40 Commits

Author SHA1 Message Date
uid20002
ecaa0a5ae8 Documentation update 2005-05-30 18:25:15 +00:00
uid20006
50cf9740a6 *** empty log message *** 2005-05-30 18:19:14 +00:00
uid20006
f3deb0e4c6 release date update. 2005-05-30 17:57:11 +00:00
uid20006
164a44cb97 1.0 instead of 1.0.0 2005-05-30 17:54:49 +00:00
tomas
0182a1f17f Correction on library name (no more .dylib). 2005-05-28 21:48:36 +00:00
tomas
0aa3bf9a0a Upgrading for LuaBinaries. 2005-05-25 12:55:32 +00:00
carregal
d7c2e9d153 Documentation update 2005-05-24 23:27:34 +00:00
carregal
6d2f915ee4 Documentation update, using LuaBinaries 2005-05-24 23:05:18 +00:00
tuler
2a11208d8e LuaBinaries release 2 update. 2005-05-23 20:24:00 +00:00
carregal
62946f1b92 Correcting file format 2005-05-23 19:49:06 +00:00
carregal
a427f48bc8 Documentation update 2005-05-22 18:56:24 +00:00
carregal
e80d17dda9 Documentation update 2005-05-22 18:07:36 +00:00
uid20006
e9edc5d7a9 xhtml validation 2005-05-20 18:43:00 +00:00
uid20006
b80c656dfb xhtml validation 2005-05-20 18:38:07 +00:00
uid20006
646a17acdd changed from 1.1.0 to 1.1 2005-05-20 18:32:19 +00:00
uid20002
8db4be836c Documentation update 2005-05-20 18:23:29 +00:00
uid20002
6d548640cb Documentation update 2005-05-20 18:18:13 +00:00
uid20002
a3cf6af650 Documentation update 2005-05-20 18:04:56 +00:00
uid20002
51c0586f9c Documentation update 2005-05-20 12:30:13 +00:00
uid20002
3bdc8f7805 Documentation update 2005-05-20 12:10:58 +00:00
uid20002
41aee28e62 Documentation update 2005-05-19 20:31:04 +00:00
uid20002
8774e2caae Documentation update 2005-05-19 20:24:31 +00:00
tuler
e8e69b98f5 generating binary zip distribution on post build 2005-05-17 21:56:28 +00:00
tuler
5d40ae7548 compiled with luabinaries release 2 2005-05-06 20:12:07 +00:00
tuler
13cfce2191 new documentation format 2005-05-04 02:28:51 +00:00
tuler
bf9b039d9c *** keyword substitution change *** 2005-05-04 02:00:54 +00:00
tuler
ef77b214ee *** empty log message *** 2005-04-14 15:31:16 +00:00
tomas
f22a37da92 Upgrading version number. 2005-04-08 18:57:11 +00:00
tomas
bb0cb1f342 Upgrading Makefile for new directory structure. 2005-04-08 18:55:00 +00:00
tuler
2d9b354920 using luabinaries 2005-03-30 18:04:09 +00:00
tomas
cab9c08749 Melhoria de padronizacao e reutilizacao da compilacao e da instalacao. 2005-02-01 16:50:27 +00:00
tomas
5f942164a0 Acrescimo de documentacao da lfs.touch.
Adaptacao para a versao 1.1.
2005-01-24 10:59:58 +00:00
tuler
2540f6cbdb WIN32 details 2005-01-24 10:19:49 +00:00
tomas
57d3fc1c31 Acrescimo da funcao lfs.touch, inaugurando a versao 1.1. 2005-01-21 10:19:04 +00:00
tomas
12ff66217f Atualizacao para lancamento da versao 1.0 oficial 2005-01-19 14:30:08 +00:00
tomas
508c7b3b56 Eliminando funcao lfs.touch() para lancamento da versao 1.0 oficial. 2005-01-19 14:28:58 +00:00
tuler
e99b7844bb <sys/utime.h> in Windows. 2005-01-18 11:21:58 +00:00
tomas
86e97088a0 Acrescimo da funcao lfs.touch (lfs.c e test.lua).
Pequenas correcoes para evitar warnings de redefinicao de macros.
2005-01-18 10:48:02 +00:00
tomas
7a93f7ee03 Uniformizacao de nomes de variaveis entre as bibliotecas do Kepler.
Melhorias para reutilizacao do Makefile.
2005-01-18 09:36:11 +00:00
tomas
9dc07b0ada Retirando o artigo (The) dos links para o Projeto Kepler. 2004-12-28 16:39:51 +00:00
10 changed files with 567 additions and 353 deletions

View File

@@ -1,34 +1,35 @@
# $Id: Makefile,v 1.9 2004/11/10 14:44:01 tuler Exp $
# $Id: Makefile,v 1.19 2005/05/30 17:54:49 uid20006 Exp $
T= lfs
include ./config
V= 1.0b
V= 1.1
DIST_DIR= luafilesystem-$V
TAR_FILE= $(DIST_DIR).tar.gz
ZIP_FILE= $(DIST_DIR).zip
LIBNAME= lib$T.$V$(LIB_EXT)
LIBNAME= lib$T.$V.so
SRCS= $T.c
OBJS= $T.o compat-5.1.o
COMPAT_O= $(COMPAT_DIR)/compat-5.1.o
SRCS= src/$T.c
OBJS= src/$T.o $(COMPAT_O)
lib: $(LIBNAME)
lib: src/$(LIBNAME)
$(LIBNAME): $(OBJS)
$(CC) $(CFLAGS) $(LIB_OPTION) -o $(LIBNAME) $(OBJS) $(LIBS)
src/$(LIBNAME): $(OBJS)
$(CC) $(CFLAGS) $(LIBS) $(LIB_OPTION) -o src/$(LIBNAME) $(OBJS)
compat-5.1.o: $(COMPAT_DIR)/compat-5.1.c
$(COMPAT_O): $(COMPAT_DIR)/compat-5.1.c
$(CC) -c $(CFLAGS) -o $@ $(COMPAT_DIR)/compat-5.1.c
install: $(LIBNAME)
mkdir -p $(LIB_DIR)
cp $(LIBNAME) $(LIB_DIR)
ln -f -s $(LIB_DIR)/$(LIBNAME) $(LIB_DIR)/$T$(LIB_EXT)
install: src/$(LIBNAME)
mkdir -p $(LUA_LIBDIR)
cp src/$(LIBNAME) $(LUA_LIBDIR)
ln -f -s $(LUA_LIBDIR)/$(LIBNAME) $(LUA_LIBDIR)/$T.so
clean:
rm -f $L $(LIBNAME) $(OBJS)
rm -f $L src/$(LIBNAME) $(OBJS)
dist: dist_dir
tar -czf $(TAR_FILE) $(DIST_DIR)

19
config
View File

@@ -1,23 +1,22 @@
# Installation directories
# System's libraries directory (where binary libraries are installed)
LIB_DIR= /usr/local/lib
# System's lua directory (where Lua libraries are installed)
LUA_DIR= /usr/local/lua
LUA_LIBDIR= /usr/local/lib/lua/5.0
# Lua includes directory
LUA_INC= /usr/local/include/lua5
# OS dependent
LIB_EXT= .dylib
#LIB_EXT= .so
LIB_OPTION= -dynamiclib #for MacOS X
#LIB_OPTION= -shared #for Linux
#LIB_OPTION= -bundle -undefined dynamic_lookup #for MacOS X
LIB_OPTION= -shared #for Linux
COMPAT_DIR= .
COMPAT_DIR= ../compat/src
# Compilation directives
# On FreeBSD systems, the following line should be commented
DLLIB= -ldl
#LUA_LIBS= -llua50 -lm
WARN= -O2 -Wall -fPIC -W -Waggregate-return -Wcast-align -Wmissing-prototypes -Wnested-externs -Wshadow -Wwrite-strings
INCS= -I/usr/local/include/lua5 -I$(COMPAT_DIR)
LIBS= -L$(LIB_DIR) -llua -llualib -lm $(DLLIB)
INCS= -I$(LUA_INC) -I$(COMPAT_DIR)
LIBS= $(LUA_LIBS) $(DLLIB)
CFLAGS= $(WARN) $(INCS)
CC= gcc

96
doc/us/examples.html Normal file
View File

@@ -0,0 +1,96 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<head>
<title>LuaFileSystem</title>
<link rel="stylesheet" href="http://www.keplerproject.org/doc.css" type="text/css"/>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
</head>
<body>
<div id="container">
<div id="product">
<div id="product_logo"><a href="http://www.keplerproject.org">
<img alt="LuaFileSystem" src="luafilesystem.png"/>
</a></div>
<div id="product_name"><big><strong>LuaFileSystem</strong></big></div>
<div id="product_description">File System Library for the Lua Programming Language</div>
</div> <!-- id="product" -->
<div id="main">
<div id="navigation">
<h1>LuaFileSystem</h1>
<ul>
<li><a href="index.html">Home</a>
<ul>
<li><a href="index.html#overview">Overview</a></li>
<li><a href="index.html#status">Status</a></li>
<li><a href="index.html#download">Download</a></li>
<li><a href="index.html#history">History</a></li>
<li><a href="index.html#credits">Credits</a></li>
<li><a href="index.html#contact">Contact us</a></li>
</ul>
</li>
<li><a href="manual.html">Manual</a>
<ul>
<li><a href="manual.html#introduction">Introduction</a></li>
<li><a href="manual.html#installation">Installation</a></li>
<li><a href="manual.html#reference">Reference</a></li>
</ul>
</li>
<li><strong>Examples</strong></li>
<li><a href="license.html">License</a></li>
</ul>
</div> <!-- id="navigation" -->
<div id="content">
<h2><a name="example"></a>Examples</h2>
<h3>Directory iterator</h3>
<p>The following example iterates over a directory and recursively lists the
attributes for each file inside it.</p>
<pre class="example">
require"lfs"
function attrdir (path)
for file in lfs.dir(path) do
if file ~= "." and file ~= ".." then
local f = path..'/'..file
print ("\t "..f)
local attr = lfs.attributes (f)
assert (type(attr) == "table")
if attr.mode == "directory" then
attrdir (f)
else
for name, value in pairs(attr) do
print (name, value)
end
end
end
end
end
attrdir (".")
</pre>
</div> <!-- id="content" -->
</div> <!-- id="main" -->
<div id="about">
<p><a href="http://validator.w3.org/check?uri=referer"><img src="http://www.w3.org/Icons/valid-xhtml10" alt="Valid XHTML 1.0!" height="31" width="88" /></a></p>
<p><small>
$Id: examples.html,v 1.3 2005/05/20 18:04:56 uid20002 Exp $
</small></p>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>
</html>

View File

@@ -1,122 +1,121 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 3.2//EN">
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<head>
<meta name="generator" content="HTML Tidy, see www.w3.org">
<title>LuaFileSystem</title>
<style type="text/css">
ul { list-style-type: disc };
</style>
<title>LuaFileSystem</title>
<link rel="stylesheet" href="http://www.keplerproject.org/doc.css" type="text/css"/>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
</head>
<body bgcolor="#FFFFFF">
<center>
<table border="0" cellspacing="2" cellpadding="2">
<tr>
<td align="center"><a href="http://www.keplerproject.org"><img
border="0" alt="LuaFileSystem" src="luafilesystem.png"></a> </td>
</tr>
<body>
<tr>
<td align="center"><big><b>LuaFileSystem</b></big> </td>
</tr>
<div id="container">
<tr>
<td align="center" valign="top">File System Library for the <a
href="http://www.lua.org">Lua</a> Programming Language</td>
</tr>
</table>
</center>
<div id="product">
<div id="product_logo"><a href="http://www.keplerproject.org">
<img alt="LuaFileSystem" src="luafilesystem.png"/>
</a></div>
<div id="product_name"><big><strong>LuaFileSystem</strong></big></div>
<div id="product_description">File System Library for the Lua Programming Language</div>
</div> <!-- id="product" -->
<center><small><a href="#over">overview</a> &middot; <a href=
"#download">download</a> &middot; <a href="manual.html">manual</a>
&middot; <a href="#credits">credits</a> &middot; <a href=
"#contact">contact us</a></small></center>
<div id="main">
<div id="navigation">
<h1>LuaFileSystem</h1>
<ul>
<li><strong>Home</strong>
<ul>
<li><a href="index.html#overview">Overview</a></li>
<li><a href="index.html#status">Status</a></li>
<li><a href="index.html#download">Download</a></li>
<li><a href="index.html#history">History</a></li>
<li><a href="index.html#credits">Credits</a></li>
<li><a href="index.html#contact">Contact us</a></li>
</ul>
</li>
<li><a href="manual.html">Manual</a>
<ul>
<li><a href="manual.html#introduction">Introduction</a></li>
<li><a href="manual.html#installation">Installation</a></li>
<li><a href="manual.html#reference">Reference</a></li>
</ul>
</li>
<li><a href="examples.html">Examples</a></li>
<li><a href="license.html">License</a></li>
</ul>
</div> <!-- id="navigation" -->
<hr>
<h2>Contents</h2>
<div id="content">
<h2><a name="overview"></a>Overview</h2>
<p>LuaFileSystem is a <a href="http://www.lua.org">Lua</a> library
developed to complement the set of functions related to file
systems offered by the standard Lua distribution.</p>
<p>LuaFileSystem offers a portable way to access
the underlying directory structure and file attributes.</p>
<p>LuaFileSystem is free software and uses the same
<a href="license.html">license</a> as Lua 5.0.</p>
<h2><a name="status"></a>Status</h2>
<p>Current version is 1.1. It was developed for Lua 5.0.</p>
<p>Version 1.1 follows the
<a href="http://www.keplerproject.org/compat">package model</a>
for Lua 5.1 (see section <a href="manual.html#installation">Installation</a>
for more details).</p>
<h2><a name="download"></a>Download</h2>
<p>LuaFileSystem can be downloaded in source format from its
<a href="http://luaforge.net/projects/luafilesystem/files">Lua Forge</a>
page. If you are using
<a href="http://luaforge.net/projects/luabinaries/">LuaBinaries</a> Release 2
a Windows pre-compiled version of LuaFileSystem can also be found at the same
LuaForge page.</p>
<h2><a name="history"></a>History</h2>
<ul>
<li><a href="#over">Overview</a></li>
<li><a href="#version">Current Version</a></li>
<li><a href="#download">Download</a></li>
<li><a href="#manual">Manual</a></li>
<li><a href="#credits">Credits</a></li>
<li><a href="#contact">Contact us</a></li>
<li>[30/May/2005] Version 1.1 released<br/>
added function <code>lfs.touch</code>.
</li>
<li>[21/Jan/2005] Version 1.0 released</li>
<li>[10/Nov/2004] Version 1.0 beta released</li>
</ul>
<a name="over"></a>
<h2>Overview</h2>
<p>LuaFileSystem is a library developed to complement the set of
functions related to file systems offered by the standard Lua
distribution. One of its goals is to be as portable as Lua.</p>
<p>LuaFileSystem is free software and uses the same <a href=
"license.html">license</a> as Lua 5.0. <a name="version"></a></p>
<h2>Current version</h2>
<p>Current version is 1.0 beta. It was developed for Lua 5.0.</p>
<p>Version 1.0 follows the <a href=
"http://www.keplerproject.org/compat">package proposal</a> for Lua
5.1 (see section <a href="#installation">Installation</a> for more
details). <a name="download"></a></p>
<h2>Download</h2>
<p>LuaFileSystem can be downloaded from its <a href=
"http://luaforge.net/project/showfiles.php?group_id=66">Lua
Forge</a> page. <a name="new"></a></p>
<h2>What's new</h2>
<ul>
<li>[10/nov/2004] Version 1.0 beta released</li>
</ul>
<a name="installation"></a>
<h2>Installation</h2>
<p>LuaFileSystem is distributed as a pair of C source and header
files. The distribution provides a <tt>Makefile</tt> prepared to
compile the library and install it. The file <tt>config</tt> should
be edited to suit the needs of the aimed platform.</p>
<p>LuaFileSystem follows the <a href=
"http://www.keplerproject.org/compat">package proposal</a> for Lua
5.1, therefore this package should be "installed". In other words,
if you are using Lua 5.0, the files <tt>compat-5.1.c</tt> and
<tt>compat-5.1.h</tt> must be used in the compilation and the file
<tt>compat-5.1.lua</tt> must be installed in the <tt>LUA_PATH</tt>.
If you are using Lua 5.1, nothing should be done.</p>
<a name="credits"></a>
<h2>Credits</h2>
<h2><a name="credits"></a>Credits</h2>
<p>LuaFileSystem was designed by Roberto Ierusalimschy,
Andr&eacute; Carregal and Tom&aacute;s Guisasola as part of <a
href="http://www.keplerproject.org">The Kepler Project</a> which
holds its copyright.</p>
Andr&eacute; Carregal and Tom&aacute;s Guisasola as part of the
<a href="http://www.keplerproject.org">Kepler Project</a>
which holds its copyright.</p>
<a name="contact"></a>
<h2><a name="contact"></a>Contact us</h2>
<h2>Contact us</h2>
<p>For more information please <a href=
"mailto:info-NO-SPAM-THANKS@keplerproject.org">contact us</a>.
<p>For more information please
<a href="mailto:info-NO-SPAM-THANKS@keplerproject.org">contact us</a>.
Comments are welcome!</p>
<hr>
<small>$Id: index.html,v 1.6 2004/11/11 15:33:20 tomas Exp
$</small>
</div> <!-- id="content" -->
</div> <!-- id="main" -->
<div id="about">
<p><a href="http://validator.w3.org/check?uri=referer"><img src="http://www.w3.org/Icons/valid-xhtml10" alt="Valid XHTML 1.0!" height="31" width="88" /></a></p>
<p><small>
$Id: index.html,v 1.22 2005/05/30 18:25:15 uid20002 Exp $
</small></p>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>
</html>

View File

@@ -1,23 +1,68 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 3.2//EN">
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<head>
<meta name="generator" content="HTML Tidy, see www.w3.org">
<title>LuaFileSystem: license</title>
<title>LuaFileSystem</title>
<link rel="stylesheet" href="http://www.keplerproject.org/doc.css" type="text/css"/>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
</head>
<body bgcolor="#FFFFFF">
<hr>
<body>
<div id="container">
<div id="product">
<div id="product_logo"><a href="http://www.keplerproject.org">
<img alt="LuaFileSystem" src="luafilesystem.png"/>
</a></div>
<div id="product_name"><big><strong>LuaFileSystem</strong></big></div>
<div id="product_description">File System Library for the Lua Programming Language</div>
</div> <!-- id="product" -->
<div id="main">
<div id="navigation">
<h1>LuaFileSystem</h1>
<ul>
<li><a href="index.html">Home</a>
<ul>
<li><a href="index.html#overview">Overview</a></li>
<li><a href="index.html#status">Status</a></li>
<li><a href="index.html#download">Download</a></li>
<li><a href="index.html#history">History</a></li>
<li><a href="index.html#credits">Credits</a></li>
<li><a href="index.html#contact">Contact us</a></li>
</ul>
</li>
<li><a href="manual.html">Manual</a>
<ul>
<li><a href="manual.html#introduction">Introduction</a></li>
<li><a href="manual.html#installation">Installation</a></li>
<li><a href="manual.html#reference">Reference</a></li>
</ul>
</li>
<li><a href="examples.html">Examples</a></li>
<li><strong>License</strong></li>
</ul>
</div> <!-- id="navigation" -->
<div id="content">
<h1>License</h1>
<p>
LuaFileSystem is free software: it can be used for both academic
and commercial purposes at absolutely no cost. There are no
royalties or GNU-like "copyleft" restrictions. LuaFileSystem
qualifies as <a href=
"http://www.opensource.org/docs/definition.html">Open Source</a>
software. Its licenses are compatible with <a href=
"http://www.gnu.org/licenses/gpl.html">GPL</a>. LuaFileSystem is
not in the public domain and <a href=
"http://www.keplerproject.org">The Kepler Project</a> keep its
copyright. The legal details are below.
qualifies as
<a href="http://www.opensource.org/docs/definition.html">Open Source</a>
software.
Its licenses are compatible with
<a href="http://www.gnu.org/licenses/gpl.html">GPL</a>.
LuaFileSystem is not in the public domain and the
<a href="http://www.keplerproject.org">Kepler Project</a>
keep its copyright.
The legal details are below.
</p>
<p>The spirit of the license is that you are free to use
LuaFileSystem for any purpose at no cost without having to ask us.
@@ -29,12 +74,8 @@ somewhere in your product or its documentation.</p>
Ierusalimschy, Andr&eacute; Carregal and Tom&aacute;s Guisasola.
The implementation is not derived from licensed software.</p>
<p>
<!-- ===================================================================== -->
</p>
<hr>
Copyright &copy; 2004 The Kepler Project.
<hr/>
<p>Copyright &copy; 2004-2005 The Kepler Project.</p>
<p>Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
@@ -56,13 +97,18 @@ ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.</p>
<p>
<!-- ===================================================================== -->
</p>
</div> <!-- id="content" -->
</div> <!-- id="main" -->
<div id="about">
<p><a href="http://validator.w3.org/check?uri=referer"><img src="http://www.w3.org/Icons/valid-xhtml10" alt="Valid XHTML 1.0!" height="31" width="88" /></a></p>
<p><small>
$Id: license.html,v 1.7 2005/05/20 18:43:00 uid20006 Exp $
</small></p>
</div><!-- id="about" -->
</div><!-- id="container" -->
<hr>
<small>$Id: license.html,v 1.1.1.1 2004/07/27 14:15:24 tomas Exp
$</small>
</body>
</html>

View File

@@ -1,197 +1,202 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<head>
<meta name="generator" content="HTML Tidy, see www.w3.org">
<title>LuaFileSystem</title>
<style type="text/css">
ul { list-style-type: disc };
</style>
<title>LuaFileSystem</title>
<link rel="stylesheet" href="http://www.keplerproject.org/doc.css" type="text/css"/>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
</head>
<body bgcolor="#FFFFFF">
<hr>
<center>
<table border="0" cellspacing="2" cellpadding="2">
<tr>
<td align="center"><a href=
"http://www.keplerproject.org/luafilesystem"><img border="0" alt=
"LuaFileSystem logo" src="luafilesystem.png"></a> </td>
</tr>
<tr>
<td align="center"><big><b>LuaFileSystem Reference Manual</b></big>
</td>
</tr>
<body>
<tr>
<td align="center" valign="top">File system library for the <a
href="http://www.lua.org">Lua</a> programming language</td>
</tr>
</table>
</center>
<div id="container">
<center><small><a href="index.html">home</a> &middot; <a href=
"#introduction">introduction</a> &middot; <a href=
"#reference">reference</a> &middot; <a href=
"#example">example</a></small></center>
<div id="product">
<div id="product_logo"><a href="http://www.keplerproject.org">
<img alt="LuaFileSystem" src="luafilesystem.png"/>
</a></div>
<div id="product_name"><big><strong>LuaFileSystem</strong></big></div>
<div id="product_description">File System Library for the Lua Programming Language</div>
</div> <!-- id="product" -->
<hr>
<a name="introduction"></a>
<div id="main">
<div id="navigation">
<h1>LuaFileSystem</h1>
<ul>
<li><a href="index.html">Home</a>
<ul>
<li><a href="index.html#overview">Overview</a></li>
<li><a href="index.html#status">Status</a></li>
<li><a href="index.html#download">Download</a></li>
<li><a href="index.html#history">History</a></li>
<li><a href="index.html#credits">Credits</a></li>
<li><a href="index.html#contact">Contact us</a></li>
</ul>
</li>
<li><strong>Manual</strong>
<ul>
<li><a href="manual.html#introduction">Introduction</a></li>
<li><a href="manual.html#installation">Installation</a></li>
<li><a href="manual.html#reference">Reference</a></li>
</ul>
</li>
<li><a href="examples.html">Examples</a></li>
<li><a href="license.html">License</a></li>
</ul>
</div> <!-- id="navigation" -->
<h2>Introduction</h2>
<div id="content">
<h2><a name="introduction"></a>Introduction</h2>
<p>LuaFileSystem is a <a href="http://www.lua.org">Lua</a> library
developed to complement the set of functions related to file
systems offered by the standard Lua distribution.</p>
<p>LuaFileSystem is free software and uses the same <a href=
"license.html">license</a> as Lua 5.0.</p>
<p>LuaFileSystem offers a portable way to access
the underlying directory structure and file attributes.</p>
<a name="reference"></a>
<p>LuaFileSystem source is distributed as a pair of C source and header
files. The distribution provides a <code>Makefile</code> prepared to
compile the library and install it. The file <code>config</code> should
be edited to suit the needs of the aimed platform.</p>
<h2>Reference</h2>
<h2><a name="installation"></a>Installation</h2>
<p>LuaFileSystem follows the
<a href="http://www.keplerproject.org/compat">package model</a>
for Lua 5.1, therefore it should be "installed". Refer to
<a href="http://www.keplerproject.org/compat/manual.html#configuration">
Compat-5.1 configuration</a> section about how to install the compiled
binary properly</p>
<p>Windows users can use the pre-compiled version of LuaFileSystem
(<code>lfs.dll</code>) available at
<a href="http://luaforge.net/projects/luafilesystem/files">LuaForge</a></p>
<h2><a name="reference"></a>Reference</h2>
<p>LuaFileSystem offers the following functions:</p>
<ul>
<li style="list-style: none"><a name="attributes"></a></li>
<dl class="reference">
<dt><a name="attributes"></a><strong><code>lfs.attributes (filepath)</code></strong></dt>
<dd>Returns a table with the file attributes corresponding to <code>filepath</code>.
The attributes are:
<dl>
<dt><strong><code>dev</code></strong></dt>
<dd>on Unix systems, represents the device that the inode resides on. On Windows systems,
represents the drive number of the disk containing the file</dd>
<dt><strong><code>ino</code></strong></dt>
<dd>on Unix systems, represents the inode number. On Windows systems this has no meaning</dd>
<dt><strong><code>mode</code></strong></dt>
<dd>string representing the associated protection mode (the values could be
<code>file</code>, <code>directory</code>, <code>link</code>, <code>socket</code>,
<code>named pipe</code>, <code>char device</code>, <code>block device</code> or
<code>other</code>)</dd>
<dt><strong><code>nlink</code></strong></dt>
<dd>number of hard links to the file</dd>
<li><b><tt>lfs.attributes (filepath)</tt></b><br>
Obtains the file attributes. The attributes are:
<dt><strong><code>uid</code></strong></dt>
<dd>user-id of owner (Unix only, always 0 on Windows)</dd>
<div style="margin-left: 2em"><i>dev</i>, device inode resides
on;<br>
<i>ino</i>, inode's number;<br>
<i>mode</i>, inode protection mode (<small>values could be
<tt>file</tt>, <tt>directory</tt>, <tt>link</tt>, <tt>socket</tt>,
<tt>named pipe</tt>, <tt>char device</tt>, <tt>block device</tt> or
<tt>other</tt></small>);<br>
<i>nlink</i>, number of hard links to the file;<br>
<i>uid</i>, user-id of owner;<br>
<i>gid</i>, group-id of owner;<br>
<i>rdev</i>, device type, for special file inode;<br>
<i>access</i>, time of last access;<br>
<i>modification</i>, time of last data modification;<br>
<i>change</i>, time of last file status change;<br>
<i>size</i>, file size, in bytes;<br>
<i>blocks</i>, block allocated for file; (Unix only)<br>
<i>blksize</i>, optimal file system I/O blocksize; (Unix only)<br>
</div>
<dt><strong><code>gid</code></strong></dt>
<dd>group-id of owner (Unix only, always 0 on Windows)</dd>
Returns a table with file attributes described above. <a name=
"chdir"></a></li>
<dt><strong><code>rdev</code></strong></dt>
<dd>on Unix systems, represents the device type, for special file inode.
On Windows systems represents the same as <code>dev</code></dd>
<li><b><tt>lfs.chdir (path)</tt></b><br>
Changes the current working directory to the given
<tt>path</tt>.<br>
Returns <tt>true</tt> in case of success or <tt>nil</tt> plus an
error string. <a name="getcwd"></a></li>
<dt><strong><code>access</code></strong></dt>
<dd>time of last access</dd>
<li><b><tt>lfs.currentdir ()</tt></b><br>
Returns a string with the current working directory or
<code>nil</code> plus an error string. <a name="dir"></a></li>
<dt><strong><code>modification</code></strong></dt>
<dd>time of last data modification</dd>
<li><b><tt>lfs.dir (path)</tt></b><br>
Lua iterator over the entries of a given directory. Raises an
error if <tt>path</tt> is not a directory. <a name="lock"></a></li>
<dt><strong><code>change</code></strong></dt>
<dd>time of last file status change</dd>
<li><b><tt>lfs.lock (filehandle, mode[, start[,
length]])</tt></b><br>
Locks a file or a part of it. This function works on <em>open
files</em>; the file handle should be specified as the first
argument. The string <code>mode</code> could be either
<code>r</code> (for a read/shared lock) or <code>w</code> (for a
write/exclusive lock). The optional arguments <code>start</code>
and <code>length</code> can be used to specify a starting point and
its length; both should be numbers.<br>
Returns a boolean indicating if the operation was successful; in
case of error, it returns <code>false</code> plus an error string.
<a name="mkdir"></a></li>
<dt><strong><code>size</code></strong></dt>
<dd>file size, in bytes</dd>
<li><b><tt>lfs.mkdir (dirname)</tt></b><br>
Creates a new directory. The argument is the name of the new
directory.<br>
Returns a boolean indicating whether the operation succeeds or not
(in this case, an error string is returned too). <a name=
"unlock"></a></li>
<dt><strong><code>blocks</code></strong></dt>
<dd>block allocated for file; (Unix only)</dd>
<dt><strong><code>blksize</code></strong></dt>
<dd>optimal file system I/O blocksize; (Unix only)</dd>
</dl>
</dd>
<li><b><tt>lfs.unlock (filehandle[, start[, length]])</tt></b><br>
Unlocks a file or a part of it. This function works on <em>open
files</em>; the file handle should be specified as the first
argument. The optional arguments <code>start</code> and
<code>length</code> can be used to specify a starting point and its
length; both should be numbers.<br>
Returns a boolean indicating if the operation was successful; in
case of error, it returns <code>false</code> plus a string
describing the error.</li>
</ul>
<dt><a name="chdir"></a><strong><code>lfs.chdir (path)</code></strong></dt>
<dd>Changes the current working directory to the given
<code>path</code>.<br />
Returns <code>true</code> in case of success or <code>nil</code> plus an
error string.</dd>
<dt><a name="getcwd"></a><strong><code>lfs.currentdir ()</code></strong></dt>
<dd>Returns a string with the current working directory or <code>nil</code>
plus an error string.</dd>
<dt><a name="dir"></a><strong><code>lfs.dir (path)</code></strong></dt>
<dd>Lua iterator over the entries of a given directory. Raises an
error if <code>path</code> is not a directory.</dd>
<dt><a name="lock"></a><strong><code>lfs.lock (filehandle, mode[, start[, length]])</code></strong></dt>
<dd>Locks a file or a part of it. This function works on <em>open files</em>; the
file handle should be specified as the first argument.
The string <code>mode</code> could be either
<code>r</code> (for a read/shared lock) or <code>w</code> (for a
write/exclusive lock). The optional arguments <code>start</code>
and <code>length</code> can be used to specify a starting point and
its length; both should be numbers.<br />
Returns a boolean indicating if the operation was successful; in
case of error, it returns <code>false</code> plus an error string.
</dd>
<dt><a name="mkdir"></a><strong><code>lfs.mkdir (dirname)</code></strong></dt>
<dd>Creates a new directory. The argument is the name of the new
directory.<br />
Returns a boolean indicating whether the operation succeeds or not
(in this case, an error string is returned too).</dd>
<dt><a name="touch"></a><strong><code>lfs.touch (filepath [, atime [, mtime]])</code></strong></dt>
<dd>Set access and modification times of a file. This function is
a bind to <code>utime</code> function. The first argument is the
filename, the second argument (<code>atime</code>) is the access time,
and the third argument (<code>mtime</code>) is the modification time.
Both times are provided in seconds (which should be generated with
Lua standard function <code>os.date</code>).
If the modifition time is omitted, the access time provided is used;
if both times are omitted, the current time is used.<br />
Returns a boolean indicating whether the operation succeeded or not
(followed by an error string when it fails).</dd>
<dt><a name="unlock"></a><strong><code>lfs.unlock (filehandle[, start[, length]])</code></strong></dt>
<dd>Unlocks a file or a part of it. This function works on
<em>open files</em>; the file handle should be specified as the first
argument. The optional arguments <code>start</code> and
<code>length</code> can be used to specify a starting point and its
length; both should be numbers.<br />
Returns a boolean indicating if the operation was successful; in
case of error, it returns <code>false</code> plus a string
describing the error.</dd>
</dl>
<a name="example"></a>
</div> <!-- id="content" -->
<h2>Example</h2>
</div> <!-- id="main" -->
<pre>
require"lfs"
<div id="about">
<p><a href="http://validator.w3.org/check?uri=referer"><img src="http://www.w3.org/Icons/valid-xhtml10" alt="Valid XHTML 1.0!" height="31" width="88" /></a></p>
<p><small>
$Id: manual.html,v 1.21 2005/05/24 23:27:34 carregal Exp $
</small></p>
</div> <!-- id="about" -->
function attrdir (path)
for file in lfs.dir(path) do
if file ~= "." and file ~= ".." then
local f = path..'/'..file
print ("\t "..f)
local attr = lfs.attributes (f)
assert (type(attr) == "table")
if attr.mode == "directory" then
attrdir (f)
else
for name, value in pairs(attr) do
print (name, value)
end
end
end
end
end
</div> <!-- id="container" -->
attrdir (".")
</pre>
<a name="contents"></a>
<h2>Contents</h2>
<ul>
<li><a href="#introduction">Introduction</a></li>
<li><a href="#reference">Reference</a>
<ul>
<li><a href="#chdir">chdir</a></li>
<li><a href="#currentdir">currentdir</a></li>
<li><a href="#dir">dir</a></li>
<li><a href="#lock">lock</a></li>
<li><a href="#mkdir">mkdir</a></li>
<li><a href="#unlock">unlock</a></li>
</ul>
</li>
<li><a href="#examples">Examples</a></li>
</ul>
<br>
<br>
<center><small><a href="index.html">home</a> &middot; <a href=
"#introduction">introduction</a> &middot; <a href=
"#reference">reference</a> &middot; <a href=
"#example">example</a></small></center>
<hr>
<small>$Id: manual.html,v 1.7 2004/11/10 14:09:45 tuler Exp
$</small>
</body>
</html>

View File

@@ -5,11 +5,12 @@
** lfs.chdir (path)
** lfs.currentdir ()
** lfs.dir (path)
** lfs.mkdir (path)
** lfs.lock (fh, mode)
** lfs.mkdir (path)
** lfs.touch (filepath [, atime [, mtime]])
** lfs.unlock (fh)
**
** $Id: lfs.c,v 1.14 2004/11/17 14:08:04 tomas Exp $
** $Id: lfs.c,v 1.21 2005/05/20 18:32:19 uid20006 Exp $
*/
#include <errno.h>
@@ -18,15 +19,17 @@
#include <time.h>
#include <sys/stat.h>
#ifdef WIN32
#ifdef _WIN32
#include <direct.h>
#include <io.h>
#include <sys/locking.h>
#include <sys/utime.h>
#else
#include <unistd.h>
#include <dirent.h>
#include <fcntl.h>
#include <sys/types.h>
#include <utime.h>
#endif
#include "lua.h"
@@ -114,13 +117,13 @@ static FILE *check_file (lua_State *L, int idx, const char *funcname) {
*/
static int _file_lock (lua_State *L, FILE *fh, const char *mode, const long start, long len, const char *funcname) {
int code;
#ifdef WIN32
#ifdef _WIN32
/* lkmode valid values are:
_LK_LOCK Locks the specified bytes. If the bytes cannot be locked, the program immediately tries again after 1 second. If, after 10 attempts, the bytes cannot be locked, the constant returns an error.
_LK_NBLCK Locks the specified bytes. If the bytes cannot be locked, the constant returns an error.
_LK_NBRLCK Same as _LK_NBLCK.
_LK_RLCK Same as _LK_LOCK.
_LK_UNLCK Unlocks the specified bytes, which must have been previously locked.
LK_LOCK Locks the specified bytes. If the bytes cannot be locked, the program immediately tries again after 1 second. If, after 10 attempts, the bytes cannot be locked, the constant returns an error.
LK_NBLCK Locks the specified bytes. If the bytes cannot be locked, the constant returns an error.
LK_NBRLCK Same as _LK_NBLCK.
LK_RLCK Same as _LK_LOCK.
LK_UNLCK Unlocks the specified bytes, which must have been previously locked.
Regions should be locked only briefly and should be unlocked before closing a file or exiting the program.
@@ -128,10 +131,10 @@ static int _file_lock (lua_State *L, FILE *fh, const char *mode, const long star
*/
int lkmode;
switch (*mode) {
case 'r': lkmode = _LK_NBLCK; break;
case 'w': lkmode = _LK_NBLCK; break;
case 'u': lkmode = _LK_UNLCK; break;
default : luaL_error (L, "%s: invalid mode", funcname);
case 'r': lkmode = LK_NBLCK; break;
case 'w': lkmode = LK_NBLCK; break;
case 'u': lkmode = LK_UNLCK; break;
default : return luaL_error (L, "%s: invalid mode", funcname);
}
if (!len) {
fseek (fh, 0L, SEEK_END);
@@ -145,7 +148,7 @@ static int _file_lock (lua_State *L, FILE *fh, const char *mode, const long star
case 'w': f.l_type = F_WRLCK; break;
case 'r': f.l_type = F_RDLCK; break;
case 'u': f.l_type = F_UNLCK; break;
default : luaL_error (L, "%s: invalid mode", funcname);
default : return luaL_error (L, "%s: invalid mode", funcname);
}
f.l_whence = SEEK_SET;
f.l_start = (off_t)start;
@@ -205,7 +208,7 @@ static void cgilua_sleep( lua_State *L )
{
unsigned int usec = (unsigned int)luaL_check_number( L, 1 );
#ifndef WIN32
#ifndef _WIN32
sleep( (unsigned int)ceil( usec/1000.0 ));
#else
Sleep( (DWORD)usec );
@@ -230,7 +233,7 @@ static void cgilua_filesize( lua_State *L )
static int make_dir (lua_State *L) {
const char *path = luaL_checkstring (L, 1);
int fail;
#ifdef WIN32
#ifdef _WIN32
int oldmask = umask (0);
fail = _mkdir (path);
#else
@@ -345,18 +348,32 @@ static int dir_create_meta (lua_State *L) {
#ifdef _WIN32
#define S_ISDIR(mode) (mode&_S_IFDIR)
#define S_ISREG(mode) (mode&_S_IFREG)
#define S_ISLNK(mode) (0)
#define S_ISSOCK(mode) (0)
#define S_ISFIFO(mode) (0)
#define S_ISCHR(mode) (mode&_S_IFCHR)
#define S_ISBLK(mode) (0)
#ifndef S_ISDIR
#define S_ISDIR(mode) (mode&_S_IFDIR)
#endif
#ifndef S_ISREG
#define S_ISREG(mode) (mode&_S_IFREG)
#endif
#ifndef S_ISLNK
#define S_ISLNK(mode) (0)
#endif
#ifndef S_ISSOCK
#define S_ISSOCK(mode) (0)
#endif
#ifndef S_ISFIFO
#define S_ISFIFO(mode) (0)
#endif
#ifndef S_ISCHR
#define S_ISCHR(mode) (mode&_S_IFCHR)
#endif
#ifndef S_ISBLK
#define S_ISBLK(mode) (0)
#endif
#endif
/*
** Convert the inode protection mode to a string.
*/
#ifdef WIN32
#ifdef _WIN32
static const char *mode2string (unsigned short mode) {
#else
static const char *mode2string (mode_t mode) {
@@ -380,6 +397,30 @@ static const char *mode2string (mode_t mode) {
}
/*
** Set access time and modification values for file
*/
static int file_utime (lua_State *L) {
const char *file = luaL_checkstring (L, 1);
struct utimbuf utb, *buf;
if (lua_gettop (L) == 1) /* set to current date/time */
buf = NULL;
else {
utb.actime = (time_t)luaL_optnumber (L, 2, 0);
utb.modtime = (time_t)luaL_optnumber (L, 3, utb.actime);
buf = &utb;
}
if (utime (file, buf)) {
lua_pushnil (L);
lua_pushfstring (L, "%s", strerror (errno));
return 2;
}
lua_pushboolean (L, 1);
return 1;
}
/*
** Get file information
*/
@@ -437,7 +478,7 @@ static int file_info (lua_State *L) {
lua_pushliteral (L, "size");
lua_pushnumber (L, (lua_Number)info.st_size);
lua_rawset (L, -3);
#ifndef WIN32
#ifndef _WIN32
/* blocks allocated for file */
lua_pushliteral (L, "blocks");
lua_pushnumber (L, (lua_Number)info.st_blocks);
@@ -457,7 +498,7 @@ static int file_info (lua_State *L) {
*/
static void set_info (lua_State *L) {
lua_pushliteral (L, "_COPYRIGHT");
lua_pushliteral (L, "Copyright (C) 2004 Kepler Project");
lua_pushliteral (L, "Copyright (C) 2004-2005 Kepler Project");
lua_settable (L, -3);
lua_pushliteral (L, "_DESCRIPTION");
lua_pushliteral (L, "LuaFileSystem is a Lua library developed to complement the set of functions related to file systems offered by the standard Lua distribution");
@@ -466,7 +507,7 @@ static void set_info (lua_State *L) {
lua_pushliteral (L, "LuaFileSystem");
lua_settable (L, -3);
lua_pushliteral (L, "_VERSION");
lua_pushliteral (L, "1.0b");
lua_pushliteral (L, "1.1");
lua_settable (L, -3);
}
@@ -478,6 +519,7 @@ static const struct luaL_reg fslib[] = {
{"dir", dir_iter_factory},
{"lock", file_lock},
{"mkdir", make_dir},
{"touch", file_utime},
{"unlock", file_unlock},
{NULL, NULL},
};

View File

@@ -32,9 +32,31 @@ assert (lfs.chdir (reldir), "could not change back to current directory")
assert (lfs.currentdir() == current, "error trying to change directories")
assert (lfs.chdir ("this couldn't be an actual directory") == nil, "could change to a non-existent directory")
-- Changing creating and removing directories
assert (lfs.mkdir (tmp.."/lfs_tmp_dir"), "could not make a new directory")
assert (os.remove (tmp.."/lfs_tmp_dir"), "could not remove new directory")
assert (lfs.mkdir (tmp.."/lfs_tmp_dir/lfs_tmp_dir") == false, "could create a directory inside a non-existent one")
local tmpdir = tmp.."/lfs_tmp_dir"
assert (lfs.mkdir (tmpdir), "could not make a new directory")
local attrib, errmsg = lfs.attributes (tmpdir)
if not attrib then
error ("could not get attributes of file `"..tmpdir.."':\n"..errmsg)
else
-- Change access time
assert (lfs.touch (tmpdir, 11))
local new_att = assert (lfs.attributes (tmpdir))
assert (new_att.access == 11, "could not set access time")
assert (new_att.modification == 11, "could not set modification time")
-- Change access and modification time
assert (lfs.touch (tmpdir, 33, 22))
local new_att = assert (lfs.attributes (tmpdir))
assert (new_att.access == 33, "could not set access time")
assert (new_att.modification == 22, "could not set modification time")
-- Restore access time to current value
assert (lfs.touch (tmpdir))
new_att = assert (lfs.attributes (tmpdir))
assert (new_att.access == attrib.access)
assert (new_att.modification == attrib.modification)
end
assert (os.remove (tmpdir), "could not remove new directory")
assert (lfs.mkdir (tmpdir.."/lfs_tmp_dir") == false, "could create a directory inside a non-existent one")
--
assert (lfs.attributes ("this couldn't be an actual file") == nil, "could get attributes of a non-existent file")
assert (type(lfs.attributes (upper)) == "table", "couldn't get attributes of upper directory")
print"Ok!"

View File

@@ -1,5 +1,5 @@
LIBRARY lfs.dll
DESCRIPTION "LuaFileSystem"
VERSION 1.0
VERSION 1.1
EXPORTS
luaopen_lfs

View File

@@ -43,7 +43,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../lua/include" /I "../../compat" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../external-src/lua50/include" /I "../../compat/src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x416 /d "NDEBUG"
@@ -53,7 +53,11 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 lua50.lib lualib50.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../bin/vc6/lfs.dll" /libpath:"../../lua/lib/vc6"
# ADD LINK32 lua50.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../bin/vc6/lfs.dll" /libpath:"../../external-src/lua50/lib/dll"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=cd ../bin/vc6 zip.exe lfs-1.1-win32.zip lfs.dll
# End Special Build Tool
!ELSEIF "$(CFG)" == "luafilesystem_dll - Win32 Debug"
@@ -69,7 +73,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../lua/include" /I "../../compat" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../external-src/lua50/include" /I "../../compat/src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAFILESYSTEM_EXPORTS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x416 /d "_DEBUG"
@@ -79,7 +83,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 lua50d.lib lualib50d.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"../bin/vc6/lfsd.dll" /pdbtype:sept /libpath:"../../lua/lib/vc6"
# ADD LINK32 lua50.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"../bin/vc6/lfsd.dll" /pdbtype:sept /libpath:"../../external-src/lua50/lib/dll"
!ENDIF
@@ -92,15 +96,15 @@ LINK32=link.exe
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE="..\..\compat\compat-5.1.c"
SOURCE="..\..\compat\src\compat-5.1.c"
# End Source File
# Begin Source File
SOURCE=..\lfs.c
SOURCE=..\src\lfs.c
# End Source File
# Begin Source File
SOURCE=..\lfs.def
SOURCE=.\lfs.def
# End Source File
# End Group
# Begin Group "Header Files"
@@ -108,11 +112,11 @@ SOURCE=..\lfs.def
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE="..\..\compat\compat-5.1.h"
SOURCE="..\..\compat\src\compat-5.1.h"
# End Source File
# Begin Source File
SOURCE=..\lfs.h
SOURCE=..\src\lfs.h
# End Source File
# End Group
# Begin Group "Resource Files"