close uncomplete when socket disconnect, see Issue #280

This commit is contained in:
Cloud Wu
2015-05-29 21:11:02 +08:00
parent 07dbfd8651
commit 24f6994b50
5 changed files with 44 additions and 7 deletions

View File

@@ -4,6 +4,7 @@ local socket = require "socket"
local sproto = require "sproto"
local sprotoloader = require "sprotoloader"
local WATCHDOG
local host
local send_request
@@ -26,6 +27,10 @@ function REQUEST:handshake()
return { msg = "Welcome to skynet, I will send heartbeat every 5 sec." }
end
function REQUEST:quit()
skynet.call(WATCHDOG, "lua", "close", client_fd)
end
local function request(name, args, response)
local f = assert(REQUEST[name])
local r = f(args)
@@ -62,7 +67,10 @@ skynet.register_protocol {
end
}
function CMD.start(gate, fd)
function CMD.start(conf)
local fd = conf.client
local gate = conf.gate
WATCHDOG = conf.watchdog
-- slot 1,2 set at main.lua
host = sprotoloader.load(1):host "package"
send_request = host:attach(sprotoloader.load(2))
@@ -77,6 +85,11 @@ function CMD.start(gate, fd)
skynet.call(gate, "lua", "forward", fd)
end
function CMD.disconnect()
-- todo: do something before exit
skynet.exit()
end
skynet.start(function()
skynet.dispatch("lua", function(_,_, command, ...)
local f = CMD[command]

View File

@@ -104,7 +104,11 @@ while true do
dispatch_package()
local cmd = socket.readstdin()
if cmd then
send_request("get", { what = cmd })
if cmd == "quit" then
send_request("quit")
else
send_request("get", { what = cmd })
end
else
socket.usleep(100)
end

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@@ -30,6 +30,8 @@ set 3 {
}
}
quit 4 {}
]]
proto.s2c = sprotoparser.parse [[

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@@ -1,6 +1,5 @@
local skynet = require "skynet"
local netpack = require "netpack"
require "skynet.manager"
local CMD = {}
local SOCKET = {}
@@ -10,15 +9,16 @@ local agent = {}
function SOCKET.open(fd, addr)
skynet.error("New client from : " .. addr)
agent[fd] = skynet.newservice("agent")
skynet.call(agent[fd], "lua", "start", gate, fd)
skynet.call(agent[fd], "lua", "start", { gate = gate, client = fd, watchdog = skynet.self() })
end
local function close_agent(fd)
local a = agent[fd]
agent[fd] = nil
if a then
-- The better way is send a message to agent, and let agent exit self.
skynet.kill(a)
agent[fd] = nil
skynet.call(gate, "lua", "kick", fd)
-- disconnect never return
skynet.send(a, "lua", "disconnect")
end
end
@@ -39,6 +39,10 @@ function CMD.start(conf)
skynet.call(gate, "lua", "open" , conf)
end
function CMD.close(fd)
close_agent(fd)
end
skynet.start(function()
skynet.dispatch("lua", function(session, source, cmd, subcmd, ...)
if cmd == "socket" then

View File

@@ -210,6 +210,16 @@ push_more(lua_State *L, int fd, uint8_t *buffer, int size) {
}
}
static void
close_uncomplete(lua_State *L, int fd) {
struct queue *q = lua_touserdata(L,1);
struct uncomplete * uc = find_uncomplete(q, fd);
if (uc) {
skynet_free(uc->pack.buffer);
skynet_free(uc);
}
}
static int
filter_data_(lua_State *L, int fd, uint8_t * buffer, int size) {
struct queue *q = lua_touserdata(L,1);
@@ -343,6 +353,8 @@ lfilter(lua_State *L) {
// ignore listen fd connect
return 1;
case SKYNET_SOCKET_TYPE_CLOSE:
// no more data in fd (message->id)
close_uncomplete(L, message->id);
lua_pushvalue(L, lua_upvalueindex(TYPE_CLOSE));
lua_pushinteger(L, message->id);
return 3;
@@ -353,6 +365,8 @@ lfilter(lua_State *L) {
pushstring(L, buffer, size);
return 4;
case SKYNET_SOCKET_TYPE_ERROR:
// no more data in fd (message->id)
close_uncomplete(L, message->id);
lua_pushvalue(L, lua_upvalueindex(TYPE_ERROR));
lua_pushinteger(L, message->id);
pushstring(L, buffer, size);