mirror of
https://github.com/cloudwu/skynet.git
synced 2026-07-22 02:53:09 +00:00
0c1491ba999ea7e633df8151f4d71d421203b5a3
* 修复https读取数据返回0报错
./skynet/lualib/skynet.lua:861: ./skynet/lualib/skynet.lua:333: ./skynet/lualib/http/httpc.lua:109: ./skynet/lualib/http/tlshelper.lua:54: SSL_read error:6
stack traceback:
[C]: in function 'error'
./skynet/lualib/http/httpc.lua:109: in function 'http.httpc.request'
* http请求header中host头修改为默认的Host名字
Skynet is a lightweight online game framework which can be used in many other fields.
Build
For Linux, install autoconf first for jemalloc:
git clone https://github.com/cloudwu/skynet.git
cd skynet
make 'PLATFORM' # PLATFORM can be linux, macosx, freebsd now
Or:
export PLAT=linux
make
For FreeBSD , use gmake instead of make.
Test
Run these in different consoles:
./skynet examples/config # Launch first skynet node (Gate server) and a skynet-master (see config for standalone option)
./3rd/lua/lua examples/client.lua # Launch a client, and try to input hello.
About Lua version
Skynet now uses a modified version of lua 5.4.4 ( https://github.com/ejoy/lua/tree/skynet54 ) for multiple lua states.
Official Lua versions can also be used as long as the Makefile is edited.
How To Use
- Read Wiki for documents https://github.com/cloudwu/skynet/wiki
- The FAQ in wiki https://github.com/cloudwu/skynet/wiki/FAQ
Languages
C
73.2%
Lua
23.5%
HTML
2.4%
Makefile
0.9%
