Merge pull request #235 from cloudwu/debugger

Debugger
This commit is contained in:
云风
2015-02-11 14:56:51 +08:00
12 changed files with 1122 additions and 12 deletions

View File

@@ -85,18 +85,25 @@ LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar) {
CallInfo *ci;
if (level < 0) return 0; /* invalid (negative) level */
lua_lock(L);
for (ci = L->ci; level > 0 && ci != &L->base_ci; ci = ci->previous)
level--;
if (level == 0 && ci != &L->base_ci) { /* level found? */
if (level == 0 && L->status == LUA_YIELD && isLua(L->ci)) {
ci = &(L->temp_ci);
*ci = *(L->ci);
ci->func = restorestack(L, ci->extra);
status = 1;
ar->i_ci = ci;
} else {
for (ci = L->ci; level > 0 && ci != &L->base_ci; ci = ci->previous)
level--;
if (level == 0 && ci != &L->base_ci) { /* level found? */
status = 1;
ar->i_ci = ci;
}
else status = 0; /* no such level */
}
else status = 0; /* no such level */
lua_unlock(L);
return status;
}
static const char *upvalname (Proto *p, int uv) {
TString *s = check_exp(uv < p->sizeupvalues, p->sp->upvalues[uv].name);
if (s == NULL) return "?";
@@ -130,7 +137,7 @@ static const char *findlocal (lua_State *L, CallInfo *ci, int n,
else
base = ci->func + 1;
if (name == NULL) { /* no 'standard' name? */
StkId limit = (ci == L->ci) ? L->top : ci->next->func;
StkId limit = (ci == L->ci || ci == &(L->temp_ci)) ? L->top : ci->next->func;
if (limit - base >= n && n > 0) /* is 'n' inside 'ci' stack? */
name = "(*temporary)"; /* generic name for any valid slot */
else

View File

@@ -160,6 +160,7 @@ struct lua_State {
struct lua_State *twups; /* list of threads with open upvalues */
struct lua_longjmp *errorJmp; /* current error recover point */
CallInfo base_ci; /* CallInfo for first level (C calling Lua) */
CallInfo temp_ci; /* CallInfo for yield from hook (debug api use) */
lua_Hook hook;
ptrdiff_t errfunc; /* current error handling function (stack index) */
int stacksize;

View File

@@ -44,7 +44,7 @@ CSERVICE = snlua logger gate harbor
LUA_CLIB = skynet socketdriver bson mongo md5 netpack \
clientsocket memory profile multicast \
cluster crypt sharedata stm sproto lpeg \
mysqlaux
mysqlaux debugchannel
SKYNET_SRC = skynet_main.c skynet_handle.c skynet_module.c skynet_mq.c \
skynet_server.c skynet_start.c skynet_timer.c skynet_error.c \
@@ -120,7 +120,10 @@ $(LUA_CLIB_PATH)/sproto.so : lualib-src/sproto/sproto.c lualib-src/sproto/lsprot
$(LUA_CLIB_PATH)/lpeg.so : 3rd/lpeg/lpcap.c 3rd/lpeg/lpcode.c 3rd/lpeg/lpprint.c 3rd/lpeg/lptree.c 3rd/lpeg/lpvm.c | $(LUA_CLIB_PATH)
$(CC) $(CFLAGS) $(SHARED) -I3rd/lpeg $^ -o $@
$(LUA_CLIB_PATH)/mysqlaux.so : lualib-src/lua_mysqlaux.c | $(LUA_CLIB_PATH)
$(LUA_CLIB_PATH)/mysqlaux.so : lualib-src/lua-mysqlaux.c | $(LUA_CLIB_PATH)
$(CC) $(CFLAGS) $(SHARED) $^ -o $@
$(LUA_CLIB_PATH)/debugchannel.so : lualib-src/lua-debugchannel.c | $(LUA_CLIB_PATH)
$(CC) $(CFLAGS) $(SHARED) $^ -o $@
clean :

View File

@@ -0,0 +1,280 @@
// only for debug use
#include <lua.h>
#include <lauxlib.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#define METANAME "debugchannel"
#define LOCK(q) while (__sync_lock_test_and_set(&(q)->lock,1)) {}
#define UNLOCK(q) __sync_lock_release(&(q)->lock);
struct command {
struct command * next;
size_t sz;
};
struct channel {
int lock;
int ref;
struct command * head;
struct command * tail;
};
static struct channel *
channel_new() {
struct channel * c = malloc(sizeof(*c));
memset(c, 0 , sizeof(*c));
c->ref = 1;
return c;
}
static struct channel *
channel_connect(struct channel *c) {
struct channel * ret = NULL;
LOCK(c)
if (c->ref == 1) {
++c->ref;
ret = c;
}
UNLOCK(c)
return ret;
}
static struct channel *
channel_release(struct channel *c) {
LOCK(c)
--c->ref;
if (c->ref > 0) {
UNLOCK(c)
return c;
}
// never unlock while reference is 0
struct command * p = c->head;
c->head = NULL;
c->tail = NULL;
while(p) {
struct command *next = p->next;
free(p);
p = next;
}
return NULL;
}
// call free after channel_read
static struct command *
channel_read(struct channel *c, double timeout) {
struct command * ret = NULL;
LOCK(c)
if (c->head == NULL) {
UNLOCK(c)
int ti = (int)(timeout * 100000);
usleep(ti);
return NULL;
}
ret = c->head;
c->head = ret->next;
if (c->head == NULL) {
c->tail = NULL;
}
UNLOCK(c)
return ret;
}
static void
channel_write(struct channel *c, const char * s, size_t sz) {
struct command * cmd = malloc(sizeof(*cmd)+ sz);
cmd->sz = sz;
cmd->next = NULL;
memcpy(cmd+1, s, sz);
LOCK(c)
if (c->tail == NULL) {
c->head = c->tail = cmd;
} else {
c->tail->next = cmd;
c->tail = cmd;
}
UNLOCK(c)
}
struct channel_box {
struct channel *c;
};
static int
lread(lua_State *L) {
struct channel_box *cb = luaL_checkudata(L,1, METANAME);
double ti = luaL_optnumber(L, 2, 0);
struct command * c = channel_read(cb->c, ti);
if (c == NULL)
return 0;
lua_pushlstring(L, (const char *)(c+1), c->sz);
free(c);
return 1;
}
static int
lwrite(lua_State *L) {
struct channel_box *cb = luaL_checkudata(L,1, METANAME);
size_t sz;
const char * str = luaL_checklstring(L, 2, &sz);
channel_write(cb->c, str, sz);
return 0;
}
static int
lrelease(lua_State *L) {
struct channel_box *cb = lua_touserdata(L, 1);
if (cb) {
if (channel_release(cb->c) == NULL) {
cb->c = NULL;
}
}
return 0;
}
static struct channel *
new_channel(lua_State *L, struct channel *c) {
if (c == NULL) {
c = channel_new();
} else {
c = channel_connect(c);
}
if (c == NULL) {
luaL_error(L, "new channel failed");
// never go here
}
struct channel_box * cb = lua_newuserdata(L, sizeof(*cb));
cb->c = c;
if (luaL_newmetatable(L, METANAME)) {
luaL_Reg l[]={
{ "read", lread },
{ "write", lwrite },
{ NULL, NULL },
};
luaL_newlib(L,l);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lrelease);
lua_setfield(L, -2, "__gc");
}
lua_setmetatable(L, -2);
return c;
}
static int
lcreate(lua_State *L) {
struct channel *c = new_channel(L, NULL);
lua_pushlightuserdata(L, c);
return 2;
}
static int
lconnect(lua_State *L) {
struct channel *c = lua_touserdata(L, 1);
if (c == NULL)
return luaL_error(L, "Invalid channel pointer");
new_channel(L, c);
return 1;
}
static const int HOOKKEY = 0;
/*
** Auxiliary function used by several library functions: check for
** an optional thread as function's first argument and set 'arg' with
** 1 if this argument is present (so that functions can skip it to
** access their other arguments)
*/
static lua_State *getthread (lua_State *L, int *arg) {
if (lua_isthread(L, 1)) {
*arg = 1;
return lua_tothread(L, 1);
}
else {
*arg = 0;
return L; /* function will operate over current thread */
}
}
/*
** Call hook function registered at hook table for the current
** thread (if there is one)
*/
static void hookf (lua_State *L, lua_Debug *ar) {
static const char *const hooknames[] =
{"call", "return", "line", "count", "tail call"};
lua_rawgetp(L, LUA_REGISTRYINDEX, &HOOKKEY);
lua_pushthread(L);
if (lua_rawget(L, -2) == LUA_TFUNCTION) { /* is there a hook function? */
lua_pushstring(L, hooknames[(int)ar->event]); /* push event name */
if (ar->currentline >= 0)
lua_pushinteger(L, ar->currentline); /* push current line */
else lua_pushnil(L);
lua_call(L, 2, 1); /* call hook function */
int yield = lua_toboolean(L, -1);
lua_pop(L,1);
if (yield) {
lua_yield(L, 0);
}
}
}
/*
** Convert a string mask (for 'sethook') into a bit mask
*/
static int makemask (const char *smask, int count) {
int mask = 0;
if (strchr(smask, 'c')) mask |= LUA_MASKCALL;
if (strchr(smask, 'r')) mask |= LUA_MASKRET;
if (strchr(smask, 'l')) mask |= LUA_MASKLINE;
if (count > 0) mask |= LUA_MASKCOUNT;
return mask;
}
static int db_sethook (lua_State *L) {
int arg, mask, count;
lua_Hook func;
lua_State *L1 = getthread(L, &arg);
if (lua_isnoneornil(L, arg+1)) { /* no hook? */
lua_settop(L, arg+1);
func = NULL; mask = 0; count = 0; /* turn off hooks */
}
else {
const char *smask = luaL_checkstring(L, arg+2);
luaL_checktype(L, arg+1, LUA_TFUNCTION);
count = (int)luaL_optinteger(L, arg + 3, 0);
func = hookf; mask = makemask(smask, count);
}
if (lua_rawgetp(L, LUA_REGISTRYINDEX, &HOOKKEY) == LUA_TNIL) {
lua_createtable(L, 0, 2); /* create a hook table */
lua_pushvalue(L, -1);
lua_rawsetp(L, LUA_REGISTRYINDEX, &HOOKKEY); /* set it in position */
lua_pushstring(L, "k");
lua_setfield(L, -2, "__mode"); /** hooktable.__mode = "k" */
lua_pushvalue(L, -1);
lua_setmetatable(L, -2); /* setmetatable(hooktable) = hooktable */
}
lua_pushthread(L1); lua_xmove(L1, L, 1); /* key (thread) */
lua_pushvalue(L, arg + 1); /* value (hook function) */
lua_rawset(L, -3); /* hooktable[L1] = new Lua hook */
lua_sethook(L1, func, mask, count);
return 0;
}
int
luaopen_debugchannel(lua_State *L) {
luaL_Reg l[] = {
{ "create", lcreate }, // for write
{ "connect", lconnect }, // for read
{ "release", lrelease },
{ "sethook", db_sethook },
{ NULL, NULL },
};
luaL_checkversion(L);
luaL_newlib(L,l);
return 1;
}

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350
lualib-src/sproto/README.md Normal file
View File

@@ -0,0 +1,350 @@
Introduction
======
Sproto is an efficient serialization library for C, and focuses on lua binding. It's like Google protocol buffers, but much faster.
The design is simple. It only supports a few types that lua supports. It can be easily bound to other dynamic languages, or be used directly in C.
In my i5-2500 @3.3GHz CPU, the benchmark is below:
The schema in sproto:
```
.Person {
name 0 : string
id 1 : integer
email 2 : string
.PhoneNumber {
number 0 : string
type 1 : integer
}
phone 3 : *PhoneNumber
}
.AddressBook {
person 0 : *Person
}
```
It's equal to:
```
message Person {
required string name = 1;
required int32 id = 2;
optional string email = 3;
message PhoneNumber {
required string number = 1;
optional int32 type = 2 ;
}
repeated PhoneNumber phone = 4;
}
message AddressBook {
repeated Person person = 1;
}
```
Use the data:
```lua
local ab = {
person = {
{
name = "Alice",
id = 10000,
phone = {
{ number = "123456789" , type = 1 },
{ number = "87654321" , type = 2 },
}
},
{
name = "Bob",
id = 20000,
phone = {
{ number = "01234567890" , type = 3 },
}
}
}
}
```
library| encode 1M times | decode 1M times | size
-------| --------------- | --------------- | ----
sproto | 2.15s | 7.84s | 83 bytes
sproto (nopack) |1.58s | 6.93s | 130 bytes
pbc-lua | 6.94s | 16.9s | 69 bytes
lua-cjson | 4.92s | 8.30s | 183 bytes
* pbc-lua is a google protocol buffers library https://github.com/cloudwu/pbc
* lua-cjson is a json library https://github.com/efelix/lua-cjson
Lua API
=======
```lua
local parser = require "sprotoparser"
```
* `parser.parse` parses a sproto schema to a binary string.
The parser is needed for parsing the sproto schema. You can use it to generate binary string offline. The schema text and the parser is not needed when your program is running.
```lua
local sproto = require "sproto.core"
```
* `sproto.newproto(sp)` creates a sproto object by a schema string (generates by parser).
* `sproto.querytype(sp, typename)` queries a type object from a sproto object by typename.
* `sproto.encode(st, luatable)` encodes a lua table by a type object, and generates a string message.
* `sproto.decode(st, message)` decodes a message string generated by sproto.encode with type.
* `sproto.pack(sprotomessage)` packs a string encoded by sproto.encode to reduce the size.
* `sproto.unpack(packedmessage)` unpacks the string packed by sproto.pack.
The sproto supports protocol tag for RPC. Use `sproto.protocol(tagorname)` to convert the protocol name to the tag id, or convert back from tag id to the name, and returns the request/response message type objects of this protocol.
RPC API
=======
There is a lua wrapper for the core API for RPC .
Read testrpc.lua for detail.
Schema Language
==========
Like Protocol Buffers (but unlike json), sproto messages are strongly-typed and are not self-describing. You must define your message structure in a special language.
You can use sprotoparser library to parse the schema text to a binary string, so that the sproto library can use it.
You can parse them offline and save the string, or you can parse them during your program running.
The schema text is like this:
```
# This is a comment.
.Person { # . means a user defined type
name 0 : string # string is a build-in type.
id 1 : integer
email 2 : string
.PhoneNumber { # user defined type can be nest.
number 0 : string
type 1 : integer
}
phone 3 : *PhoneNumber # *PhoneNumber means an array of PhoneNumber.
}
.AddressBook {
person 0 : *Person
}
foobar 1 { # define a new protocol (for RPC used) with tag 1
request person # Associate the type person with foobar.request
response { # define the foobar.response type
ok 0 : boolean
}
}
```
A schema text can be self-described by the sproto schema language.
```
.type {
.field {
name 0 : string
type 1 : string
id 2 : integer
array 3 : boolean
}
name 0 : string
fields 1 : *field
}
.protocol {
name 0 : string
id 1 : integer
request 2 : string
response 3 : string
}
.group {
type 0 : *type
protocol 1 : *protocol
}
```
Types
=======
* **string** : binary string
* **integer** : integer, the max length of a integer is signed 64bit.
* **boolean** : true or false
You can add * before the typename to declare an array.
User defined type can be any name in alphanumeric characters except the build-in typenames, and nested types are supported.
* Where are double or real types?
I have been using Google protocol buffers for many years in many projects, and I found the real types were seldom used. If you really need it, you can use string to serialize the double numbers.
* Where is enum?
In lua, enum types are not very useful. You can use integer to define an enum table in lua.
Wire protocol
========
Each integer number must be serialized in little-endian format.
The sproto message must be a user defined type struct, and a struct is encoded in three parts. The header, the field part, and the data part.
The tag and small integer or boolean will be encoded in field part, and others are in data part.
All the fields must be encoded in ascending order (by tag). The tags of fields can be discontinuous, if a field is nil. (default value in lua), don't encode it in message.
The header is a 16bit integer. It is the number of fields.
Each field in field part is a 16bit integer (n). If n is zero, that means the field data is encoded in data part ;
If n is even (and not zero), the value of this field is n/2-1 ;
If n is odd, that means the tags is not continuous, and we should add current tag by (n+1)/2 .
Read the examples below to see more details.
Notice: If the tag is not declared in schema, the decoder will simply ignore the field for protocol version compatibility.
Example 1:
```
person { name = "Alice" , age = 13, marital = false }
03 00 (fn = 3)
00 00 (id = 0, value in data part)
1C 00 (id = 1, value = 13)
02 00 (id = 2, value = false)
05 00 00 00 (sizeof "Alice")
41 6C 69 63 65 ("Alice")
```
Example 2:
```
person {
name = "Bob",
age = 40,
children = {
{ name = "Alice" , age = 13, marital = false },
}
}
04 00 (fn = 4)
00 00 (id = 0, value in data part)
52 00 (id = 1, value = 40)
01 00 (skip id = 2)
00 00 (id = 3, value in data part)
03 00 00 00 (sizeof "Bob")
42 6F 62 ("Bob")
11 00 00 00 (sizeof struct)
03 00 (fn = 3)
00 00 (id = 0, value in data part)
1C 00 (id = 1, value = 13)
02 00 (id = 2, value = false)
05 00 00 00 (sizeof "Alice")
41 6C 69 63 65 ("Alice")
```
0 Packing
=======
The algorithm is very similar to [Cap'n proto](http://kentonv.github.io/capnproto/), but 0x00 is not treated specially.
In packed format, the message if padding to 8. Each 8 byte is reduced to a tag byte followed by zero to eight content bytes.
The bits of the tag byte correspond to the bytes of the unpacked word, with the least-significant bit corresponding to the first byte.
Each zero bit indicates that the corresponding byte is zero. The non-zero bytes are packed following the tag.
For example:
```
unpacked (hex): 08 00 00 00 03 00 02 00 19 00 00 00 aa 01 00 00
packed (hex): 51 08 03 02 31 19 aa 01
```
Tag 0xff is treated specially. A number N is following the 0xff tag. N means (N+1)*8 bytes should be copied directly.
The bytes may or may not contain zeros. Because of this rule, the worst-case space overhead of packing is 2 bytes per 2 KiB of input.
For example:
```
unpacked (hex): 8a (x 30 bytes)
packed (hex): ff 03 8a (x 30 bytes) 00 00
```
C API
=====
```C
struct sproto * sproto_create(const void * proto, size_t sz);
```
Create a sproto object with a schema string encoded by sprotoparser:
```C
void sproto_release(struct sproto *);
```
Release the sproto object:
```C
int sproto_prototag(struct sproto *, const char * name);
const char * sproto_protoname(struct sproto *, int proto);
// SPROTO_REQUEST(0) : request, SPROTO_RESPONSE(1): response
struct sproto_type * sproto_protoquery(struct sproto *, int proto, int what);
```
Convert between tag and name of a protocol, and query the type object of it:
```C
struct sproto_type * sproto_type(struct sproto *, const char * typename);
```
Query the type object from a sproto object:
```C
typedef int (*sproto_callback)(void *ud, const char *tagname, int type, int index, struct sproto_type *, void *value, int length);
int sproto_decode(struct sproto_type *, const void * data, int size, sproto_callback cb, void *ud);
int sproto_encode(struct sproto_type *, void * buffer, int size, sproto_callback cb, void *ud);
```
encode and decode the sproto message with a user defined callback function. Read the implementation of lsproto.c for more details.
```C
int sproto_pack(const void * src, int srcsz, void * buffer, int bufsz);
int sproto_unpack(const void * src, int srcsz, void * buffer, int bufsz);
```
pack and unpack the message with the 0 packing algorithm.
JIT
=====
You may also interest in https://github.com/lvzixun/sproto-JIT
C# version
=====
https://github.com/lvzixun/sproto-Csharp
Question?
==========
* Send me an email: http://www.codingnow.com/2000/gmail.gif
* My Blog: http://blog.codingnow.com
* Design: http://blog.codingnow.com/2014/07/ejoyproto.html (in Chinese)

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@@ -233,6 +233,9 @@ function suspend(co, result, command, param, size)
elseif command == "QUIT" then
-- service exit
return
elseif command == nil then
-- debug trace
return
else
error("Unknown command : " .. command .. "\n" .. debug.traceback(co))
end
@@ -719,6 +722,7 @@ local debug = require "skynet.debug"
debug(skynet, {
dispatch = dispatch_message,
clear = clear_pool,
suspend = suspend,
})
return skynet

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@@ -58,6 +58,11 @@ function dbgcmd.TERM(service)
skynet.term(service)
end
function dbgcmd.REMOTEDEBUG(...)
local remotedebug = require "skynet.remotedebug"
remotedebug.start(export, ...)
end
local function _debug_dispatch(session, address, cmd, ...)
local f = dbgcmd[cmd]
assert(f, cmd)

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@@ -0,0 +1,133 @@
local debug = debug
local table = table
local FUNC_TEMP=[[
local $ARGS
return function(...)
$SOURCE
end,
function()
return {$LOCALS}
end
]]
local temp = {}
local function wrap_locals(co, source, level, ext_funcs)
if co == coroutine.running() then
level = level + 3
end
local f = debug.getinfo(co, level,"f").func
if f == nil then
return false, "Invalid level"
end
local uv = {}
local locals = {}
local uv_id = {}
local local_id = {}
if ext_funcs then
for k,v in pairs(ext_funcs) do
table.insert(uv, k)
end
end
local i = 1
while true do
local name, value = debug.getlocal(co, level, i)
if name == nil then
break
end
if name:byte() ~= 40 then -- '('
table.insert(uv, name)
table.insert(locals, ("[%d]=%s,"):format(i,name))
local_id[name] = value
end
i = i + 1
end
local i = 1
while true do
local name = debug.getupvalue(f, i)
if name == nil then
break
end
uv_id[name] = i
table.insert(uv, name)
i = i + 1
end
temp.ARGS = table.concat(uv, ",")
temp.SOURCE = source
temp.LOCALS = table.concat(locals)
local full_source = FUNC_TEMP:gsub("%$(%w+)",temp)
local loader, err = load(full_source, "=(debug)")
if loader == nil then
return false, err
end
local func, update = loader()
-- join func's upvalues
local i = 1
while true do
local name = debug.getupvalue(func, i)
if name == nil then
break
end
if ext_funcs then
local v = ext_funcs[name]
if v then
debug.setupvalue(func, i, v)
end
end
local local_value = local_id[name]
if local_value then
debug.setupvalue(func, i, local_value)
end
local upvalue_id = uv_id[name]
if upvalue_id then
debug.upvaluejoin(func, i, f, upvalue_id)
end
i=i+1
end
local vararg, v = debug.getlocal(co, level, -1)
if vararg then
local vargs = { v }
local i = 2
while true do
local vararg,v = debug.getlocal(co, level, -i)
if vararg then
vargs[i] = v
else
break
end
i=i+1
end
return func, update, table.unpack(vargs)
else
return func, update
end
end
local function exec(co, level, func, update, ...)
if not func then
return false, update
end
if co == coroutine.running() then
level = level + 2
end
local rets = table.pack(pcall(func, ...))
if rets[1] then
local needupdate = update()
for k,v in pairs(needupdate) do
debug.setlocal(co, level,k,v)
end
return table.unpack(rets, 1, rets.n)
else
return false, rets[2]
end
end
return function (source, co, level, ext_funcs)
co = co or coroutine.running()
level = level or 0
return exec(co, level, wrap_locals(co, source, level, ext_funcs))
end

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@@ -0,0 +1,259 @@
local skynet = require "skynet"
local debugchannel = require "debugchannel"
local socket = require "socket"
local injectrun = require "skynet.injectcode"
local table = table
local debug = debug
local coroutine = coroutine
local sethook = debugchannel.sethook
local M = {}
local HOOK_FUNC = "raw_dispatch_message"
local raw_dispatcher
local print = _G.print
local skynet_suspend
local prompt
local newline
local function change_prompt(s)
newline = true
prompt = s
end
local function replace_upvalue(func, uvname, value)
local i = 1
while true do
local name, uv = debug.getupvalue(func, i)
if name == nil then
break
end
if name == uvname then
if value then
debug.setupvalue(func, i, value)
end
return uv
end
i = i + 1
end
end
local function remove_hook(dispatcher)
assert(raw_dispatcher, "Not in debug mode")
replace_upvalue(dispatcher, HOOK_FUNC, raw_dispatcher)
raw_dispatcher = nil
print = _G.print
skynet.error "Leave debug mode"
end
local function gen_print(fd)
-- redirect print to socket fd
return function(...)
local tmp = table.pack(...)
for i=1,tmp.n do
tmp[i] = tostring(tmp[i])
end
table.insert(tmp, "\n")
socket.write(fd, table.concat(tmp, "\t"))
end
end
local function run_exp(ok, ...)
if ok then
print(...)
end
return ok
end
local function run_cmd(cmd, env, co, level)
if not run_exp(injectrun("return "..cmd, co, level, env)) then
print(select(2, injectrun(cmd,co, level,env)))
end
end
local ctx_skynet = debug.getinfo(skynet.start,"S").short_src -- skip when enter this source file
local ctx_term = debug.getinfo(run_cmd, "S").short_src -- term when get here
local ctx_active = {}
local linehook
local function skip_hook(mode)
local co = coroutine.running()
local ctx = ctx_active[co]
if mode == "return" then
ctx.level = ctx.level - 1
if ctx.level == 0 then
ctx.needupdate = true
sethook(linehook, "crl")
end
else
ctx.level = ctx.level + 1
end
end
function linehook(mode, line)
local co = coroutine.running()
local ctx = ctx_active[co]
if mode ~= "line" then
ctx.needupdate = true
if mode ~= "return" then
if ctx.next_mode or debug.getinfo(2,"S").short_src == ctx_skynet then
ctx.level = 1
sethook(skip_hook, "cr")
end
end
else
if ctx.needupdate then
ctx.needupdate = false
ctx.filename = debug.getinfo(2, "S").short_src
if ctx.filename == ctx_term then
ctx_active[co] = nil
sethook()
change_prompt(string.format(":%08x>", skynet.self()))
return
end
end
-- Lua 5.3 report currentline seems wrong
change_prompt(string.format("%s(%d)>",ctx.filename, line-1))
return true -- yield
end
end
local function add_watch_hook()
local co = coroutine.running()
local ctx = {}
ctx_active[co] = ctx
local level = 3
sethook(function()
level = level - 1
if level == 0 then
ctx.needupdate = true
sethook(linehook, "crl")
end
end, "r")
end
local function watch_proto(protoname, cond)
local proto = assert(replace_upvalue(skynet.register_protocol, "proto"), "Can't find proto table")
local p = proto[protoname]
local dispatch = p.dispatch_origin or p.dispatch
if p == nil or dispatch == nil then
return "No " .. protoname
end
p.dispatch_origin = dispatch
p.dispatch = function(...)
if not cond or cond(...) then
p.dispatch = dispatch -- restore origin dispatch function
add_watch_hook()
end
dispatch(...)
end
end
local function remove_watch()
for co in pairs(ctx_active) do
sethook(co)
end
ctx_active = {}
end
local dbgcmd = {}
function dbgcmd.s(co)
local ctx = ctx_active[co]
ctx.next_mode = false
skynet_suspend(co, coroutine.resume(co))
end
function dbgcmd.n(co)
local ctx = ctx_active[co]
ctx.next_mode = true
skynet_suspend(co, coroutine.resume(co))
end
function dbgcmd.c(co)
sethook(co)
ctx_active[co] = nil
change_prompt(string.format(":%08x>", skynet.self()))
skynet_suspend(co, coroutine.resume(co))
end
local function hook_dispatch(dispatcher, resp, fd, channel)
change_prompt(string.format(":%08x>", skynet.self()))
print = gen_print(fd)
local env = {
print = print,
watch = watch_proto
}
local watch_env = {
print = print
}
local function watch_cmd(cmd)
local co = next(ctx_active)
if dbgcmd[cmd] then
dbgcmd[cmd](co)
else
run_cmd(cmd, watch_env, co, 0)
end
end
local function debug_hook()
while true do
if newline then
socket.write(fd, prompt)
newline = false
end
local cmd = channel:read()
if cmd then
if cmd == "cont" then
-- leave debug mode
break
end
if cmd ~= "" then
if next(ctx_active) then
watch_cmd(cmd)
else
run_cmd(cmd, env, coroutine.running(),2)
end
end
newline = true
else
-- no input
return
end
end
-- exit debug mode
remove_watch()
remove_hook(dispatcher)
resp(true)
end
local func
local function hook(...)
debug_hook()
return func(...)
end
func = replace_upvalue(dispatcher, HOOK_FUNC, hook)
if func then
local function idle()
skynet.timeout(10,idle) -- idle every 0.1s
end
skynet.timeout(0, idle)
end
return func
end
function M.start(import, fd, handle)
local dispatcher = import.dispatch
skynet_suspend = import.suspend
assert(raw_dispatcher == nil, "Already in debug mode")
skynet.error "Enter debug mode"
local channel = debugchannel.connect(handle)
raw_dispatcher = hook_dispatch(dispatcher, skynet.response(), fd, channel)
end
return M

28
service/debug_agent.lua Normal file
View File

@@ -0,0 +1,28 @@
local skynet = require "skynet"
local debugchannel = require "debugchannel"
local CMD = {}
local channel
function CMD.start(address, fd)
assert(channel == nil, "start more than once")
skynet.error(string.format("Attach to :%08x", address))
local handle
channel, handle = debugchannel.create()
skynet.call(address, "debug", "REMOTEDEBUG", fd, handle)
-- todo hook
skynet.ret(skynet.pack(nil))
skynet.exit()
end
function CMD.cmd(cmdline)
channel:write(cmdline)
end
skynet.start(function()
skynet.dispatch("lua", function(_,_,cmd,...)
local f = CMD[cmd]
f(...)
end)
end)

View File

@@ -48,14 +48,15 @@ local function split_cmdline(cmdline)
return split
end
local function docmd(cmdline, print)
local function docmd(cmdline, print, fd)
local split = split_cmdline(cmdline)
table.insert(split, fd)
local cmd = COMMAND[split[1]]
local ok, list
if cmd then
ok, list = pcall(cmd, select(2,table.unpack(split)))
else
ok, list = pcall(skynet.call,".launcher","lua", table.unpack(split))
print("Invalid command, type help for command list")
end
if ok then
@@ -82,7 +83,7 @@ local function console_main_loop(stdin, print)
break
end
if cmdline ~= "" then
docmd(cmdline, print)
docmd(cmdline, print, stdin)
end
end
socket.unlock(stdin)
@@ -124,6 +125,7 @@ function COMMAND.help()
logon = "logon address",
logoff = "logoff address",
log = "launch a new lua service with log",
debug = "debug address : debug a lua service",
}
end
@@ -165,11 +167,31 @@ end
local function adjust_address(address)
if address:sub(1,1) ~= ":" then
address = bit32.replace( tonumber("0x" .. address), skynet.harbor(skynet.self()), 24, 8)
address = tonumber("0x" .. address) | (skynet.harbor(skynet.self()) << 24)
end
return address
end
function COMMAND.list()
return skynet.call(".launcher", "lua", "LIST")
end
function COMMAND.stat()
return skynet.call(".launcher", "lua", "STAT")
end
function COMMAND.mem()
return skynet.call(".launcher", "lua", "MEM")
end
function COMMAND.kill(address)
return skynet.call(".launcher", "lua", "KILL", address)
end
function COMMAND.gc()
return skynet.call(".launcher", "lua", "GC")
end
function COMMAND.exit(address)
skynet.send(adjust_address(address), "debug", "EXIT")
end
@@ -195,6 +217,24 @@ function COMMAND.info(address)
return skynet.call(address,"debug","INFO")
end
function COMMAND.debug(address, fd)
address = adjust_address(address)
local agent = skynet.newservice "debug_agent"
local stop
skynet.fork(function()
repeat
local cmdline = socket.readline(fd, "\n")
if not cmdline then
skynet.send(agent, "lua", "cmd", "cont")
break
end
skynet.send(agent, "lua", "cmd", cmdline)
until stop or cmdline == "cont"
end)
skynet.call(agent, "lua", "start", address, fd)
stop = true
end
function COMMAND.logon(address)
address = adjust_address(address)
core.command("LOGON", skynet.address(address))