add snax.gateserver snax.loginserver snax.msgserver

This commit is contained in:
Cloud Wu
2014-07-15 12:05:58 +08:00
parent 43719de101
commit dbf492b761
13 changed files with 562 additions and 268 deletions

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@@ -1,3 +1,8 @@
Dev version
-----------
* skynet.exit will quit service immediately.
* Add snax.gateserver, snax.loginserver, snax.msgserver
v0.4.2 (2014-7-14)
-----------
* Bugfix : invalid negative socket id

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@@ -1,18 +1,5 @@
package.cpath = "luaclib/?.so"
--[[ Status code
200 OK
400 Bad Request (通常是登陆协议错误)
401 Unauthorized (通常是登陆服务器或游戏服务器验证错误)
403 Forbidden (通常是连接游戏服务器的 index 已经过期)
404 Not Found (通常是游戏服务器未获得登陆服务器的通知)
406 Not Acceptable (通常是登陆服务器转发游戏服务器拒绝登陆)
412 Precondition Failed (通常是遗漏了和游戏服务器前次通讯的请求)
]]
local socket = require "clientsocket"
local crypt = require "crypt"
@@ -72,16 +59,38 @@ local b = crypt.base64encode(etoken)
socket.writeline(fd, crypt.base64encode(etoken))
local result = readline()
print(result)
local code = tonumber(string.sub(result, 1, 3))
assert(code == 200)
socket.close(fd)
local subid = crypt.base64decode(string.sub(result, 5))
print("login ok, subid=", subid)
----- connect to game server
local session = 0
local function send_request(v)
session = session + 1
local s = string.char(bit32.extract(session,24,8), bit32.extract(session,16,8), bit32.extract(session,8,8), bit32.extract(session,0,8))
socket.send(fd , v..s)
return session, v
end
local function recv_response(v)
local content = v:sub(1,-6)
local ok = v:sub(-5,-5):byte()
local session = 0
for i=-4,-1 do
local c = v:byte(i)
session = session + bit32.lshift(c,(-1-i) * 8)
end
return ok ~=0 , session, content
end
local input = {}
local fd = assert(socket.connect("127.0.0.1", 8888))
local function readpackage()
local line = table.remove(input, 1)
@@ -106,20 +115,32 @@ local function readpackage()
end
end
local index = 0
local request = 0
local handshake = string.format("%s#%s@%s:%d:%d", crypt.base64encode(token.user), crypt.base64encode(subid),crypt.base64encode(token.server) , index, request)
local hmac = crypt.hmac64(crypt.hashkey(handshake), secret)
socket.send(fd, handshake .. ":" .. crypt.base64encode(hmac))
print(readpackage())
socket.send(fd , "echo")
print(readpackage())
local index = 1
local function echo(text)
print("connect")
local fd = assert(socket.connect("127.0.0.1", 8888))
input = {}
local handshake = string.format("%s@%s#%s:%d", crypt.base64encode(token.user), crypt.base64encode(token.server),crypt.base64encode(subid) , index)
local hmac = crypt.hmac64(crypt.hashkey(handshake), secret)
socket.send(fd, handshake .. ":" .. crypt.base64encode(hmac))
print(readpackage())
print("===>",send_request(text))
print("===>",send_request(text .. " again"))
print("<===",recv_response(readpackage()))
print("<===",recv_response(readpackage()))
print("disconnect")
socket.close(fd)
end
echo "hello"
index = index + 1
echo "world"

88
examples/login/gated.lua Normal file
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@@ -0,0 +1,88 @@
local msgserver = require "snax.msgserver"
local crypt = require "crypt"
local skynet = require "skynet"
local loginservice = tonumber(...)
local server = {}
local users = {}
local username_map = {}
local internal_id = 0
-- login server disallow multi login, so login_handler never be reentry
-- call by login server
function server.login_handler(uid, secret)
if users[uid] then
error(string.format("%s is already login", uid))
end
internal_id = internal_id + 1
local username = msgserver.username(uid, internal_id, servername)
-- you can use a pool to alloc new agent
local agent = skynet.newservice "msgagent"
local u = {
username = username,
agent = agent,
uid = uid,
subid = internal_id,
}
-- trash subid (no used)
skynet.call(agent, "lua", "login", uid, internal_id, secret)
users[uid] = u
username_map[username] = u
msgserver.login(username, secret)
-- you should return unique subid
return internal_id
end
-- call by agent
function server.logout_handler(uid, subid)
local u = users[uid]
if u then
local username = msgserver.username(uid, subid, servername)
assert(u.username == username)
msgserver.logout(u.username)
users[uid] = nil
username_map[u.username] = nil
skynet.call(loginservice, "lua", "logout",uid, subid)
end
end
-- call by login server
function server.kick_handler(uid, subid)
local u = users[uid]
if u then
local username = msgserver.username(uid, subid, servername)
assert(u.username == username)
-- NOTICE: logout may call skynet.exit, so you should use pcall.
pcall(skynet.call, u.agent, "lua", "logout")
end
end
-- call by self (when socket disconnect)
function server.disconnect_handler(username)
local u = username_map[username]
if u then
skynet.call(u.agent, "lua", "afk")
end
end
-- call by self (when recv a request from client)
function server.request_handler(username, msg, sz)
local u = username_map[username]
return skynet.tostring(skynet.rawcall(u.agent, "client", msg, sz))
end
-- call by self (when gate open)
function server.register_handler(name)
servername = name
skynet.call(loginservice, "lua", "register_gate", servername, skynet.self())
end
msgserver.start(server)

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@@ -1,26 +1,17 @@
local login = require "gamefw.loginserver"
local login = require "snax.loginserver"
local crypt = require "crypt"
local skynet = require "skynet"
local server = {
host = "127.0.0.1",
port = 8001,
multilogin = false, -- disallow multilogin
name = "login_master",
}
local server_list = {}
local user_online = {}
local server_mt = {}
server_mt.__index = server_mt
function server_mt:kick(uid)
return skynet.call(self.address, "lua", "kick", self.name, uid)
end
function server_mt:login(uid, secret)
return skynet.call(self.address, "lua", "login", self.name, uid, secret)
end
local user_login = {}
function server.auth_handler(token)
-- the token is base64(user)@base64(server):base64(password)
@@ -34,27 +25,31 @@ end
function server.login_handler(server, uid, secret)
print(string.format("%s@%s is login, secret is %s", uid, server, crypt.hexencode(secret)))
local u = user_online[uid]
if u then
u:kick(uid)
end
assert(user_online[uid] == nil, "kick failed")
local gameserver = assert(server_list[server], "Unknown server")
local subid = gameserver:login(uid, secret)
user_online[uid] = gameserver
return tostring(subid)
-- only one can login, because disallow multilogin
local last = user_online[uid]
if last then
skynet.call(last.address, "lua", "kick", uid, last.subid)
end
if user_online[uid] then
error(string.format("user %s is already online", uid))
end
local subid = tostring(skynet.call(gameserver, "lua", "login", uid, secret))
user_online[uid] = { address = gameserver, subid = subid , server = server}
return subid
end
local CMD = {}
function CMD.register_gate(server, address)
server_list[server] = setmetatable( { name = server, address = address }, server_mt )
server_list[server] = address
end
function CMD.logout(uid)
function CMD.logout(uid, subid)
local u = user_online[uid]
if u then
print(string.format("%s@%s is logout", uid, u.name))
print(string.format("%s@%s is logout", uid, u.server))
user_online[uid] = nil
end
end

View File

@@ -1,12 +1,12 @@
local skynet = require "skynet"
skynet.start(function()
local loginserver = skynet.newservice "logind"
local gate = skynet.newservice "msggate"
local loginserver = skynet.newservice("logind")
local gate = skynet.newservice("gated", loginserver)
skynet.call(gate, "lua", "open" , {
port = 8888,
maxclient = 64,
loginserver = loginserver,
servername = "sample",
})
end)

View File

@@ -7,21 +7,46 @@ skynet.register_protocol {
}
local gate
local userid, subid
local CMD = {}
function CMD.init(source , uid, server)
function CMD.login(source, uid, sid, secret)
-- you may use secret to make a encrypted data stream
skynet.error(string.format("%s is login", uid))
gate = source
skynet.error(string.format("%s is coming", uid))
userid = uid
subid = sid
-- you may load user data from database
end
local function logout()
if gate then
skynet.call(gate, "lua", "logout", userid, subid)
end
skynet.exit()
end
function CMD.logout(source)
-- NOTICE: The logout MAY be reentry
skynet.error(string.format("%s is logout", userid))
logout()
end
function CMD.afk(source)
-- the connection is broken, but the user may back
skynet.error(string.format("AFK"))
end
skynet.start(function()
skynet.dispatch("lua", function(_, source, command, ...)
-- If you want to fork a work thread , you MUST do it in CMD.login
skynet.dispatch("lua", function(session, source, command, ...)
local f = assert(CMD[command])
skynet.ret(skynet.pack(f(source, ...)))
end)
skynet.dispatch("client", function(_,_, msg)
-- the simple ehco service
skynet.ret(msg)
end)
end)

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@@ -1,189 +0,0 @@
local skynet = require "skynet"
local gateserver = require "gamefw.gateserver"
local netpack = require "netpack"
local crypt = require "crypt"
local socketdriver = require "socketdriver"
local datacenter = require "datacenter"
local users = {}
skynet.register_protocol {
name = "client",
id = skynet.PTYPE_CLIENT,
}
local handler = {}
local handshake = {}
local connection = {}
local agent = {}
local login_master
-- launch an agent service to handle message from client
local function launch_agent(c)
local agent = assert(skynet.newservice "msgagent")
skynet.call(agent, "lua", "init", c.uid, c.server)
return agent
end
function handler.connect(fd, addr)
skynet.error(string.format("new connection from %s (fd=%d)", addr, fd))
handshake[fd] = true
gateserver.openclient(fd)
end
local function auth(fd, msg, sz)
-- base64(uid)@base64(server)#base64(subid):index:request:base64(hmac)
local message = netpack.tostring(msg, sz)
local username, index, request , hmac = string.match(message, "([^:]*):([^:]*):([^:]*):([^:]*)")
local content = users[username]
if content == nil then
return "404 Not Found"
end
local idx = assert(tonumber(index))
local req = assert(tonumber(request))
hmac = crypt.base64decode(hmac)
if idx < content.index then
return "403 Forbidden"
end
if req > content.request or req < content.reserved then
return "412 Precondition Failed"
end
local text = string.format("%s:%s:%s", username, index, request)
local v = crypt.hmac64(crypt.hashkey(text), content.secret)
if v ~= hmac then
return "401 Unauthorized"
end
content.index = idx
for i=content.reserved, request do
content.response[i] = nil
end
content.reserved = request
content.reqest = request
connection[fd] = content
if content.fd then
local last_fd = content.fd
connection[last_fd] = nil
gateserver.closeclient(last_fd)
end
content.fd = fd
if content.agent == nil then
content.agent = true
local ok, agent = pcall(launch_agent, content)
if ok then
content.agent = agent
else
content.agent = nil
skynet.error(string.format("Launch agent %s failed : %s", content.uid, agent))
connection[fd] = nil
gateserver.closeclient(fd)
end
end
end
function handler.message(fd, msg, sz)
if handshake[fd] then
local ok, result = pcall(auth, fd, msg, sz)
if not ok then
result = "400 Bad Request"
end
local close = result ~= nil
if result == nil then
result = "200 OK"
end
socketdriver.send(fd, netpack.pack(result))
if close then
gateserver.closeclient(fd)
end
handshake[fd] = nil
else
local c = connection[fd]
if c == nil or c.agent == nil then
local message = netpack.tostring(msg, sz)
skynet.error(string.format("Unknown fd = %d, message (%s) size = %d", fd, crypt.hexencode(message):sub(1,80), #message))
return
end
c.request = c.request + 1
local ret = c.response[c.request]
if ret == nil then
local ok, msg, sz = pcall(skynet.rawcall, c.agent, "client", msg, sz)
if ok then
ret = netpack.pack_string(msg, sz)
else
skynet.error(string.format("%s request error : %s", c.username, msg))
ret = netpack.pack_string ""
end
c.response[c.request] = ret
end
socketdriver.send(c.fd, ret)
end
end
function handler.close(fd)
handshake[fd] = nil
local c = connection[fd]
if c then
c.fd = nil
end
end
handler.error = handler.close
function handler.open(source, conf)
login_master = assert(conf.loginserver)
local servername = assert(conf.servername)
skynet.call(login_master, "lua", "register_gate", servername, skynet.self())
end
local CMD = {}
function CMD.login(source, server, uid, secret)
local subid = "1"
local username = crypt.base64encode(uid) .. '#'..crypt.base64encode(subid)..'@' .. crypt.base64encode(server)
users[username] = {
server = server,
uid = uid,
secret = secret,
index = 0,
request = 0,
reserved = 0,
response = {},
}
return subid
end
function CMD.logout(source)
local c = agent[source]
if c then
skynet.call(login_master, "lua", "logout", c.uid)
if c.fd then
gateserver.closeclient(c.fd)
end
end
end
function CMD.kick(source, server, uid)
local username = crypt.base64encode(uid) .. '@' .. crypt.base64encode(server)
local u = users[username]
if u and u.agent then
skynet.call(u.agent, "logout")
skynet.kill(u.agent)
u.agent = nil
end
end
function handler.command(cmd, source, ...)
local f = assert(CMD[cmd])
return f(source, ...)
end
gateserver.start(handler)

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@@ -457,9 +457,9 @@ lpack_padding(lua_State *L) {
size_t content_sz;
uint8_t *buffer;
const char * ptr = tolstring(L, &content_sz, 2);
size_t header_sz = 0;
const char * header = luaL_checklstring(L,1,&header_sz);
size_t len = header_sz + content_sz;
size_t cookie_sz = 0;
const char * cookie = luaL_checklstring(L,1,&cookie_sz);
size_t len = cookie_sz + content_sz;
if (len > 0x10000) {
return luaL_error(L, "Invalid size (too long) of data : %d", (int)len);
@@ -472,8 +472,8 @@ lpack_padding(lua_State *L) {
}
write_size(buffer, len);
memcpy(buffer+2, header, header_sz);
memcpy(buffer+2+header_sz, ptr, content_sz);
memcpy(buffer+2, ptr, content_sz);
memcpy(buffer+2+content_sz, cookie, cookie_sz);
lua_pushlstring(L, (const char *)buffer, len+2);
return 1;
@@ -486,8 +486,19 @@ ltostring(lua_State *L) {
if (ptr == NULL) {
lua_pushliteral(L, "");
} else {
lua_pushlstring(L, (const char *)ptr, size);
skynet_free(ptr);
if (lua_isnumber(L, 3)) {
int offset = lua_tointeger(L, 3);
if (offset < 0) {
return luaL_error(L, "Invalid offset %d", offset);
}
if (offset > size) {
offset = size;
}
lua_pushlstring(L, (const char *)ptr + offset, size-offset);
} else {
lua_pushlstring(L, (const char *)ptr, size);
skynet_free(ptr);
}
}
return 1;
}

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@@ -127,7 +127,7 @@ function suspend(co, result, command, param, size)
if not result then
local session = session_coroutine_id[co]
local addr = session_coroutine_address[co]
if session and session ~= 0 then
if session then
c.send(addr, skynet.PTYPE_ERROR, session, "")
end
session_coroutine_id[co] = nil
@@ -151,6 +151,9 @@ function suspend(co, result, command, param, size)
-- coroutine exit
session_coroutine_id[co] = nil
session_coroutine_address[co] = nil
elseif command == "QUIT" then
-- service exit
return
else
error("Unknown command : " .. command .. "\n" .. debug.traceback(co))
end
@@ -264,6 +267,8 @@ function skynet.exit()
end
end
c.command("EXIT")
-- quit service
coroutine_yield "QUIT"
end
function skynet.kill(name)

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@@ -40,7 +40,7 @@ function gateserver.start(handler)
socket = socketdriver.listen(address, port)
socketdriver.start(socket)
if handler.open then
handler.open(source, conf)
return handler.open(source, conf)
end
end
@@ -88,8 +88,8 @@ function gateserver.start(handler)
end
function MSG.close(fd)
if handler.close then
handler.close(fd)
if handler.disconnect then
handler.disconnect(fd)
end
close_fd(fd)
end

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@@ -1,6 +1,35 @@
local skynet = require "skynet"
local socket = require "socket"
local crypt = require "crypt"
local table = table
local string = string
local assert = assert
--[[
Protocol:
line (\n) based text protocol
1. Server->Client : base64(8bytes random challenge)
2. Client->Server : base64(8bytes handshake client key)
3. Server: Gen a 8bytes handshake server key
4. Server->Client : base64(DH-Exchange(server key))
5. Server/Client secret := DH-Secret(client key/server key)
6. Client->Server : base64(HMAC(challenge, secret))
7. Client->Server : DES(secret, base64(token))
8. Server : call auth_handler(token) -> server, uid (A user defined method)
9. Server : call login_handler(server, uid, secret) (A user defined method)
Error Code:
400 Bad Request . challenge failed
401 Unauthorized . unauthorized by auth_handler
403 Forbidden . login_handler failed
406 Not Acceptable . already in login (disallow multi login)
Success:
200 base64(subid)
]]
local function write(fd, text)
assert(socket.write(fd, text), "socket error")
@@ -51,6 +80,8 @@ local function launch_slave(auth_handler)
end)
end
local user_login = {}
local function accept(conf, s, fd, addr)
-- call slave auth
local ok, server, uid, secret = skynet.call(s, "lua", fd, addr)
@@ -61,12 +92,24 @@ local function accept(conf, s, fd, addr)
error(server)
end
if not conf.multilogin then
if user_login[uid] then
write(fd, "406 Not Acceptable\n")
error(string.format("User %s is already login", uid))
end
user_login[uid] = true
end
local ok, err = pcall(conf.login_handler, server, uid, secret)
-- unlock login
user_login[uid] = nil
if ok then
err = err or ""
write(fd, "200 "..crypt.base64encode(err).."\n")
else
write(fd, "406 Not Acceptable\n")
write(fd, "403 Forbidden\n")
error(err)
end
end
@@ -92,8 +135,8 @@ local function launch_master(conf)
skynet.newservice(SERVICE_NAME)
end
local id = socket.listen(host, port)
skynet.error(string.format("login server listen at : %s %d", host, port))
local id = socket.listen(host, port)
socket.start(id , function(fd, addr)
local s = slave[balance]
balance = balance + 1

299
lualib/snax/msgserver.lua Normal file
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@@ -0,0 +1,299 @@
local skynet = require "skynet"
local gateserver = require "snax.gateserver"
local netpack = require "netpack"
local crypt = require "crypt"
local socketdriver = require "socketdriver"
local assert = assert
local b64encode = crypt.base64encode
local b64decode = crypt.base64decode
--[[
Protocol:
All the number type is big-endian
Shakehands (The first package)
Client -> Server :
base64(uid)@base64(server)#base64(subid):index:base64(hmac)
Server -> Client
XXX ErrorCode
404 User Not Found
403 Index Expired
401 Unauthorized
400 Bad Request
200 OK
Req-Resp
Client -> Server : Request
word size (Not include self)
string content (size-4)
dword session
Server -> Client : Response
word size (Not include self)
string content (size-5)
byte ok (1 is ok, 0 is error)
dword session
API:
server.userid(username)
return uid, subid, server
server.username(uid, subid, server)
return username
server.login(username, secret)
update user secret
server.logout(username)
user logout
server.ip(username)
return ip when connection establish, or nil
server.start(conf)
start server
Supported skynet command:
kick username (may used by loginserver)
login username secret (used by loginserver)
logout username (used by agent)
Config for server.start:
conf.expired_number : the number of the response message cached after sending out (default is 128)
conf.login_handler(uid, secret) -> subid : the function when a new user login, alloc a subid for it. (may call by login server)
conf.logout_handler(uid, subid) : the functon when a user logout. (may call by agent)
conf.kick_handler(uid, subid) : the functon when a user logout. (may call by login server)
conf.request_handler(username, session, msg, sz) : the function when recv a new request.
conf.register_handler(servername) : call when gate open
conf.disconnect_handler(username) : call when a connection disconnect (afk)
]]
local server = {}
skynet.register_protocol {
name = "client",
id = skynet.PTYPE_CLIENT,
}
local user_online = {}
local handshake = {}
local connection = {}
function server.userid(username)
-- base64(uid)@base64(server)#base64(subid)
local uid, servername, subid = username:match "([^@]*)@([^#]*)#(.*)"
return b64decode(uid), b64decode(subid), b64decode(servername)
end
function server.username(uid, subid, servername)
return string.format("%s@%s#%s", b64encode(uid), b64encode(servername), b64encode(tostring(subid)))
end
function server.logout(username)
local u = user_online[username]
user_online[username] = nil
if u.fd then
gateserver.closeclient(u.fd)
connection[u.fd] = nil
end
end
function server.login(username, secret)
assert(user_online[username] == nil)
user_online[username] = {
secret = secret,
version = 0,
index = 0,
username = username,
response = {}, -- response cache
}
end
function server.ip(username)
local u = user_online[username]
if u and u.fd then
return u.ip
end
end
function server.start(conf)
local expired_number = conf.expired_number or 128
local handler = {}
local CMD = {
login = assert(conf.login_handler),
logout = assert(conf.logout_handler),
kick = assert(conf.kick_handler),
}
function handler.command(cmd, source, ...)
local f = assert(CMD[cmd])
return f(...)
end
function handler.open(source, gateconf)
local servername = assert(gateconf.servername)
return conf.register_handler(servername)
end
function handler.connect(fd, addr)
handshake[fd] = addr
gateserver.openclient(fd)
end
function handler.disconnect(fd)
handshake[fd] = nil
local c = connection[fd]
if c then
c.fd = nil
connection[fd] = nil
if conf.disconnect_handler then
conf.disconnect_handler(c.username)
end
end
end
handler.error = handler.disconnect
-- atomic , no yield
local function do_auth(fd, message, addr)
local username, index, hmac = string.match(message, "([^:]*):([^:]*):([^:]*)")
local u = user_online[username]
if u == nil then
return "404 User Not Found"
end
local idx = assert(tonumber(index))
hmac = b64decode(hmac)
if idx <= u.version then
return "403 Index Expired"
end
local text = string.format("%s:%s", username, index)
local v = crypt.hmac64(crypt.hashkey(text), u.secret)
if v ~= hmac then
return "401 Unauthorized"
end
u.version = idx
u.fd = fd
u.ip = addr
connection[fd] = u
end
local function auth(fd, addr, msg, sz)
local message = netpack.tostring(msg, sz)
local ok, result = pcall(do_auth, fd, message, addr)
if not ok then
skynet.error(result)
result = "400 Bad Request"
end
local close = result ~= nil
if result == nil then
result = "200 OK"
end
socketdriver.send(fd, netpack.pack(result))
if close then
gateserver.closeclient(fd)
end
end
local request_handler = assert(conf.request_handler)
-- u.response is a struct { message, version, index }
local function retire_response(u)
if u.index >= expired_number * 2 then
local max = 0
local response = u.response
for k,p in pairs(response) do
if p[3] < expired_number then
response[k] = nil
else
p[3] = p[3] - expired_number
if p[3] > max then
max = p[3]
end
end
end
u.index = max + 1
end
end
local function do_request(fd, msg, sz)
local u = assert(connection[fd], "invalid fd")
local msg_sz = sz - 4
local session = netpack.tostring(msg, sz, msg_sz)
local p = u.response[session]
if p then
-- session can be reuse in the same connection
if p[2] == u.version then
u.response[session] = nil
p = nil
end
end
if p == nil then
local ok, result = pcall(conf.request_handler, u.username, msg, msg_sz)
-- NOTICE: YIELD here, socket may close.
if not ok then
skynet.error(result)
result = "\0" .. session
else
result = result .. '\1' .. session
end
p = { netpack.pack_string(result), u.version, u.index }
if u.response[session] then
skynet.error(string.format("Conflict session %s", crypt.hexencode(session)))
end
u.response[session] = p
else
netpack.tostring(msg, sz) -- request before, so free msg
-- resend response, and update index p[3].
p[3] = u.index
end
u.index = u.index + 1
-- check connect again
if connection[fd] then
socketdriver.send(fd, p[1])
end
retire_response(u)
end
local function request(fd, msg, sz)
local ok, err = pcall(do_request, fd, msg, sz)
-- not atomic, may yield
if not ok then
skynet.error(string.format("Invalid package %s : %s", err, netpack.tostring(msg, sz)))
if connection[fd] then
gateserver.closeclient(fd)
end
end
end
function handler.message(fd, msg, sz)
local addr = handshake[fd]
if addr then
auth(fd,addr,msg,sz)
handshake[fd] = nil
else
request(fd, msg, sz)
end
end
return gateserver.start(handler)
end
return server

View File

@@ -1,5 +1,5 @@
local skynet = require "skynet"
local gateserver = require "gamefw.gateserver"
local gateserver = require "snax.gateserver"
local netpack = require "netpack"
local watchdog
@@ -53,7 +53,7 @@ local function close_fd(fd)
end
end
function handler.close(fd)
function handler.disconnect(fd)
close_fd(fd)
skynet.send(watchdog, "lua", "socket", "close", fd)
end
@@ -89,15 +89,6 @@ function CMD.accept(source, fd)
end
function CMD.kick(source, fd)
local c
if fd then
c = connection[fd]
else
c = forwarding[source]
end
assert(c)
gateserver.closeclient(fd)
end