, the constant returns an error.
LK_NBRLCK Same as _LK_NBLCK.
LK_RLCK Same as _LK_LOCK.
LK_UNLCK Unlocks the specified bytes, which must have been previously locked.
Regions should be locked only briefly and should be unlocked before closing a file or exiting the program.
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclib/html/_crt__locking.asp
*/
int lkmode;
switch (*mode) {
case 'r': lkmode = LK_NBLCK; break;
case 'w': lkmode = LK_NBLCK; break;
case 'u': lkmode = LK_UNLCK; break;
default : return luaL_error (L, "%s: invalid mode", funcname);
}
if (!len) {
fseek (fh, 0L, SEEK_END);
len = ftell (fh);
}
fseek (fh, start, SEEK_SET);
#ifdef __BORLANDC__
code = locking (fileno(fh), lkmode, len);
#else
code = _locking (fileno(fh), lkmode, len);
#endif
#else
struct flock f;
switch (*mode) {
case 'w': f.l_type = F_WRLCK; break;
case 'r': f.l_type = F_RDLCK; break;
case 'u': f.l_type = F_UNLCK; break;
default : return luaL_error (L, "%s: invalid mode", funcname);
}
f.l_whence = SEEK_SET;
f.l_start = (off_t)start;
f.l_len = (off_t)len;
code = fcntl (fileno(fh), F_SETLK, &f);
#endif
return (code != -1);
}
#ifdef _WIN32
typedef struct lfs_Lock {
HANDLE fd;
} lfs_Lock;
static int lfs_lock_dir(lua_State *L) {
size_t pathl; HANDLE fd;
lfs_Lock *lock;
char *ln;
const char *lockfile = "/lockfile.lfs";
const char *path = luaL_checklstring(L, 1, &pathl);
ln = (char*)malloc(pathl + strlen(lockfile) + 1);
if(!ln) {
lua_pushnil(L); lua_pushstring(L, strerror(errno)); return 2;
}
strcpy(ln, path); strcat(ln, lockfile);
if((fd = CreateFile(ln, GENERIC_WRITE, 0, NULL, CREATE_NEW,
FILE_ATTRIBUTE_NORMAL | FILE_FLAG_DELETE_ON_CLOSE, NULL)) == INVALID_HANDLE_VALUE) {
int en = GetLastError();
free(ln); lua_pushnil(L);
if(en == ERROR_FILE_EXISTS || en == ERROR_SHARING_VIOLATION)
lua_pushstring(L, "File exists");
else
lua_pushstring(L, strerror(en));
return 2;
}
free(ln);
lock = (lfs_Lock*)lua_newuserdata(L, sizeof(lfs_Lock));
lock->fd = fd;
luaL_getmetatable (L, LOCK_METATABLE);
lua_setmetatable (L, -2);
return 1;
}
static int lfs_unlock_dir(lua_State *L) {
lfs_Lock *lock = luaL_checkudata(L, 1, LOCK_METATABLE);
if(lock->fd != INVALID_HANDLE_VALUE) {
CloseHandle(lock->fd);
lock->fd=INVALID_HANDLE_VALUE;
}
return 0;
}
#else
typedef struct lfs_Lock {
char *ln;
} lfs_Lock;
static int lfs_lock_dir(lua_State *L) {
lfs_Lock *lock;
size_t pathl;
char *ln;
const char *lockfile = "/lockfile.lfs";
const char *path = luaL_checklstring(L, 1, &pathl);
lock = (lfs_Lock*)lua_newuserdata(L, sizeof(lfs_Lock));
ln = (char*)malloc(pathl + strlen(lockfile) + 1);
if(!ln) {
lua_pushnil(L); lua_pushstring(L, strerror(errno)); return 2;
}
strcpy(ln, path); strcat(ln, lockfile);
if(symlink("lock", ln) == -1) {
free(ln); lua_pushnil(L);
lua_pushstring(L, strerror(errno)); return 2;
}
lock->ln = ln;
luaL_getmetatable (L, LOCK_METATABLE);
lua_setmetatable (L, -2);
return 1;
}
static int lfs_unlock_dir(lua_State *L) {
lfs_Lock *lock = luaL_checkudata(L, 1, LOCK_METATABLE);
if(lock->ln) {
unlink(lock->ln);
free(lock->ln);
lock->ln = NULL;
}
return 0;
}
#endif
static int lfs_g_setmode (lua_State *L, FILE *f, int arg) {
static const int mode[] = {_O_BINARY, _O_TEXT};
static const char *const modenames[] = {"binary", "text", NULL};
int op = luaL_checkoption(L, arg, NULL, modenames);
int res = lfs_setmode(L, f, mode[op]);
if (res != -1) {
int i;
lua_pushboolean(L, 1);
for (i = 0; modenames[i] != NULL; i++) {
if (mode[i] == res) {
lua_pushstring(L, modenames[i]);
goto exit;
}
}
lua_pushnil(L);
exit:
return 2;
} else {
int en = errno;
lua_pushnil(L);
lua_pushfstring(L, "%s", strerror(en));
lua_pushinteger(L, en);
return 3;
}
}
static int lfs_f_setmode(lua_State *L) {
return lfs_g_setmode(L, check_file(L, 1, "setmode"), 2);
}
/*
** Locks a file.
** @param #1 File handle.
** @param #2 String with lock mode ('w'rite, 'r'ead).
** @param #3 Number with start position (optional).
** @param #4 Number with length (optional).
*/
static int file_lock (lua_State *L) {
FILE *fh = check_file (L, 1, "lock");
const char *mode = luaL_checkstring (L, 2);
const long start = luaL_optlong (L, 3, 0);
long len = luaL_optlong (L, 4, 0);
if (_file_lock (L, fh, mode, start, len, "lock")) {
lua_pushboolean (L, 1);
return 1;
} else {
lua_pushnil (L);
lua_pushfstring (L, "%s", strerror(errno));
return 2;
}
}
/*
** Unlocks a file.
** @param #1 File handle.
** @param #2 Number with start position (optional).
** @param #3 Number with length (optional).
*/
static int file_unlock (lua_State *L) {
FILE *fh = check_file (L, 1, "unlock");
const long start = luaL_optlong (L, 2, 0);
long len = luaL_optlong (L, 3, 0);
if (_file_lock (L, fh, "u", start, len, "unlock")) {
lua_pushboolean (L, 1);
return 1;
} else {
lua_pushnil (L);
lua_pushfstring (L, "%s", strerror(errno));
return 2;
}
}
/*
** Creates a link.
** @param #1 Object to link to.
** @param #2 Name of link.
** @param #3 True if link is symbolic (optional).
*/
static int make_link(lua_State *L)
{
#ifndef _WIN32
const char *oldpath = luaL_checkstring(L, 1);
const char *newpath = luaL_checkstring(L, 2);
return pushresult(L,
(lua_toboolean(L,3) ? symlink : link)(oldpath, newpath), NULL);
#else
return pusherror(L, "make_link is not supported on Windows");
#endif
}
/*
** Creates a directory.
** @param #1 Directory path.
*/
static int make_dir (lua_State *L) {
const char *path = luaL_checkstring (L, 1);
int fail;
#ifdef _WIN32
fail = _mkdir (path);
#else
fail = mkdir (path, S_IRUSR | S_IWUSR | S_IXUSR | S_IRGRP |
S_IWGRP | S_IXGRP | S_IROTH | S_IXOTH );
#endif
if (fail) {
lua_pushnil (L);
lua_pushfstring (L, "%s", strerror(errno));
return 2;
}
lua_pushboolean (L, 1);
return 1;
}
/*
** Removes a directory.
** @param #1 Directory path.
*/
static int remove_dir (lua_State *L) {
const char *path = luaL_checkstring (L, 1);
int fail;
fail = rmdir (path);
if (fail) {
lua_pushnil (L);
lua_pushfstring (L, "%s", strerror(errno));
return 2;
}
lua_pushboolean (L, 1);
return 1;
}
/*
** Directory iterator
*/
static int dir_iter (lua_State *L) {
#ifdef _WIN32
struct _finddata_t c_file;
#else
struct dirent *entry;
#endif
dir_data *d = (dir_data *)luaL_checkudata (L, 1, DIR_METATABLE);
luaL_argcheck (L, d->closed == 0, 1, "closed directory");
#ifdef _WIN32
if (d->hFile == 0L) { /* first entry */
if ((d->hFile = _findfirst (d->pattern, &c_file)) == -1L) {
lua_pushnil (L);
lua_pushstring (L, strerror (errno));
d->closed = 1;
return 2;
} else {
lua_pushstring (L, c_file.name);
return 1;
}
} else { /* next entry */
if (_findnext (d->hFile, &c_file) == -1L) {
/* no more entries => close directory */
_findclose (d->hFile);
d->closed = 1;
return 0;
} else {
lua_pushstring (L, c_file.name);
return 1;
}
}
#else
if ((entry = readdir (d->dir)) != NULL) {
lua_pushstring (L, entry->d_name);
return 1;
} else {
/* no more entries => close directory */
closedir (d->dir);
d->closed = 1;
return 0;
}
#endif
}
/*
** Closes directory iterators
*/
static int dir_close (lua_State *L) {
dir_data *d = (dir_data *)lua_touserdata (L, 1);
#ifdef _WIN32
if (!d->closed && d->hFile) {
_findclose (d->hFile);
}
#else
if (!d->closed && d->dir) {
closedir (d->dir);
}
#endif
d->closed = 1;
return 0;
}
/*
** Factory of directory iterators
*/
static int dir_iter_factory (lua_State *L) {
const char *path = luaL_checkstring (L, 1);
dir_data *d;
lua_pushcfunction (L, dir_iter);
d = (dir_data *) lua_newuserdata (L, sizeof(dir_data));
luaL_getmetatable (L, DIR_METATABLE);
lua_setmetatable (L, -2);
d->closed = 0;
#ifdef _WIN32
d->hFile = 0L;
if (strlen(path) > MAX_PATH-2)
luaL_error (L, "path too long: %s", path);
else
sprintf (d->pattern, "%s/*", path);
#else
d->dir = opendir (path);
if (d->dir == NULL)
luaL_error (L, "cannot open %s: %s", path, strerror (errno));
#endif
return 2;
}
/*
** Creates directory metatable.
*/
static int dir_create_meta (lua_State *L) {
luaL_newmetatable (L, DIR_METATABLE);
/* Method table */
lua_newtable(L);
lua_pushcfunction (L, dir_iter);
lua_setfield(L, -2, "next");
lua_pushcfunction (L, dir_close);
lua_setfield(L, -2, "close");
/* Metamethods */
lua_setfield(L, -2, "__index");
lua_pushcfunction (L, dir_close);
lua_setfield (L, -2, "__gc");
return 1;
}
/*
** Creates lock metatable.
*/
static int lock_create_meta (lua_State *L) {
luaL_newmetatable (L, LOCK_METATABLE);
/* Method table */
lua_newtable(L);
lua_pushcfunction(L, lfs_unlock_dir);
lua_setfield(L, -2, "free");
/* Metamethods */
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lfs_unlock_dir);
lua_setfield(L, -2, "__gc");
return 1;
}
#ifdef _WIN32
#ifndef S_ISDIR
#define S_ISDIR(mode) (mode&_S_IFDIR)
#endif
#ifndef S_ISREG
#define S_ISREG(mode) (mode&_S_IFREG)
#endif
#ifndef S_ISLNK
#define S_ISLNK(mode) (0)
#endif
#ifndef S_ISSOCK
#define S_ISSOCK(mode) (0)
#endif
#ifndef S_ISFIFO
#define S_ISFIFO(mode) (0)
#endif
#ifndef S_ISCHR
#define S_ISCHR(mode) (mode&_S_IFCHR)
#endif
#ifndef S_ISBLK
#define S_ISBLK(mode) (0)
#endif
#endif
/*
** Convert the inode protection mode to a string.
*/
#ifdef _WIN32
static const char *mode2string (unsigned short mode) {
#else
static const char *mode2string (mode_t mode) {
#endif
if ( S_ISREG(mode) )
return "file";
else if ( S_ISDIR(mode) )
return "directory";
else if ( S_ISLNK(mode) )
return "link";
else if ( S_ISSOCK(mode) )
return "socket";
else if ( S_ISFIFO(mode) )
return "named pipe";
else if ( S_ISCHR(mode) )
return "char device";
else if ( S_ISBLK(mode) )
return "block device";
else
return "other";
}
/*
** Set access time and modification values for file
*/
static int file_utime (lua_State *L) {
const char *file = luaL_checkstring (L, 1);
struct utimbuf utb, *buf;
if (lua_gettop (L) == 1) /* set to current date/time */
buf = NULL;
else {
utb.actime = (time_t)luaL_optnumber (L, 2, 0);
utb.modtime = (time_t)luaL_optnumber (L, 3, utb.actime);
buf = &utb;
}
if (utime (file, buf)) {
lua_pushnil (L);
lua_pushfstring (L, "%s", strerror (errno));
return 2;
}
lua_pushboolean (L, 1);
return 1;
}
/* inode protection mode */
static void push_st_mode (lua_State *L, STAT_STRUCT *info) {
lua_pushstring (L, mode2string (info->st_mode));
}
/* device inode resides on */
static void push_st_dev (lua_State *L, STAT_STRUCT *info) {
lua_pushnumber (L, (lua_Number)info->st_dev);
}
/* inode's number */
static void push_st_ino (lua_State *L, STAT_STRUCT *info) {
lua_pushnumber (L, (lua_Number)info->st_ino);
}
/* number of hard links to the file */
static void push_st_nlink (lua_State *L, STAT_STRUCT *info) {
lua_pushnumber (L, (lua_Number)info->st_nlink);
}
/* user-id of owner */
static void push_st_uid (lua_State *L, STAT_STRUCT *info) {
lua_pushnumber (L, (lua_Number)info->st_uid);
}
/* group-id of owner */
static void push_st_gid (lua_State *L, STAT_STRUCT *info) {
lua_pushnumber (L, (lua_Number)info->st_gid);
}
/* device type, for special file inode */
static void push_st_rdev (lua_State *L, STAT_STRUCT *info) {
lua_pushnumber (L, (lua_Number)info->st_rdev);
}
/* time of last access */
static void push_st_atime (lua_State *L, STAT_STRUCT *info) {
lua_pushnumber (L, info->st_atime);
}
/* time of last data modification */
static void push_st_mtime (lua_State *L, STAT_STRUCT *info) {
lua_pushnumber (L, info->st_mtime);
}
/* time of last file status change */
static void push_st_ctime (lua_State *L, STAT_STRUCT *info) {
lua_pushnumber (L, info->st_ctime);
}
/* file size, in bytes */
static void push_st_size (lua_State *L, STAT_STRUCT *info) {
lua_pushnumber (L, (lua_Number)info->st_size);
}
#ifndef _WIN32
/* blocks allocated for file */
static void push_st_blocks (lua_State *L, STAT_STRUCT *info) {
lua_pushnumber (L, (lua_Number)info->st_blocks);
}
/* optimal file system I/O blocksize */
static void push_st_blksize (lua_State *L, STAT_STRUCT *info) {
lua_pushnumber (L, (lua_Number)info->st_blksize);
}
#endif
static void push_invalid (lua_State *L, STAT_STRUCT *info) {
luaL_error(L, "invalid attribute name");
#ifndef _WIN32
info->st_blksize = 0; /* never reached */
#endif
}
/*
** Convert the inode protection mode to a permission list.
*/
#ifdef _WIN32
static const char *perm2string (unsigned short mode) {
static char perms[10] = "---------\0";
int i;
for (i=0;i<9;i++) perms[i]='-';
if (mode & _S_IREAD)
{ perms[0] = 'r'; perms[3] = 'r'; perms[6] = 'r'; }
if (mode & _S_IWRITE)
{ perms[1] = 'w'; perms[4] = 'w'; perms[7] = 'w'; }
if (mode & _S_IEXEC)
{ perms[2] = 'x'; perms[5] = 'x'; perms[8] = 'x'; }
return perms;
}
#else
static const char *perm2string (mode_t mode) {
static char perms[10] = "---------\0";
int i;
for (i=0;i<9;i++) perms[i]='-';
if (mode & S_IRUSR) perms[0] = 'r';
if (mode & S_IWUSR) perms[1] = 'w';
if (mode & S_IXUSR) perms[2] = 'x';
if (mode & S_IRGRP) perms[3] = 'r';
if (mode & S_IWGRP) perms[4] = 'w';
if (mode & S_IXGRP) perms[5] = 'x';
if (mode & S_IROTH) perms[6] = 'r';
if (mode & S_IWOTH) perms[7] = 'w';
if (mode & S_IXOTH) perms[8] = 'x';
return perms;
}
#endif
/* permssions string */
static void push_st_perm (lua_State *L, STAT_STRUCT *info) {
lua_pushstring (L, perm2string (info->st_mode));
}
typedef void (*_push_function) (lua_State *L, STAT_STRUCT *info);
struct _stat_members {
const char *name;
_push_function push;
};
struct _stat_members members[] = {
{ "mode", push_st_mode },
{ "dev", push_st_dev },
{ "ino", push_st_ino },
{ "nlink", push_st_nlink },
{ "uid", push_st_uid },
{ "gid", push_st_gid },
{ "rdev", push_st_rdev },
{ "access", push_st_atime },
{ "modification", push_st_mtime },
{ "change", push_st_ctime },
{ "size", push_st_size },
{ "permissions", push_st_perm },
#ifndef _WIN32
{ "blocks", push_st_blocks },
{ "blksize", push_st_blksize },
#endif
{ NULL, push_invalid }
};
/*
** Get file or symbolic link information
*/
static int _file_info_ (lua_State *L, int (*st)(const char*, STAT_STRUCT*)) {
int i;
STAT_STRUCT info;
const char *file = luaL_checkstring (L, 1);
if (st(file, &info)) {
lua_pushnil (L);
lua_pushfstring (L, "cannot obtain information from file `%s'", file);
return 2;
}
if (lua_isstring (L, 2)) {
int v;
const char *member = lua_tostring (L, 2);
if (strcmp (member, "mode") == 0) v = 0;
#ifndef _WIN32
else if (strcmp (member, "blocks") == 0) v = 11;
else if (strcmp (member, "blksize") == 0) v = 12;
#endif
else /* look for member */
for (v = 1; members[v].name; v++)
if (*members[v].name == *member)
break;
/* push member value and return */
members[v].push (L, &info);
return 1;
} else if (!lua_istable (L, 2))
/* creates a table if none is given */
lua_newtable (L);
/* stores all members in table on top of the stack */
for (i = 0; members[i].name; i++) {
lua_pushstring (L, members[i].name);
members[i].push (L, &info);
lua_rawset (L, -3);
}
return 1;
}
/*
** Get file information using stat.
*/
static int file_info (lua_State *L) {
return _file_info_ (L, STAT_FUNC);
}
/*
** Get symbolic link information using lstat.
*/
static int link_info (lua_State *L) {
return _file_info_ (L, LSTAT_FUNC);
}
/*
** Assumes the table is on top of the stack.
*/
static void set_info (lua_State *L) {
lua_pushliteral (L, "_COPYRIGHT");
lua_pushliteral (L, "Copyright (C) 2003-2012 Kepler Project");
lua_settable (L, -3);
lua_pushliteral (L, "_DESCRIPTION");
lua_pushliteral (L, "LuaFileSystem is a Lua library developed to complement the set of functions related to file systems offered by the standard Lua distribution");
lua_settable (L, -3);
lua_pushliteral (L, "_VERSION");
lua_pushliteral (L, "LuaFileSystem "LFS_VERSION);
lua_settable (L, -3);
}
static const struct luaL_Reg fslib[] = {
{"attributes", file_info},
{"chdir", change_dir},
{"currentdir", get_dir},
{"dir", dir_iter_factory},
{"link", make_link},
{"lock", file_lock},
{"mkdir", make_dir},
{"rmdir", remove_dir},
{"symlinkattributes", link_info},
{"setmode", lfs_f_setmode},
{"touch", file_utime},
{"unlock", file_unlock},
{"lock_dir", lfs_lock_dir},
{NULL, NULL},
};
int luaopen_lfs (lua_State *L) {
dir_create_meta (L);
lock_create_meta (L);
luaL_newlib (L, fslib);
lua_pushvalue(L, -1);
lua_setglobal(L, LFS_LIBNAME);
set_info (L);
return 1;
}

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@@ -1,5 +0,0 @@
LIBRARY lfs.dll
DESCRIPTION "LuaFileSystem"
VERSION 1.5.0
EXPORTS
luaopen_lfs

8
t_luafilesystem.lua Normal file
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@@ -0,0 +1,8 @@
-- $Id: t_luafilesystem.lua,v 1.1.1.1 2004/07/27 14:15:24 tomas Exp $
if not luafilesystem and loadlib then
local libname = "LIB_NAME"
local libopen = "luaopen_luafilesystem"
local init, err1, err2 = loadlib (libname, libopen)
assert (init, (err1 or '')..(err2 or ''))
init ()
end

26
teste.lua Normal file
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@@ -0,0 +1,26 @@
#!/usr/local/bin/lua -i
require"luafilesystem"
print(luafilesystem.version)
function p ()
local fh = assert (io.open ("teste", 'r'))
assert (luafilesystem.lock (fh, 'r'))
print (fh:read"*a")
fh:close ()
end
function wr ()
fh = assert (io.open ("teste", 'w'))
assert (luafilesystem.lock (fh, 'w'))
end
function op ()
fh = assert (io.open ("teste", 'r'))
assert (luafilesystem.lock (fh, 'r'))
end
function fw (x)
assert (fh:write (x))
end

View File

@@ -1,168 +0,0 @@
#!/usr/bin/env lua5.1
local tmp = "/tmp"
local sep = string.match (package.config, "[^\n]+")
local upper = ".."
local lfs = require"lfs"
print (lfs._VERSION)
io.write(".")
io.flush()
function attrdir (path)
for file in lfs.dir(path) do
if file ~= "." and file ~= ".." then
local f = path..sep..file
print ("\t=> "..f.." <=")
local attr = lfs.attributes (f)
assert (type(attr) == "table")
if attr.mode == "directory" then
attrdir (f)
else
for name, value in pairs(attr) do
print (name, value)
end
end
end
end
end
-- Checking changing directories
local current = assert (lfs.currentdir())
local reldir = string.gsub (current, "^.*%"..sep.."([^"..sep.."])$", "%1")
assert (lfs.chdir (upper), "could not change to upper directory")
assert (lfs.chdir (reldir), "could not change back to current directory")
assert (lfs.currentdir() == current, "error trying to change directories")
assert (lfs.chdir ("this couldn't be an actual directory") == nil, "could change to a non-existent directory")
io.write(".")
io.flush()
-- Changing creating and removing directories
local tmpdir = current..sep.."lfs_tmp_dir"
local tmpfile = tmpdir..sep.."tmp_file"
-- Test for existence of a previous lfs_tmp_dir
-- that may have resulted from an interrupted test execution and remove it
if lfs.chdir (tmpdir) then
assert (lfs.chdir (upper), "could not change to upper directory")
assert (os.remove (tmpfile), "could not remove file from previous test")
assert (lfs.rmdir (tmpdir), "could not remove directory from previous test")
end
io.write(".")
io.flush()
-- tries to create a directory
assert (lfs.mkdir (tmpdir), "could not make a new directory")
local attrib, errmsg = lfs.attributes (tmpdir)
if not attrib then
error ("could not get attributes of file `"..tmpdir.."':\n"..errmsg)
end
local f = io.open(tmpfile, "w")
f:close()
io.write(".")
io.flush()
-- Change access time
local testdate = os.time({ year = 2007, day = 10, month = 2, hour=0})
assert (lfs.touch (tmpfile, testdate))
local new_att = assert (lfs.attributes (tmpfile))
assert (new_att.access == testdate, "could not set access time")
assert (new_att.modification == testdate, "could not set modification time")
io.write(".")
io.flush()
-- Change access and modification time
local testdate1 = os.time({ year = 2007, day = 10, month = 2, hour=0})
local testdate2 = os.time({ year = 2007, day = 11, month = 2, hour=0})
assert (lfs.touch (tmpfile, testdate2, testdate1))
local new_att = assert (lfs.attributes (tmpfile))
assert (new_att.access == testdate2, "could not set access time")
assert (new_att.modification == testdate1, "could not set modification time")
io.write(".")
io.flush()
-- Checking link (does not work on Windows)
if lfs.link (tmpfile, "_a_link_for_test_", true) then
assert (lfs.attributes"_a_link_for_test_".mode == "file")
assert (lfs.symlinkattributes"_a_link_for_test_".mode == "link")
assert (lfs.link (tmpfile, "_a_hard_link_for_test_"))
assert (lfs.attributes (tmpfile, "nlink") == 2)
assert (os.remove"_a_link_for_test_")
assert (os.remove"_a_hard_link_for_test_")
end
io.write(".")
io.flush()
-- Checking text/binary modes (only has an effect in Windows)
local f = io.open(tmpfile, "w")
local result, mode = lfs.setmode(f, "binary")
assert(result) -- on non-Windows platforms, mode is always returned as "binary"
result, mode = lfs.setmode(f, "text")
assert(result and mode == "binary")
f:close()
io.write(".")
io.flush()
-- Restore access time to current value
assert (lfs.touch (tmpfile, attrib.access, attrib.modification))
new_att = assert (lfs.attributes (tmpfile))
assert (new_att.access == attrib.access)
assert (new_att.modification == attrib.modification)
io.write(".")
io.flush()
-- Remove new file and directory
assert (os.remove (tmpfile), "could not remove new file")
assert (lfs.rmdir (tmpdir), "could not remove new directory")
assert (lfs.mkdir (tmpdir..sep.."lfs_tmp_dir") == nil, "could create a directory inside a non-existent one")
io.write(".")
io.flush()
-- Trying to get attributes of a non-existent file
assert (lfs.attributes ("this couldn't be an actual file") == nil, "could get attributes of a non-existent file")
assert (type(lfs.attributes (upper)) == "table", "couldn't get attributes of upper directory")
io.write(".")
io.flush()
-- Stressing directory iterator
count = 0
for i = 1, 4000 do
for file in lfs.dir (tmp) do
count = count + 1
end
end
io.write(".")
io.flush()
-- Stressing directory iterator, explicit version
count = 0
for i = 1, 4000 do
local iter, dir = lfs.dir(tmp)
local file = dir:next()
while file do
count = count + 1
file = dir:next()
end
assert(not pcall(dir.next, dir))
end
io.write(".")
io.flush()
-- directory explicit close
local iter, dir = lfs.dir(tmp)
dir:close()
assert(not pcall(dir.next, dir))
print"Ok!"

View File

@@ -1,5 +0,0 @@
LIBRARY lfs.dll
DESCRIPTION "LuaFileSystem"
VERSION 1.2
EXPORTS
luaopen_lfs

View File

@@ -1,33 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "luafilesystem_dll"=.\luafilesystem_dll.dsp - Package Owner=<4>
Package=<5>
{{{
begin source code control
luafilesystem
..
end source code control
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@@ -1,127 +0,0 @@
# Microsoft Developer Studio Project File - Name="luafilesystem_dll" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=luafilesystem_dll - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "luafilesystem_dll.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "luafilesystem_dll.mak" CFG="luafilesystem_dll - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "luafilesystem_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "luafilesystem_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "luafilesystem_dll"
# PROP Scc_LocalPath ".."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "luafilesystem_dll - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../lib/vc6"
# PROP Intermediate_Dir "luafilesystem_dll/Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../external-src/lua50/include" /I "../../compat/src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x416 /d "NDEBUG"
# ADD RSC /l 0x416 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 lua50.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../bin/vc6/lfs.dll" /libpath:"../../external-src/lua50/lib/dll"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=cd ../bin/vc6 zip.exe luafilesystem-1.2-win32.zip lfs.dll
# End Special Build Tool
!ELSEIF "$(CFG)" == "luafilesystem_dll - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../lib/vc6"
# PROP Intermediate_Dir "luafilesystem_dll/Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../external-src/lua50/include" /I "../../compat/src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x416 /d "_DEBUG"
# ADD RSC /l 0x416 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 lua50.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"../bin/vc6/lfsd.dll" /pdbtype:sept /libpath:"../../external-src/lua50/lib/dll"
!ENDIF
# Begin Target
# Name "luafilesystem_dll - Win32 Release"
# Name "luafilesystem_dll - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE="..\..\compat\src\compat-5.1.c"
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